angrod14
Member
One recurring concept players often mention in gaming is the infamous "backlog". The bulk of games you already have but are in a sort of "pending" state.
I always wondered what is the criteria people follow in order to cross a particular game off the list, like when do they consider they're "done" with such game.
I personally have a flexible/dynamic criteria to cross off a game, which I adjust on a case by case basis. The standard goal to me is to achieve 100% trophy completion and 100% in-game achievements. That would include the Plat, DLC trophies and if those don't cover all in-game collectables, I go for these too.
But sometimes there are trophies that are above my skill level ("Mein Leben" in Wolfenstein 2 comes to mind), or maybe it's not really about skill but the grind requirement is so massive it just isn't worth it ("Seriously" achievements in Gears). In those case I simply aim to get all the "reasonable" trophies, the ones that are within my reach and don't suck out my life, and then call it a day. I find that a healthy compromise. The idea is not to make this hobby another chore.
Trophies/achiements have really enhanced my gaming experience. It's cool to have a record/log of a game's completion tied to you profile, and they also help me take advantage of all the content a game has to offer. In addition to that, they helped me built discipline with the games I purchase, as I try not to purchase new games if I haven't completed the ones I already own.
I always wondered what is the criteria people follow in order to cross a particular game off the list, like when do they consider they're "done" with such game.
I personally have a flexible/dynamic criteria to cross off a game, which I adjust on a case by case basis. The standard goal to me is to achieve 100% trophy completion and 100% in-game achievements. That would include the Plat, DLC trophies and if those don't cover all in-game collectables, I go for these too.
But sometimes there are trophies that are above my skill level ("Mein Leben" in Wolfenstein 2 comes to mind), or maybe it's not really about skill but the grind requirement is so massive it just isn't worth it ("Seriously" achievements in Gears). In those case I simply aim to get all the "reasonable" trophies, the ones that are within my reach and don't suck out my life, and then call it a day. I find that a healthy compromise. The idea is not to make this hobby another chore.
Trophies/achiements have really enhanced my gaming experience. It's cool to have a record/log of a game's completion tied to you profile, and they also help me take advantage of all the content a game has to offer. In addition to that, they helped me built discipline with the games I purchase, as I try not to purchase new games if I haven't completed the ones I already own.