Ok folks... question time.
Violence in games... this is an issue which has been frequently debated, and I'm getting curious as to what the other GAF dwellers think.
My view is that there is a distinct difference between violence in games and -personal- violence (for lack of a better word). Killing random members of enemy forces, bombing bunkers, and the like are violent, but more "fantasy" violence... you're killing things, but you aren't dwelling on the violence. The violence is being used as a means of achieving something else... perhaps a "necessary evil", if you will. The violence isn't the -point- of the game.
The other kind of violence is the more "personal" or "direct" violence... where the violence is the point of the game, or one of the primary drawing points. The player can administer various kinds of damage upon characters, witness detailed results of the damage, and continue... or the game gives out lots of "eye candy" for killing things... the focus is on the damage and pain being inflicted.
Again, I'm just wondering what you folks think... it seems like there is a difference between a game like Resident Evil (which is rather bloody and violent) and the upcoming Punisher game (where you can opt to break a face or toss someone into a wood chipper)... and perhaps some of this is directly tied into the greater degree in which games now mimic movies and "life"... in the past, you could run over a game character and receive a silly skeleton icon (sort of like a violent cartoon), whereas now you could do the same but receive splashes of blood and cries of pain. It just seems like there is a growing desire to bring direct and personal violence into games.
Violence in games... this is an issue which has been frequently debated, and I'm getting curious as to what the other GAF dwellers think.
My view is that there is a distinct difference between violence in games and -personal- violence (for lack of a better word). Killing random members of enemy forces, bombing bunkers, and the like are violent, but more "fantasy" violence... you're killing things, but you aren't dwelling on the violence. The violence is being used as a means of achieving something else... perhaps a "necessary evil", if you will. The violence isn't the -point- of the game.
The other kind of violence is the more "personal" or "direct" violence... where the violence is the point of the game, or one of the primary drawing points. The player can administer various kinds of damage upon characters, witness detailed results of the damage, and continue... or the game gives out lots of "eye candy" for killing things... the focus is on the damage and pain being inflicted.
Again, I'm just wondering what you folks think... it seems like there is a difference between a game like Resident Evil (which is rather bloody and violent) and the upcoming Punisher game (where you can opt to break a face or toss someone into a wood chipper)... and perhaps some of this is directly tied into the greater degree in which games now mimic movies and "life"... in the past, you could run over a game character and receive a silly skeleton icon (sort of like a violent cartoon), whereas now you could do the same but receive splashes of blood and cries of pain. It just seems like there is a growing desire to bring direct and personal violence into games.