Going to go digital and physical for this one.
In time, I'm hoping to see some awesome high score runs like SF64 agdq run(s).
When I decided to be "late" with the proper one![]()
Good job!It's night already in Europe, get the OT out there on the sky already.
It's kind of weird to have a mission select screen in Star Fox, but the split path thing works fairly well for me, at least for the ones I've found. The game does tell you that you have split paths available, but it doesn't say how to access them. You'll have to play the levels and figure that out yourself.Just watched the GameXplain review. Wow how could they mess up the branching path stuff? That's a huge part of the fun for 64, secret stuff you find on your own. That's kind of unforgivable there.
FFS, it's NOT 3.hours unless you deliberately want to not play through it multiple times as intended.
It's kind of weird to have a mission select screen in Star Fox, but the split path thing works fairly well for me, at least for the ones I've found. The game does tell you that you have split paths available, but it doesn't say how to access them. You'll have to play the levels and figure that out yourself.
For instance, Corneria. To access the split path you must:
1. Unlock Walker Mode
2. Follow the Cornerian Battleship flying towards the coast by stepping on a button.
3. Defend it from enemy attacks
4. The game must have told you that a teleporter has been spotted in Corneria
Fail either of those and you go to the normal boss and ending for the stage. Complete all of it and it'stime!Aquarosa
Yeah, I botched that. OoT was definitely a long game when it came out, but shorter compared to more recent Zeldas.
The point was that sequels should have way more content as time goes on.
I can't fucking believe that a big video game site would publish a post, which very much looks like a review, end with basically "I didn't like the game and didn't finish it, so this isn't a review". It's childish and unprofessional at a minimum, and to not have a review of a game hurts the site as a whole. Why not give the review to somebody else? This is pathetic.
I'm inclined to agree. No matter how bad it is perceived to be, just finish the review.I can't fucking believe that a big video game site would publish a post, which very much looks like a review, end with basically "I didn't like the game and didn't finish it, so this isn't a review". It's childish and unprofessional at a minimum, and to not have a review of a game hurts the site as a whole. Why not give the review to somebody else? This is pathetic.
I'm inclined to agree. No matter how bad it is perceived to be, just finish the review.
Well, I didn't say anything about a score. I actually got it mixed up. I remembered wrong and thought they didn't finish the review itself. It was that they didn't finish the game.There are plenty of words in Polygon's non-review to tell you what they thought. Why are you so fixated on the score? It's just a rubber stamp.
Just watched the GameXplain review. Wow how could they mess up the branching path stuff? That's a huge part of the fun for 64, secret stuff you find on your own. That's kind of unforgivable there.
Well, I didn't say anything about a score. I actually got it mixed up. I remembered wrong and thought they didn't finish the review itself. It was that they didn't finish the game.
Even so, I still think it would have been better to just finish the game and end the review like any other review. I guess it does put an exclamation mark on just how much he didn't enjoy it though.
I can't fucking believe that a big video game site would publish a post, which very much looks like a review, end with basically "I didn't like the game and didn't finish it, so this isn't a review". It's childish and unprofessional at a minimum, and to not have a review of a game hurts the site as a whole. Why not give the review to somebody else? This is pathetic.
They definitely shouldn't, especially after all the bloat that Skyward Sword had. I put maybe 45 hours into that game, and I wished large portions just didn't exist (e.g. every Silent Realm retread of a zone). It was such a beautiful, inventive game, but by the end it'd left a bad taste in my mouth. I would have likely praised it as a favorite if they cut out at least 10-15 hours, since much of that was pointlessly retreading old zones.
Anyway, sequels having "way more content" is unreasonable and unsustainable. A developer shouldn't feel like the game needs to be longer or more content dense just because it's a sequel. It need only be enjoyable, and ideally follow the style and mechanics of the previous entry.
I absolutely hated the Silent Realm missions. They were nothing but mediocre attempts at a stealth mission with no other objective than padding the game.The Silent Realms in Skyward Sword were a legit great addition for a Zelda game. Of all of the stealth segments Zelda has tried over the years they were actually fun and challenging for a change. Great test of your skills. Of all of the things you could remove they would be last on my list. Now backtracking to Skyview Temple and the tear segments in TP, on the other hand...
That's the point. You can now replay and find different routes, hidden medals and go for records. It's an action game, you mostly get the controls near the end.I think that motion controls are not that bad... It's just that it takes so much adjusting.
For me, it literally clicked at the last stage, where I had to fight under the most complicated circumstances and it was pretty much required for me to use the second screen to target the enemies.
...slightly after that, the game ended.
That's the point. You can now replay and find different routes, hidden medals and go for records. It's an action game, you mostly get the controls near the end.
No, not really. I spent a large portion of the game not liking the controls. This didn't happen with previous starfox games. I understand the angle, but it won't work for all people, in fact, if not for the review, I'm not sure If I would have liked to continue playing.
You're confunsing Polygon with some big site? cause they're nothing, Gies is a nobody, Kuchera is a bad joke and they together amount to zero.
I believe Polygon is one of the more popular NA gaming websites. It's no IGN but, it's pretty big.You're confunsing Polygon with some big site? cause they're nothing, Gies is a nobody, Kuchera is a bad joke and they together amount to zero.
I am seriously sick of this shit popping up in this thread.He's probably like this AtticGaming86 guy I'm watching stream the game. He's complaining nonstop about how he's being forced to use the gamepad and motion controls and how he has to fight against the motion controls to aim. He's not even trying to learn them. Makes me wonder what gaming would be like if people were as stubborn about analog sticks and 3D games. He's also simultaneously complaining about how Nintendo is just rehashing the same levels from previous games. Game's too different and too similar!
There is no legitimate negative review, because any complaint about the game will be addressed with "The critics just don't get it."That "was a bad idea," was my takeaway from that review, not a quote, and it wasn't even the gist of the review — you're addressing a comment that doesn't really exist. It was the GamesRadar review, and they seem to give the game a fair shake.
If that can be written off as "waaaa, I don't want leave the controls," then what's a fair, legitimate negative review? And I'm specifically asking the guy I was quoting before, who's a reviewer himself.
I was talking about mastering them, not liking them. I loved them since the beginning.
What game came out in 2002 that apparently changed the landscape forever?
I am seriously sick of this shit popping up in this thread.
They don't fucking like the controls and feel like they hinder the experience. For any other game this would be a fairly acceptable complaint, especially when it's one of the most consistent critical complaints about the game.
There is no legitimate negative review, because any complaint about the game will be addressed with "The critics just don't get it."
It's a frustrating and consistent pattern in review threads.
Star Fox Zero is a dumpster game for people who want to have a garbage time, and it belongs in the toilet.
Masquerading as an innovative and all-new experience, Nintendo and Platinum Games’ miserable adventure is actually a bare-bones space shooter utilizing a deliberately obtuse control scheme in order to mask the fact it’s nowhere near as interesting as it pretends to be.
Robbed of its “inventive” little control scheme, Star Fox Zero is an unchallenging and rather humdrum continuation of the Star Fox series. If it didn’t handle like a wingless pigeon in a falling elevator it would’ve been an inoffensive way to spend a handful of hours – not exactly a remarkable or memorable experience, but at least tolerable.
Unfortunately, Star Fox Zero doesn’t control like a proper game, intent on shoveling a bunch of Wii U tech demo features down our throat as if the existence of motion controls has been enough to sell a game since 2008.
There is no legitimate negative review, because any complaint about the game will be addressed with "The critics just don't get it."
I was enjoying this review until he started smack talkin' Kid Icarus: Uprising
Sterling went too far this time
Because it's a genre that isn't actually that popular anymore, and people want to use it as a proxy to hate on motion controls. The majority of the people you see hating on the game haven't played it.Why is this game so polarizing?
Why is this game so polarizing?
It feels like a great game notably marred by an awkward control scheme. Simply having more controller options would have bumped this game's score by 2 points, easily.
With this game, there would be no "simply" about adding control options. The game is built around it's control scheme.