LectureMaster
Gold Member
During an interview with Famitsu, director, Hyun-Tae Kim, recently shared some insights into how the team went about designing Eve, and what inspired their choices. As well as some of the difficulties they encountered along the way.
Eve's hair physics:
The excessive long ponytail was there since the game's reveal tease.
The OG Blade and Soul (where Kim was the Art Director) also have similar hairstyle. , I'd say it is definitely a Hyun-Tae Kim thing and it's worth the extra developing time.
Stellar Blade Director talks about the challenge of developing Eve - Dexerto
Stellar Blade’s Director, Hyun-Tae Kim, recently spoke about the challenges the team faced while developing the game’s protagonist, Eve.
www.dexerto.com
“A long ponytail was a big challenge.” He admits. Going on to explain getting the hair to bounce and sway in a way that looked natural and stable was one of the major difficulties in the development process. “If it weren’t for that hairstyle,” he joked, referencing Eve’s ponytail, “maybe the development period could have been shortened by about a year.”
Eve's hair physics:
The excessive long ponytail was there since the game's reveal tease.
The OG Blade and Soul (where Kim was the Art Director) also have similar hairstyle. , I'd say it is definitely a Hyun-Tae Kim thing and it's worth the extra developing time.