ProtoByte
Weeb Underling
Why did they leave?
^
Edit: P Physiognomonics I'll also add that I think their new IP built around the Nemesis system and "procedural storytelling" sounds like it would've tanked the studio either by getting canned late in the game or coming out and flopping. We saw how that turned out with Watch Dogs Legion.So then for the next 4 years [after the 2017 release of Shadow of War] Monolith was tossing around the idea of making an original IP instead of any one of WB's copious IPs that external studios would have to pay tens of millions for. WB Games management didn't have the cojones to tell them no until the very end of that duration. When they finally did, the leadership at Monolith left in frustration, and imo, it's 40% their own fault for playing chicken with WB with such a naive notion. In hilarious irony, this cadre that was so interested in flexing their creative muscles to make original IP went to EA - to make a Black Panther game.
It's one thing to implement the Nemesis system as a gameplay conceit; trying to format a script around it is a whole other ball game.
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