It's likely because the VS team wants to offer it as an upgrade kit to the existing VS2002 machines. Plus the team has no Chihiro/XBox experience so they'd be starting from scratch in terms of engines and GC might be a more attractive consumer release option than XBox, particularly for Japan.ge-man said:It seemed like the Triforce was almost dead as an arcade format. I wonder what the price vs spec ratio is between it and Chirhiro.
It's the deluxe "roller coaster" version.Mejilan said:What the hell is that Monster Ride F-Zero game? Is that just the multi-cabinet version?
Yep, they just licensed the components. Similar to how Sammy licensed the innards for Atomiswave from Sega, Seta licensed N64 technology for the Alek64 or Namco's licensed SCEI tech for their System 10/11/12/246/258 boards.Andy787 said:Sega owns the Chihiro board?
Development costs will already be covered in the arcade, resources for a GC port are essentially nothing. Besides, Homerun King bombing didn't keep Wow from porting GPY to GameCube a year later.... a GC port of VS4 is so low risk it probably wouldn't even have to sell 10k to cover costs.Vagabond said:I don't think a Gamecube port will be in their best interests if they want to profit. Beach Spikers and Virtua Striker, as well as Sega Soccer Slam, Sold embarrasingly poorly.
That's not what I understand though I've never seen pinned down TF specs (System16 only gives what's been confirmed). Early reports also had a higher clocked Gekko CPU. Besides that though, RAM's really the most important thing and the stock GameCube is already ahead of XBox in some respects anyway. Sega should've just doubled RAM in Chihiro since it's pretty clear not many XBox ports are happening, then it would've been a real monster.fo shizzle said:Xbox is more powerful than Triforce. The Triforce is no different from GameCube except it has more RAM and has more external connections. That's it.
jarrod said:Eh, I'm still expecting PS2 and GC ports. PS2 would take a little work but it could potentially be worth it (VS2 sold 300k on DC iirc) and a GC port is essentially effortless (so even if it manages only 20k, it's pure profit).
Really? Was that back when Namco told Matt SC2 was also running on the board?fo shizzle said:From what I've read, the Triforce CPU and GPU are clocked identically to the ones in the GameCube.
The only difference is that the Triforce has 48 megabytes of 1T-SRAM rather than 24 megabytes; the amount of 81 MHz "A-RAM" (as Nintendo likes to call it) is still 16 megabytes. With this in mind, it has about the same amount of RAM as a standard Xbox, and 16 megabytes of that is too slow to be of any practical use other than as a buffer.
When the Triforce was first unveiled, I was PMing Matt-IGN on the IGN boards, and he said that as far as he has heard, all this was correct.
A consumer port of Virtua Striker 4 could be worthwhile though if it put up DC numbers... and it could probably do that on PS2. GC port is just gravy since it'll take little to no effort.SolidSnakex said:That'd be a small amount of profit and I doubt Sammy would really care. Sega's going to change alot now, and arcade ports that won't make much profit are going to stop. So I doubt we'll see any ports of stuff like Quest of D and other games.
Well, I'm sure the plan initially was for dual conusmer/amusement release (as HotD3 managed) but that plan has obviously changed. Look at Outrun 2, it took another Sega branch funding the project and hiring a new developer to make it happen. Once AM2 has a newer board to work on I expect the Chihiro releases to dry up pretty quick though, so far they're realy the only team that favors it.Vagabond said:I'm pretty sure that upping the RAM would have raised performance of the Chihiro substantially above that of the home Xbox, or all available home consoles period. A lot of Chihiro games are coming home, and I'm pretty sure that at one point most Chihiro games were planned to come home anyways.
Vagabond said:I don't think a Gamecube port will be in their best interests if they want to profit. Beach Spikers and Virtua Striker, as well as Sega Soccer Slam, Sold embarrasingly poorly.
Haha. Yes, it was. But I have a feeling that he's right, as nobody else has said differently. And looking at the games, it certainly appears that way, too.jarrod said:Really? Was that back when Namco told Matt SC2 was also running on the board?