Suikoden Cuteness meterbjork said:Suiko 2 had those squirrels. Doesn't Suiko 4 have cat people?
Shouta said:Battles moved WAY better than in Suikoden 3. It looks like they went back to the essentials and went with Suikoden 2's battle system from the lame ass demo at E3. It moves really well too btw. The total opposite of Suikoden 3 graphically.
And Suiko 2 is the series' strongest link =b.
Brandon F said:Glad to hear they at least ended that INANE partner system from Suiko 3 battles. Seriously, that was just recklessly stupid stuff.
So seriously Ducks or Cats?
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Brian Fellows said:I doubt it......
RiZ III said:Suikoden 3 was good for a while but then it just got lame and tedious. The battle system was probably worst designed battle system in the history of rpg gaming.
Tabris said:That sounds like a challenge. Ask me anything!
How about the fact that Georg (a badass character in Suikoden II) is wanted for the (suspected) assasination of the queen of the Falena queendom. Which located just below the island nations (in which Suikoden 4 will take place), which is just below Kannakan, which is just below the Republic of Toran (in which Suikoden took place).
He was also the famed 6th general of the Scarlet Moon Empire that was mentioned several times through out Suikoden I.
LittleTokyo said:Suikoden III sucks? Only at everywhere...
They actually tried to make the battle system more advanced, DAMN THEM TO HELL. I'm sick of these imbeciles who keep whining about S3 because they can't figure out how the buddy system worked.
Neutron Night said:What the FUCK is wrong with Suikoden 3? They actually tried to make the battle system more advanced, DAMN THEM TO HELL.
its presentation? blew. especially thomas. story? great. IMO.Shouta said:Woof, the story in S3 bothered me too but that's a whole can of worms I'd rather not open up.
They totally faltered on every aspect of the battle system. Rather than improving the battle system, they actually made it worse. You could only pick one command per pair, special pair attacks could only be executed when a pair is together, there was no way to control the second member of a pair to do anything, and a bunch of other missed chances or mistakes with the system. It's an excruciatingly easy system to understand but the creators did a poor ass job with it and screwed any of the potential they had. I'm damn glad they went back to the old battle system because at least that stuff wasn't a big gooey mess of garbage that tried to pass itself off for playable.
ferricide said:its presentation? blew. especially thomas. story? great. IMO.
I didn't say it was perfect. But they should be praised for trying instead of being bashed by whiners like you.
Brandon F said:I found it somewhat humorous how this game and Wild Arms 3 developed a sort of Madden/ESPN rivalry among the forum goers around the time of their simultaneous release. A lot of mudslinging between the two back then...
Bebpo said:Except that both were pretty mediocre rpgs.
At least Madden/ESPN are good games![]()
Tabris said:That sounds like a challenge. Ask me anything!
How about the fact that Georg (a badass character in Suikoden II) is wanted for the (suspected) assasination of the queen of the Falena queendom. Which located just below the island nations (in which Suikoden 4 will take place), which is just below Kannakan, which is just below the Republic of Toran (in which Suikoden took place).
He was also the famed 6th general of the Scarlet Moon Empire that was mentioned several times through out Suikoden I.