LectureMaster
Member
Probably explained the six years gap between their games.
tech4gamers.com
From the same interview video:
Ghost of Tsushima, which was released in 2020, is getting a sequel this year. But, as it turns out the action-adventure title was almost never made as the developer was looking at other options before settling on the game.
While talking to Nicolas Doucet, Ghost of Tsushima developer Brian Fleming revealed that he scrapped two projects before finally starting work on Ghost of Tsushima. In a video posted by Sony, Fleming says that Sucker Punch abandoned two ideas before settling on the feudal Japan setting.
"The game we were making initially wasn’t Ghost Of Tshusima and that game wasn’t going very well."
The developer revealed that the first project wasn’t going very well so he went to Sony and asked to try again. However, the second attempt was also a failure because the team did not have a clear fantasy set for the character.
The Ghost of Tsushima creator went into more detail about the abandoned project, saying it was about a magic vigilante who was going to be the heir to a throne and that Sucker Punch did not know how to convey that story to players.
On the other hand, the premise of Ghost of Tsushima was easy to grasp, according to Fleming, as everyone knows what it means to be a samurai in Japan. And, it was probably a good idea considering the cultural impact the title has had.
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Sucker Punch Abandoned Two Titles Before Settling on Ghost of Tsushima
Ghost of Tsushima developer Brian Fleming has revealed that he scrapped two projects before finally starting work on Ghost of Tsushima.
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From the same interview video:
Ghost of Tsushima, which was released in 2020, is getting a sequel this year. But, as it turns out the action-adventure title was almost never made as the developer was looking at other options before settling on the game.
While talking to Nicolas Doucet, Ghost of Tsushima developer Brian Fleming revealed that he scrapped two projects before finally starting work on Ghost of Tsushima. In a video posted by Sony, Fleming says that Sucker Punch abandoned two ideas before settling on the feudal Japan setting.
"The game we were making initially wasn’t Ghost Of Tshusima and that game wasn’t going very well."
The developer revealed that the first project wasn’t going very well so he went to Sony and asked to try again. However, the second attempt was also a failure because the team did not have a clear fantasy set for the character.
The Ghost of Tsushima creator went into more detail about the abandoned project, saying it was about a magic vigilante who was going to be the heir to a throne and that Sucker Punch did not know how to convey that story to players.
On the other hand, the premise of Ghost of Tsushima was easy to grasp, according to Fleming, as everyone knows what it means to be a samurai in Japan. And, it was probably a good idea considering the cultural impact the title has had.