LectureMaster
Gold Member
Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'
There was once intended to be a second, older Moonrise Tower in Baldur's Gate 3 that you'd also explore, but "the game was getting too big, and so we had to cut that out."
www.pcgamer.com
"Moonrise Tower used to be two towers," Vincke said of the Cult of the Absolute's lair. "For a long time there was actually the ruins of the second tower. The reason we removed the extra tower was purely productional: It was just the game was betting too big, and so we had to cut that out.
"You would be surprised to know that we actually had many more regions that we planned to make—I was afraid that the game was going to be too short originally, but I've notoriously always been bad at judging the length of our games."
The game is already as pinnacle as an expansive game can be, but I honestly think it would be perfect if we could have a more complete city in ACT 3.