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Or is it just one of Phil's balls in my throat?
Very lengthy article with a lot of quotes and slides in it.
noisypixel.net

Turn-Based Battles Aren’t Dead—How Metaphor: ReFantazio Reinvents JRPG Combat
Turn-based RPGs are evolving! Metaphor: ReFantazio battle designer Kenichi Goto reveals how innovative mechanics like the Fast Battle System and Refinement System modernize the genre while keeping strategic depth intact.

“When I say ‘turn-based RPG,’ what comes to mind?” Goto-san asked, revealing how his own nephew considered some standard mechanics of the genre to be burdensome—especially when a single party member’s death could mean game over. These moments, according to Goto-san, can feel frustrating and “old-fashioned” to modern players. “We wanted to challenge that,” he stated, explaining that the team’s goal was to create a turn-based experience that didn’t rely on punishing or time-consuming design.


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