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Unknown 9: Awakening developer Reflector Entertainment has suffered layoffs

Draugoth

Gold Member
unknown-9-awakening_1yv2.jpg

As first noticed by Kotaku’s Ethan Gach (via Game Developer), several ex-Reflector Entertainment employees have taken to social media to confirm that they are no longer with the company.

Anna Karina Bermudez, a former narrative and game designer on the project, wrote on LinkedIn:

“Unfortunately, I was affected by the layoffs at Reflector Entertainment, which means I’m currently looking for a job as a Narrative Designer or Game Writer. If you hear of any opportunities, please let me know.”

Manou Deneuvel, a former brand manager on the project, wrote: “Hi everyone. I was affected by the layoffs at Reflector Entertainment, and I’m seeking a new role in Marketing or Social Media/Community Management, effective immediately. If you hear of any opportunities or just want to catch up, please reach out.”

Unknown 9: Awakening was released on October 17. At the time of writing, the game has 74 user reviews on Steam, suggesting the game hasn’t sold particularly well.

Source
 
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I hope the comic, TV show, anime, movie, board game and musical are unaffected.
Geez! U weren't kidding

"Christophe: In our case, we believe we have a new, different, and fresh approach because the game is part of a transmedia universe with a deep lore. Within this lore, there is the Unknown 9, a secret society, and a parallel dimension."
 

DonkeyPunchJr

World’s Biggest Weeb
Regardless of sweet baby input or not this game looked like some generic 3rd person game from the PS3 era. Nobody was buying that.
I think it would’ve bombed either way. But the “average looking, modestly dressed Strong Female Protagonist” was part of what made it look so generic. That’s like the equivalent of the “generic bald space marine” of the PS3 days.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
They have more employees than reviews. People called the game AA but that’s just because it looked terrible. It cost a lot to develop.

IjVI3I4.jpeg

I've heard through the grapevine they're now working on a new game: "Shitscared 145: The Sackening"
 
Out of pure interest I had a quick go at this at on a stand in EGX in London. I didn't pay any attention to the story since it was just a demo, but it was fucking terrible. Combat was absolutely dire.
 

DonkeyPunchJr

World’s Biggest Weeb
They have more employees than reviews. People called the game AA but that’s just because it looked terrible. It cost a lot to develop.

IjVI3I4.jpeg
Bandai Namco bought this company in 2020 and apparently liked what they saw so much, they funded several different media projects in the same universe.

I really would like to know how much money they threw at this. It’s like a mini Concord
 
Game had horrible reception as well as sales, so both bad things combined making it the worse scenario for them. Which is not a surprise and well deserved for any of the garbage woke games. Another one among the many woke shit this year.

Not even 100 total reviews on steam and with a overall 45%. Bad score, bad reception, bad sales. Nothing good about it.
 
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Bridges

Member
Transmedia has to happen organically. It's there even a single example of a game coming out like this that was actually successful? Focus on making a good game. If it released to acclaim, start looking into expanding the universe through books or making a movie (unless it's GOTY tier don't do both). Probably don't even do that though, just make a sequel. If the universe is compelling enough it will make sense to pursue. I can't imagine putting all your eggs in one basket like this. When the main title fails you look like an idiot and have nothing to show for it.
 
I can't remember when last time so many big(ger) games bombed hard within the same year. To be fair, most of them deserved it for focusing on things that won't lead to good sales numbers.
Game development period is on average 3-5 years these days, culture shifts happen at any time without warning, about 3-5 years ago was about when everything suddenly woke at once, now wokeness is dying as fast as it arose, and games which started development during the period of peak woke are being released this year and next

The trick is to try and make games which have timeless themes instead of chasing the latest cultural zeitgeist which changes on a dime but I think we'll need a really big publisher/studio like Ubisoft to go bankrupt first before the era of peak woke in gaming finally convincingly ends
 
The AA game devs need to learn. Want a game to sell? Make it appeal to people more. This requires more than girl boss power fantasies.

They should have the plan for their games decided on by 10 year old boys. Chicks in bikinis fighting robots while riding dinosaurs? Done. That would actually sell.
 
Regardless of sweet baby input or not this game looked like some generic 3rd person game from the PS3 era. Nobody was buying that.
Unknown 9: Awakening wouldn't last against PS3/Xbox 360 games during that era.
Damn, you weren’t kidding. They really thought this was going to be some massive transmedia universe, competing against Concord:

Z1w7f1i.png
Judging from that empty slot next to Passage, it appears that a possible TV series or movie might be in the works...unless plans were scrapped after Unknown 9: Awakening's failure.

Pathetic! Truly, freaking pathetic that Namco would even consider that this game would spawn a franchise everyone will be gobbling up for.

Just cut your losses and shut down Reflector Entertainment and write Kim Blackmail's "masterpiece" of a franchise off as a tax write-off. Her name alone is enough to cause 99% of gamers to avoid it like the plague.
 
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