I am a bit let down with this release as well or rather the product descriptions. Only VF1 beach stage makes a return despite the description using the plural term. Also, anniversary soundtrack is separate from game. I was hoping I would have another set of tracks to use for the game's stages (without modding). I love soundtracks and only being able to choose a single title's entire soundtrack instead of choosing a track for each stage and not being able to hear it outside of battle is disheartening. As far as customization I am puzzled about not being able to equip a tan or remove shoes and belts for outfits as I am sure I was able to do it in the PS3/360 release. I am also displeased about the Sega costumes (Yakuza and swimsuit) not being customizable as I like changing hair and adding shades to tailor the look of certain characters.Before I ramble about Virtua Fighter 5 REVO for the PC let me say that setting up a PC to play games suck! Installing Steam Deck, downloading a bunch of apps from all over the place, updating ancient drivers to boost CPU performance, blah blah blah... very annoying time-consuming stuff!
At any rate, finally got to dabble with Virtua Fighter 5 REVO a bit.
Coming from playing VF5 Final Showdown just earlier today having access to expansive custom outfits and items available for every character, then looking at the custom outfits and items in VF5 5 REVO... I can't help but to admit that the custom item lists for every character in VF5 REVO is absolutely appalling! And my personal gripes with this game don't just end there. Aesthetically speaking, all of the characters in this game just look sooooo far worse in REVO than they do in VF5 Final Showdown despite the improved graphics! But with that said, several stages and environments in REVO look much better then they do in FS -- most notably Pai's and Lion's stages. However, I do miss the look of Dural's stages from FS that aren't in REVO.
VF5 REVO plays sublime offline. It's possible for anyone to make a seamless transition from playing VF5 Final Showdown to REVO and not miss a beat. (I did not play VF5 Ultimate Showdown on PlayStation 4 or 5 systems.) And this is especially the case since I can move my HORI Fighting Stick Alpha over from my Xbox Series X system to my PC without a hitch. Also note that there have been a few gameplay balance changes made in REVO. Some obscure moves that were present in VF4, VF3, and even VF2 before being removed in subsequent VF games have made a return to VF5 REVO. Anyway, I will test online play in REVO some time tomorrow.
VF5 Final Showdown on my Xbox Series X system is still my go-to VF game without a doubt. And VF5 FS will continue to be my most played VF game moving forward. But it's nice to finally be exposed to playing matches online against a large player base while playing PC VF5 REVO.
It has everything from Ultimate Showdown which is mostly on par with the original release (PS3/X360). I don't know why you expect them to have everything from Final Showdown.Wild to me how they pulled the customization items lol.
I kind of was expecting it to have everything from FS.Feels weird that they removed costumes, but this game has bigger issues to address first.It has everything from Ultimate Showdown which is mostly on par with the original release (PS3/X360). I don't know why you expect them to have everything from Final Showdown.
Virtual?
I bought this off steam and while fun I realize I've been playing this same game since it released on ps3 ..![]()
I think it is better they iterate on what works than release something half-assed just because there is a pressure to publish the next big thing.I bought this off steam and while fun I realize I've been playing this same game since it released on ps3 ..![]()
I looked into it and the files in this version match the extractable files in the Virtua Fighter 5 Online XBOX 360 title with matching codes. Of course all the revisions since R have had a subset of the sounds but quality of audio was never altered in any way. I think you are thinking of textures and the like that were compressed for Final Showdown release.I wonder why they've used the audio from VF5 Final Showdown though? That was compressed to hell to fit in the 2GB limit of Xbox Live, it just feels jarring when the ost sounds amazing and the visuals look great, ...and then the characters/contact sfx sounds like it's coming from a PS1 game.