Thanks for checking out the Kickstarter. We added a limited physical Collector's Edition to the campaign based on feedback and it's been pretty popular.
:x May need to rethink now...
Thanks for checking out the Kickstarter. We added a limited physical Collector's Edition to the campaign based on feedback and it's been pretty popular.
I've been wondering - how come VNs are so PC-centric but so hard to find on home consoles? My impression has been that the Japanese market (at least up till the end of the PS2) has been mostly console-focused, and is now handheld focused, but while it seems like they get some of the bigger VNs (Clannad, Fate/Stay Night) on Vita, a lot of stuff remains PC-only.
Secondly, when it comes to English / Western localizations (Grisaia Trilogy for example, or Sharin no Kuni), how come it often winds up being Vita only instead of PS4 only (considering the smaller install base of the Vita) or PS4/Vita like many other titles? The latter might be due to cost, but wouldn't you hopefully recoup that thanks to the larger install base?
I guess, in a tl;dr sense, how come it's not so commonplace to find a home console VN, be it in English or otherwise?
Last few hours for the Full Service Kickstarter. They've made over 4 times their initial goal and all stretch goals.
https://www.kickstarter.com/projects/516439480/full-service-bl-yaoi-gay-game-dating-sim-visual-no
Note: NSFW Content
There's a new demo on the game's official site too which is linked on the KS page. (Again, NSFW.)
Last few hours for the Full Service Kickstarter. They've made over 4 times their initial goal and all stretch goals.
https://www.kickstarter.com/projects/516439480/full-service-bl-yaoi-gay-game-dating-sim-visual-no
Note: NSFW Content
There's a new demo on the game's official site too which is linked on the KS page. (Again, NSFW.)
(Very) Short answer: chances are it won't recoup cost of cert/minimum manufacture volume in the lower attach rate and lower interest environment.
Finished with almost 5x the funding asked for. Mazjojo has a pretty dedicated fanbase already, but I'm not sure they were expecting this large of a response, judging by the stretch goals. It's really exciting to see such support.Wow, how did I miss this? Anyway, it's pretty exciting that a bl game got so much funding.
Originally, we announced that the resolution of the game would be 1280x720 for PC and 1024x768 for the PS Vita. Unfortunately, this was slightly out-of-date information. The correct resolutions are 800x600 (4:3) for PC and 960x544 (16:9 equivalent) for Vita. Sorry for the mix up!
I am curious on why did they end up with 800x600. Am I wrong to assume still pictures is easier to target for higher resolution?
Slightly disappointing news from Sharin no Kuni Kickstarter:
The original Japanese version had assets in this resolution. So, no effort, no upscale, no redraw port, it seems.
That's what the original assets are and that dictates what they can use. These are 2D assets than can't just be re-rendered at a higher resolution.I am curious on why did they end up with 800x600. Am I wrong to assume still pictures is easier to target for higher resolution?
Uh, no one should want them to upscale it. And calling it no effort because they didn't hire an artist to redraw every piece of art is a bit extreme, especially given that few backers would even want this.The original Japanese version had assets in this resolution. So, no effort, no upscale, no redraw port, it seems.
That's what the original assets are and that dictates what they can use. These are 2D assets than can't just be re-rendered at a higher resolution.
Sure they can:
How about the Vita? Is it actually 800x600 but upscaled but no one can notice because of the small display?
That's not rerendering. And waifu2x upscaling is not without flaws or something I'd want a company to use on art assets in an official release.
That's not rerendering. And waifu2x upscaling is not without flaws or something I'd want a company to use on art assets in an official release.
That's what the original assets are and that dictates what they can use. These are 2D assets than can't just be re-rendered at a higher resolution.
Uh, no one should want them to upscale it. And calling it no effort because they didn't hire an artist to redraw every piece of art is a bit extreme, especially given that few backers would even want this.
I would also like to know this.What's the consensus on Root Double -Before Crime * After Days? According to the Visual Novel Database it is quite long, is it worth my time?
What's the consensus on Root Double -Before Crime * After Days? According to the Visual Novel Database it is quite long, is it worth my time?
Root Letter isn't bad, it's just... Not the best. Quick and fun VN with a shitty protagonist, poor character motivations, and a decent mystery.Root Double is good and nothing like Root Letter which is apparently quite bad.
It's... Decent, a 7.5/8 for me. Fun romp, worth it. However, it's nowhere near being a classic like Ever17 or Remember11.
No, N7 only pertains to a minor plot point in E17 and only shares a couple things with R11. You can read them in any order.Hmmm... I'm still tossing up whether I'll read it.
I have read Ever17 and thought it was quite good. So I might check out Remember11. Do I have to read Never7 beforehand?
Options are good.
Also, waifu2x is miles above bilinear filtering or whatever crap algorithm you will get when you upscale 800x600 to your monitor's native res.
(Unless you play on a CRT. Do you play on a CRT?)
Root Double is good and nothing like Root Letter which is apparently quite bad.
What's the consensus on Root Double -Before Crime * After Days? According to the Visual Novel Database it is quite long, is it worth my time?
Should I watch the anime adaptation or play the first Utawarerumono in preparation for the upcoming Utawarerumono sequels?
Should I watch the anime adaptation or play the first Utawarerumono in preparation for the upcoming Utawarerumono sequels?
Should I watch the anime adaptation or play the first Utawarerumono in preparation for the upcoming Utawarerumono sequels?
Should I watch the anime adaptation or play the first Utawarerumono in preparation for the upcoming Utawarerumono sequels?
What's the consensus on Root Double -Before Crime * After Days? According to the Visual Novel Database it is quite long, is it worth my time?
How violent is Root Double? I wanna play something that's objectionable.
The original Japanese version had assets in this resolution. So, no effort, no upscale, no redraw port, it seems.
What's the consensus on Root Double -Before Crime * After Days? According to the Visual Novel Database it is quite long, is it worth my time?
Unfortunately the developers aren't comfortable with using upscaling for Sharin, and even if they were it'd add a lot of unanticipated time and costs (man hours). It was either the original 800x600, or the cropped console assets, and an overwhelming majority spoke out against a cropped PC version, so this is the way we took it.
I can't wait until the day before "launch" when they send out a new update saying "sorry but this is gonna be delayed. There's no way anybody could have foreseen this."What happened to Dies irae? It's two weeks from release and what do we know about solid release plans? What about the Vita port?
There's a new english patch for the PSP version of Remember11 as well.