Panajev2001a
GAF's Pleasant Genius
Tekky said:Slight wavering could also be due to lack of enough precision in the texture coordinates.
If they bothered to have real dedicated 3D Hardware this would have not happened.
In no N64, PS2, Xbox, GCN, PC since the 3Dfx Voodoo 1 days, Dreamcast, etc... game I have ever seeing the kind of texture warping I have seen in DS games.
Going by the performance of the ARM9 CPU with fast integer math ( it seems to have a fast integer MADD routine ) it is not impossible to see how it relates to the quoted polygon rendering performance of the DS by Nintendo.
Perspective correction can be done in software: I do believe that Tomb Raider 1 on PC did follow that road if you enabled the highest quality setting and di not have the various PVR or 3Dfx glide patches ( good old days with a 486 CPU based PC