I was really enjoying the Tri and it had nothing to do with it being OP, it was great to battle other Tri users too. Will try a few games tonight and see how it plays still.
IMO Most people's complaints about the Tri were actually complaints about Ink Armour. They should have nerfed only the armour, not the bucket.
Oh well, what will be the next weapon people complain about being OP? They'll always complain about something.
Hmmm... Tri-slosher's max dmg range is still longer than 52 and splattershot's max dmg range. Well at least side sloshes are not.
But it's a big deal that those weapons outrange it now with their falloff. Especially with the trislosher's lack of shooter mobility (delay after shooting before being able to swim), it can be spaced out by a properly controlled splattershot/nzap who can kite it. And it hurts trying to do bucket unique things, like shooting over walls.
Significant nerf, not to mention damage reduction has its own implications.
Well, it doesn't help that they made the 'pro player' in the anime/manga, Rider, a dynamo wielder
( source )
That last sentence has nothing to do with balance, you sholdn't post like everything is about business decision and behind-the-scenes stuff, the leak twitter era can rest for now, you know?
And Tri had nothing coming, you of all people here should know better than to be a scrub.
Tri was so good in focused murder zones (Tower, Splat Zones) due to the assist capability. Anyone already hit can be cleaned up with it. The damage reduction will probably hurt that severely.
EDIT: on a side note, how the fuck do people use the Sploosh-o-matic? This range is awful. I'm trying out other options right now I've seen used effectively, and good 'matic users are something else because I can't do anything with this thing!
Flanking, map control, and ninja squid mainly
I love it
EDIT: on a side note, how the fuck do people use the Sploosh-o-matic? This range is awful. I'm trying out other options right now I've seen used effectively, and good 'matic users are something else because I can't do anything with this thing!
Don't you feel woefully team dependent? At least as a bucket, I feel like, hey, if my team's terrible, I can more-or-less play solo and still do a lot, I can drag a fair amount. When using the Sploosh-o-matic, if my team aren't spreading enough ink to give me movement options, I am fuckedy-fuck-fucked.
In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
Don't you feel woefully team dependent? At least as a bucket, I feel like, hey, if my team's terrible, I can more-or-less play solo and still do a lot, I can drag a fair amount. When using the Sploosh-o-matic, if my team aren't spreading enough ink to give me movement options, I am fuckedy-fuck-fucked.
I thought you did all 3 slots on a splatfest tee before cashing in the chunks. This is an improvement for the way I've been doing it.
What do I do to deserve this bullshit
The damage reduction wasn't especially severe. The Tri has the same damage throughout its entire hit-box, and is still a 2-hit kill. All that changed was the ability to pick up assists, and I don't think that was a bad nerf - if you were assisting, then they were distracted on two fronts and you could probably get two hits in anyway.
New weapon is the Custom Splattershot Jr.
It has autobomb and inkstorm, just like the Carbon Roller. Releases the same time as the other weapons before.
What's interesting about this is that it is the first variant weapon DLC we've gotten so far.
Edit: Beaten!
Well I'm looking forward to this for now cause even though the weapon is kinda eh I like the kit is has. Plus the carbon roller is trash right now so I'm putting that down until it hopefully gets the right buffs next month.
Can I report the fucking morons who repeatedly superjump into enemy territory
I miss disruptors but they probably got rid of then because they obliterated brushes.the custom jr was so good early in the splatoon 1 meta, for turf anyway. people didn't know what the fuck to do when they got disrupted. still one of my highest inking weapons from that game and I probably stopped using it around july of 2015.
That feeling when you have ninja squid, the whole enemy team doesn't see you, and one of your teammates super jumps on you
I was really enjoying the Tri and it had nothing to do with it being OP, it was great to battle other Tri users too. Will try a few games tonight and see how it plays still.
IMO Most people's complaints about the Tri were actually complaints about Ink Armour. They should have nerfed only the armour, not the bucket.
Oh well, what will be the next weapon people complain about being OP? They'll always complain about something.
I hope you all realize it's not because of the Baller that the Aerospray is suddenly risen in the meta. Sure, the Baller is better, but the Aerospray has always had unrivaled map control through it's excellent inking ability and perfect close range kill ability. The Baller is just icing on the cake. I guess people needed a good special to finally realize how good the Aerospray is. We should all aeroPray for a nerf. I've been calling for nerfs since release; we better finally see it.