Care to say why?Did not like the pc demo. Kind of put me off of the game.
For me, it was the exploration , combat. It's been a few months now. Was expecting a bit more out of it. It was a demo and maybe they changed some things. Also it has a very Darkness kind of vibe. Which is a good thing I guess.Care to say why?
Combat? Controls? Exploration?
Was actually considering buying it day 1 on Steam until I saw the reviews (15 reviews rn), all of them negative.Wow, this game is reviewing extremely poorly on Steam right now. Seems like folks really do not like the control scheme and lack of ability to rebind (even on controller apparently).
I thought this looked awesome and while I didn't try the demo I am still going to give it a go.
Sitting at Mostly Negative right now (but only 11 reviews currently).
You can turn off "hold to confirm" in the options.Hold B to skip is permanently onscreen. Guess I skipped too much story. I think Im glitched.
Yes these controls are agravating. Hold B to back out of things or do anything else is getting on my nerves.
I did not know this was going to be so Heavy on combat.
I'll try again with a new game this weekend but this isn't a good first impression.
Thats good to know. It was my biggest gripe.You can turn off "hold to confirm" in the options.
We recieved codes earlier today and were notified the copies are late due to the fact that they wanted the reviewers review the game with final patch day that arrives at launch. Ours won't be up till Monday.No professional reviews on release day (nothing on metacritic that I can see anyway) is strange.
Same with Baldo. Always a red flag. 30 min in it seems fine to me. Seems pretty massive. Fun so farNo professional reviews on release day (nothing on metacritic that I can see anyway) is strange.
This is definitely an interesting release. It has some clear flaws, but there's also elements of brilliance at times as well. I'm saying through it now and having a good time. Definitely glad I didn't drop it, but you have to have a high tolerance for unoptimal game design at times. Seems like a small team reaching for high ambitions but doesn't fully stick the landing in multiple areas.
1. The double jump feels so weird because its not a jump, but a grapple onto the ceiling. Very odd.
2. The puzzles are rough.
3. Accessibility features save the game. Turn everything on easy. The combat isn't good enough to worry about mastering it. The puzzles are obtuse and not good, but switching it to auto complete isn't bad either. It basically makes every puzzle a key instead. You still have to find the key and bring it to the right place, but then you don't have to fiddle with that conundrum machine. Exploration on easy just adds icons to the map that are basic features in all metroidvainias. Should be the standard setting honestly.
The game really shines in art design. Some small parts of level design are also surprising but I won't spoil. Also enjoying the story now as well. Its told almost entirely in notes so read the items. The characters and voice acting are also cool. The companion obviously, but even the tattooist just have a cool vibe.
The game reminds me of Trek to Yomi. Some areas are a home run and other areas are super rough.
Its rough around the edges but gets better.I totally missed that this had been released, just installed it, will try it tonight.
I think it was worth waiting for the patch. Performance is solid now and while controls are never as tight as in best metroidvanias, I think this one adds interesting gameplay variety to the genre. Good game
It's manageable. I have only played two or three hours and haven't really got stuck anywhere. Combat is relatively easy as long as you use block correctly. It's not as combat focused as, let's say, Ori games. Puzzles seem very vague at first but you will eventually get clues to solve them.I'm Thinking of getting this. How hard is the game?