NeoIkaruGAF
Gold Member
The PS2 GTA trilogy is possibly what comes closest to OOT+MM in terms of scope and variety.
FF probably had a different engine each time, so it’s not directly comparable. Crash Bandicoot and similar series hardly did anything new with the same (?) tech with each iteration. Sure, the games’ overall design improved, but they were mere iterations of the base formula with prettier graphics.
Basic gameplay aside, MM is a deeply different game from OOT. This is what makes it not a mere sequel.
Maybe it’s stupid to be nostalgic when new tech has made so much possible in gaming, but the point is, tech making almost anything possible made devs less clever, and games less focused. When you can put so much into a single game, you’ll be tempted to do so, regardless of focus and file size. This is what led the industry to bloated games full of filler that occupy tens of gigabytes of disc space. The biggest N64 cart was 64MB. I wish I could download a game in a minute these days. Also, the tricks devs had to come up with to save space are so interesting to find out about today. With theoretically unlimited space at your disposal, you want a different model or texture, you make it. There’s none of the clever recycling devs resorted to at the time, when every precious KB counted.
Oh, and btw: Twilight Princess is a good game, but its design is all over the place. Almost-realistic characters mixed with plain caricatures, bloom that clearly wants to ape Team Ico’s games while clashing with TP’s overall style, dull colors, uninspired monster design... it’s a visual mess.
FF probably had a different engine each time, so it’s not directly comparable. Crash Bandicoot and similar series hardly did anything new with the same (?) tech with each iteration. Sure, the games’ overall design improved, but they were mere iterations of the base formula with prettier graphics.
Basic gameplay aside, MM is a deeply different game from OOT. This is what makes it not a mere sequel.
Maybe it’s stupid to be nostalgic when new tech has made so much possible in gaming, but the point is, tech making almost anything possible made devs less clever, and games less focused. When you can put so much into a single game, you’ll be tempted to do so, regardless of focus and file size. This is what led the industry to bloated games full of filler that occupy tens of gigabytes of disc space. The biggest N64 cart was 64MB. I wish I could download a game in a minute these days. Also, the tricks devs had to come up with to save space are so interesting to find out about today. With theoretically unlimited space at your disposal, you want a different model or texture, you make it. There’s none of the clever recycling devs resorted to at the time, when every precious KB counted.
Oh, and btw: Twilight Princess is a good game, but its design is all over the place. Almost-realistic characters mixed with plain caricatures, bloom that clearly wants to ape Team Ico’s games while clashing with TP’s overall style, dull colors, uninspired monster design... it’s a visual mess.