It kinda mystifies me that they chose probably the Wii U's last big exclusive to try and justify the game pad. Would have made a lot more sense as a launch title.
Just wanted to chime in and say that your comment is what makes me concerned about NX.
Star Fox was something that the hardcore base had been desiring for years. Giving the game to Platinum was a great idea that had been thrown around the internet and even Tweeted by Kamiya himself.
The GamePad, on the other hand, was something that the market rejected as a whole. Nintendo tried to create something appealing, but it just didn't work out for them. Learn and move on, right? Not with Nintendo.
The fact that Miyamoto, as Supervising Director, forced Platinum to make you look back-and-forth between the screens is baffling. Forget about motion controls, which often work. Nintendo used this title to prove a stubborn point:
You want two-screen console gameplay, even if you don't.
This late into the Wii U's lifespan, Nintendo is still telling its customers what they want. But if they want to be successful with NX, they should do more listening and less telling.
Personally, I no longer feel obligated to pick up mainline titles of beloved franchises if they don't deliver what I'm looking for. And Wii U was the generation that cemented that feeling for me.
I wish them the best, but the GamePad is an albatross on an arwing. Nintendo still insists that they know what you want more than you do, and that's a bad philosophy to take into a critical console that defines the future of the company.