Man I haven't even finished the game and you lot are already on OT3. :O
Anyway I played the game yesterday and after doing my second dungeon and grinding for Topaz I decided to go exploring before making my way to the snow bowling game to grind for Rupee.
I also have notices that enemies are starting to get stronger giving me a reason to use the Master Sword.
We made it!
About the weapon durability: Not sure if this video has been discussed yet, but I think Arlo's video "In defense of Breath of the Wild's Brittle Weapons" conveys my feelings about the weapon durability really well. Will link it here:
https://www.youtube.com/watch?v=bCMDG51cf5w
The game makes using varied weapon a necessity, making you experience more variety in the battle system from that, which I think is a really good system.
I disagree, I think that the brittle weapon system is dumb and at time I just don't bother fighting tough enemies like the lynel because I know that the reward isn't worth in the end as their weapons will eventually break meaning that if I want more of it I will have to go back and fight them all over again.
I also haven't bothered to get another champion weapons after it broke as I not only would need to track down the required items but I would also have to get a specific weapon when I could just use that weapon instead.
If the developer wanted players to experiment with their weapons then the better system would be have that certain weapon and enemies are better handled with certain types of weapons, for example when facing enemies that have clubs I keep my distant and attack them with spears.
Honestly the brittle weapons system is one of the thing I dislike about the game and I had to come up with a system to work around the stupid mechanic and I tend to avoid combat if when it's possible along with freely switching between weapons so I don't wear them out.