brian0057
Banned
In an inversion of the usual game development cycle, Wired, in an interview with the game's produces, Takashi Tezuka, reports that Super Mario Bros. Wonder basically had no deadline and the devs had free reins to do whatever they wanted.
HERE’S SOMETHING YOU don’t hear often in game development: When the team behind Super Mario Bros. Wonder was in the prototyping stage of the game, it had no due date. “I wanted to prevent people from saying, ‘We won’t make that deadline, so that’s why we didn’t do it—we can’t do it,’” producer Takashi Tezuka says. For the game’s director, Shiro Mouri, it was a very clear, and very positive, sign. They did not intend to make this game halfway.
“I do think people have ideas that Mario has to be a certain way. There are certain limitations that people have in their own brains,” says Tezuka. He asks his teams to throw away their limiting beliefs right out of the gate. “If you think it looks cool, it’s going to be fun. Do it.”
Source: https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/
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