These two things aren't the same. Legit criticism is saying the controls aren't for you and moving on. Saying they shouldn't put them in because you didn't want to take the time to learn them, when that's your job and your colleagues have done it, is not. If you'll notice, no one has a problem with lunar explaining how he feels about the game, because he put in the time and effort. And some of his fellow reviewers disagree with him, so someone saying they flat shouldn't have been implemented is really just wasting everybodys time. I'd rather hear why they've failed in the reviewers eyes, like I want lunar to elaborate on
Could you give an example of this?
So let's take the first level, Corneria: You're pretty much going through the exact same motions as Corneria from Star Fox 64, except now you can move the reticle around. This doesn't add a whole lot to the experience, quite frankly, and it was never an issue that you couldn't do this in the old games. There might be the occasional enemy that would be quicker to get by aiming the reticle, but it never feels so different from the original that you absolutely have to use it. This is where it feels stuck in the past, rather than actually using the controls to their full extent.
Then you get to the boss sequence in Corneria, which are the walking spiders with red weak points on their tops. This is a vast departure from the original game, but I personally didn't really find it to be all that fun or interesting to the point that I'm glad they added it to the series. You have to use the gamepad to aim down so that you can hit their heads, while also trying to fly straight in all range mode. It always feels wonky, even once you get used to the controls, and even once you master it, it feels just tedious and uninteresting.
Like I had said previously, a lot of the problems I had stemmed from that the game just feels really dated to me. I didn't find myself enjoying this style of game as much as I used to, and look, I understand: that's me. But had this come out and not been a classic franchise, I think a lot of us would have been scratching our heads as to whether or not it's really that great of a game, controls aside.
To be more positive, there are some missions I liked. There's one mission where you go really fast, and the game is more focused on making you dodge obstacles and feels a lot more like the original game. However, this is pretty much the only level of its kind, and it feels incredibly short because half of the level is a drawn out all range boss battle.
I also didn't hate the main Gyrocopter level. I think there's some cool ideas there that could have been fleshed out even more. But it's not used very much, unfortunately.