Vire
Member
I see.The game design is somewhat built around using motion controls to aim. You need it.
Could you explain in what scenario you would need it? Not that I don't believe you, I'm just curious how they are taking advantage of it.
I see.The game design is somewhat built around using motion controls to aim. You need it.
I haven't gotten to mess around with the game yet, but would pointer controls via Wiimote been viable with how the shooting works? I feel like that would have been a more intuitive control scheme than swapping between two screens constantlyThe game design is somewhat built around using motion controls to aim. You need it.
I don't think that's true at all. Mechanically at least. Uncharted 4 is one of the most anticipated games of the year and that series is essentially a rail shooter.
I think Star Fox suffers in its aesthetics and it's devotion to outdated characters that never really worked even on the origional N64/3DS version
I haven't gotten to mess around with the game yet, but would pointer controls via Wiimote been viable with how the shooting works? I feel like that would have been a more intuitive control scheme than swapping between two screens constantly
It's all pumped through the Gamepad. That's why TV capture doesn't get the audio for voice overs.
I find this hilarious, ironic, and sad all at the same time.
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Nah, what wouldn't be Star Fox are the dumb things being said in the GiantBomb comments section. Some are wanting a No Man's Sky x GTA Star Fox which wouldn't even be Star Fox. It would be called not-Star Fox just like Adventures is.
I haven't gotten to mess around with the game yet, but would pointer controls via Wiimote been viable with how the shooting works? I feel like that would have been a more intuitive control scheme than swapping between two screens constantly
I see.
Could you explain in what scenario you would need it? Not that I don't believe you, I'm just curious how they are taking advantage of it.
Having wonky scores like 7.2 and 7.8 and being expected to understand the gulf of praise between the two is a symptom of having all the scores overwhelmingly scrunched into a quarter of the scale. It doesn't matter how individual reviewers try to frame their scoring system since most people are going to take the aggregate average of 75 and judge scores by that. I'm not a fan of the system personally. I prefer the approval percentage OpenCritic offers over a metascore for aggregating reviews.I'm pretty sure the sentiment has less to do with what Metacritic or OpenCritic consider an academically weighted scale and more to how people interpret that score. If the average of this game was 75 which is considered the baseline of "positive" I don't actually see anyone really giving a shit that it'd be 3 decimals higher than what it is currently. At what point do you get the impression that this minimal difference separates a mediocre game from a good one?
And as has been mentioned, most major publications who do rate a game for a 7/10 don't do so under a "mediocre" impression. That's why IGN's impression for a game that gets this kind of rating is "Good". It's okay for it to be considered that way. This isn't an academy paper being written and journalists aren't teachers. It's only really aggregators like Metacritic that exemplify the academic distinction which is conspicuously absent from when they average movies or music.
Arthur's "review" is amazing. It's basically the same as Dan's just less polite and without a score.
I haven't gotten to mess around with the game yet, but would pointer controls via Wiimote been viable with how the shooting works? I feel like that would have been a more intuitive control scheme than swapping between two screens constantly
lol wow really?! thats really strange...
I really wanted to pick this one up but ill probably just gamefly this one. There were a lot of games this month and the whole forcing motion controls, and gyrowing doesnt sit well with me.
I've been contemplating how a Star Fox "Elite", developed by Q-Games/Dylan Cuthbert, would work out. Given Arganaut's history being inspired by the BBC Micro classic, I'm actually curious if it could be achieved.
I just think the scope might not suit the focus of the game. (Elite: Dangerous suffers from this when a player starts on the onset, but I think they're gradually fixing the issue.)
I've been contemplating how a Star Fox "Elite", developed by Q-Games/Dylan Cuthbert, would work out. Given Arganaut's history being inspired by the BBC Micro classic, I'm actually curious if it could be achieved.
I just think the scope might not suit the focus of the game. (Elite: Dangerous suffers from this when a player starts on the onset, but I think they're gradually fixing the issue.)
"It's the Star Fox game you wanted...in 2002." LOL
Apologies if you already answered this, but is there a control scheme where you move the vehicle with the left analog stick and aim using the GamePad gyro (ala Splatoon)?The game design is somewhat built around using motion controls to aim. You need it.
Whos going to listen to Dan ricketts opinion, i mean he genuinely thinks Mario Party series and Mario Sunshine are good games!!!....he also thinks Terminator 3 is a good film!!
Apologies if you already answered this, but is there a control scheme where you move the vehicle with the left analog stick and aim using the GamePad gyro (ala Splatoon)?
Andre said the same thing as well.
Honestly the more I hear about it, the more I am willing to try it out.
so on a scale of Mario Kart 7 Wiimote controls to Gravity Rush Vita controls to IR aiming what can I expect here
What? I don't get that, Mario Kart 7 came out on 3DS.
Apologies if you already answered this, but is there a control scheme where you move the vehicle with the left analog stick and aim using the GamePad gyro (ala Splatoon)?
That is the only control scheme.Tilting the pad just moves the reticle around and aims your shots. Arwing is controlled with the analog stick.
That is the only control scheme.Tilting the pad just moves the reticle around and aims your shots. Arwing is controlled with the analog stick.
Whos going to listen to Dan ricketts opinion, i mean he genuinely thinks Mario Party series and Mario Sunshine are good games!!!....he also thinks Terminator 3 is a good film!!
That is the only control scheme.Tilting the pad just moves the reticle around and aims your shots. Arwing is controlled with the analog stick.
Isn't this very unprofessional. I mean it's his job to review the game is it not? Quite childish to throw your hands up and refuse to do it.
You have to hold down the Y button?Not quite true. Keep you finger on Y and the game is a bit more traditional. Yes the gyro still moves but now the reticle moves with the ship. The only real usage I've had from the gryo is when you have to aim down on to things and the odd bit of subtle movement. It's nowhere near what some reviewers and others have made it out to be.
Lmao love giantbomb"It's the Star Fox game you wanted...in 2002." LOL
That is the only control scheme.Tilting the pad just moves the reticle around and aims your shots. Arwing is controlled with the analog stick.
What does the right stick do?
You think it would have been possible to have the right stick move the reticule?
I think gies is pretty bad. he's not insightful, he's a boring personality and he often comes off as pretentious.
but there are way too many gamergaters and screechy YouTube stars for me to agree with you on this.
he thinks this game is bad. a lot of people think it's bad. and it's rather silly that we expect reviewers to complete games they think are bad. this isn't a shitty 90 minute movie.
Yeah, I have it on my 3DS. I have to get around finishing it...Outside of Cuthbert programming the original game, everything we love about the series comes from the Nintendo side. Have you played X-Scape? That's a Cuthbert game lol.
You don't need to swap screens. You can aim the reticle on the TV, it works like the wii remote would.
You can actually play with the wii remote and a nunchuck as well.
There's no way to get that reticle to work with IR aiming?Why there are so many people thinking that IR aiming would be suitable for Star Fox?
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You can't replicate this reticle, the typical third-person flight arcade/simulation reticle, with a pointer. IR aiming would work only if the entire game was in first-person mode, or if it was Sin & Punishment and not Star Fox.
Why there are so many people thinking that IR aiming would be suitable for Star Fox?
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You can't replicate this reticle, the typical third-person flight arcade/simulation reticle, with a pointer. IR aiming would work only if the entire game was in first-person mode, or if it was Sin & Punishment and not Star Fox.
What does the right stick do?
You think it would have been possible to have the right stick move the reticule?
What does the right stick do?
You think it would have been possible to have the right stick move the reticule?
There's no way to get that reticle to work with IR aiming?
You don't need to swap screens. You can aim the reticle on the TV, it works like the wii remote would.
Whos going to listen to Dan ricketts opinion, i mean he genuinely thinks Mario Party series and Mario Sunshine are good games!!!....he also thinks Terminator 3 is a good film!!
The takeaway I see here is that some people cannot like most kinds of motion control no matter the situation. Without playing the game, I can't say yet if this implementation is good or bad, though some players seem for comfortable & proficient than others. Nevertheless, open hostility can be disheartening if you'd like see more experimentation in control schemes.
I was recently replaying 64, and I had gotten pretty good at it. Still, I actually welcome a learning curve in a short, replay-oriented game, since I know there's room for improvement if I can get the interface down.