Here, I guess! 
I take it most of the shmuppers around here have started receiving their copies?
I'm loving the game so far. The Kenta Cho Xbox ports have stolen some time away from it, but I'm sure I'll be back to working on my score today after work.
I think this even steals the #2 spot on my Cave top list, from its own predecessor no less.
Positive :: Could be Cave's most ingenious system yet? Using enemy bullets to your advantage has been brilliantly done in every game I've played that does so (Shikigami, Psyvariar, Gigawing...) and this is no exception. The strategy involved here is greater than in any of the others, though, and I love it. Planning your stage route takes a lot of attention to detail and perfecting your score can be really fucking challenging, even on level 1! I also love the quirky new bullet patterns and stuff, as always. Gameplay is no less fantastic than it should be considering the developer, but I think I'm even overwhelmed by how good it is.
Negative :: Atlus didn't clear the ESP characters for use in Arrange? Boo! We just get some cheap knock-offs that don't even have alternate forms for kakusei mode.
Also, the button arrangement -- for a pad player -- is completely, uh, retarded in Arrange. Who can fire using square and circle almost at the same time? No key config for Arrange either. Double-boo!
Questions!
1) What makes the extra life appear in, oh, level 3 was it? I found it once. There are four cannons at the end of one of the huge ships you fly over (looks like ships to me, I'm not sure since you fly so close) and inbetween them is some kind of white/light brown shape. I somehow shot that to pieces and a purple extra life appeared. Same as Dodonpachi, I find it highly annoying that the extra life isn't always there for the taking.
2) What does the gold actually do? I thought it looked like it increased your firepower if you reached 1000 by the boss (in the replays), but I now think I'm wrong since I have since reached 1000 many times myself and I can't notice any difference whatsoever. So what're they for? Points multiplier, perhaps? If so, is it always activated or only when it's counting down?
I think I have a few more Q's, but I gotta rush to the bus so I'll be back later with 'em.
I take it most of the shmuppers around here have started receiving their copies?
I'm loving the game so far. The Kenta Cho Xbox ports have stolen some time away from it, but I'm sure I'll be back to working on my score today after work.
I think this even steals the #2 spot on my Cave top list, from its own predecessor no less.
Positive :: Could be Cave's most ingenious system yet? Using enemy bullets to your advantage has been brilliantly done in every game I've played that does so (Shikigami, Psyvariar, Gigawing...) and this is no exception. The strategy involved here is greater than in any of the others, though, and I love it. Planning your stage route takes a lot of attention to detail and perfecting your score can be really fucking challenging, even on level 1! I also love the quirky new bullet patterns and stuff, as always. Gameplay is no less fantastic than it should be considering the developer, but I think I'm even overwhelmed by how good it is.
Negative :: Atlus didn't clear the ESP characters for use in Arrange? Boo! We just get some cheap knock-offs that don't even have alternate forms for kakusei mode.
Also, the button arrangement -- for a pad player -- is completely, uh, retarded in Arrange. Who can fire using square and circle almost at the same time? No key config for Arrange either. Double-boo!
Questions!
1) What makes the extra life appear in, oh, level 3 was it? I found it once. There are four cannons at the end of one of the huge ships you fly over (looks like ships to me, I'm not sure since you fly so close) and inbetween them is some kind of white/light brown shape. I somehow shot that to pieces and a purple extra life appeared. Same as Dodonpachi, I find it highly annoying that the extra life isn't always there for the taking.
2) What does the gold actually do? I thought it looked like it increased your firepower if you reached 1000 by the boss (in the replays), but I now think I'm wrong since I have since reached 1000 many times myself and I can't notice any difference whatsoever. So what're they for? Points multiplier, perhaps? If so, is it always activated or only when it's counting down?
I think I have a few more Q's, but I gotta rush to the bus so I'll be back later with 'em.