Why are these basic features still missing in 2025? Should be bare minimum!

"Also, I don't want to pay $70"
With the exception of HDR, the OP's features are quite literally automatically supported if the game isn't programmed by monkies. Using standard resolution and frame tick implementations, you really have to go out of our way not to support unlocked framerates and arbitrary resolutions and aspect ratios in 2025.
 
Because ultra wide is stupid and should be stopped.
With their tiny ass height. You would need 14' of space to equal a 65" normal tv that could show the ultra wide image in it but nobody does that because it's dumb.

Friends don't let friends buy ultrawides.
I'm enjoying 21:9
Even 18:9

32:9 is too much i agree

Most movies are around 21:9
 
Completely agree. But I wouldn't say it's a bare minimum requirement.
I'd say that physics and such not being tied to the frame rate should be a bare minimum thing. Then being able to offer the 120-480 frame limits is just as easy as having the selection between 30 and 60.

The point isn't to optimize the games to run at that a modern hardware, but offer the option. There are too many games that are broken if you try unlocking the frame rate. Currently frame gen is the only option, but that doesn't give the lower input latency that real higher frame rates offer.


I'm enjoying 21:9
Even 18:9

32:9 is too much i agree

Most movies are around 21:9

As someone who gamed with 3x 1080 monitors, ya 32:9 is too much. A 21:9 monitor gives that extra side area which lets you pick up motion in the far sides of your vision. Having a larger 16:9 doesn't help, humans catch motion to our sides more often than above or below us.
 
Sorry to say it

If you are playing new games 1080p in a 2025 - you are a loser
Or, like most people, you can't afford to upgrade to a new monitor. Or you don't need to for the games you play.

Or you want the highest fps - like you do - so you buy a 500hz 1080p monitor. None of those reasons makes someone a loser.
 
My 5k2k 45" OLED ultrawide laughs at this take


Umm.... no it doesn't huge difference.

49-inch-21x9-vs-65-inch-16x9.png






even putting your 45" ultra wide up to m y 48" monitor. I can make my monitor display yours at actual size but you can not do the same with mine.



45-inch-21x9-vs-48-inch-16x9.png



they are super dumb.
 
Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Barely anyone use that, it's not basic at all.

Unlocked fps - 120-480 with in-game option to limit exact number
Well, it depends on engines design, some break the logic at some point which is why it's better to rely on FG for such a high frame rate.

No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
Not all games are built equal. Besides, hating on HUD is a very nice thing, most people don't care or prefer to have it, I'm one of those, they're games after all.

TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
Well, TAA is complicated to allow disabling since many effects are designed around it these days, but yeah, those effects should be optional considering there's people that really hate them. I rather keep them for artist vision sake, except for chromatic aberration, that thing is the most useless glitch ever. I'd add the effect of eyes getting used to light when coming out of caves or dark zones, I hate it so much, it's stupid and only makes my eyes hurt, I even developed an habit of closing my eyes while tilting my head a little in those sections, it's literally muscular memory already.

HDR support - a good hdr, not shitty like in a 99% of the games
Proper HDR is hard and not very used por popular, I don't use it on games because it sucks balls on PC, I'll probably give it a better chance on Switch 2.
 
Dude
The fuck?
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wht are you doing? lol thats not a 45" ultra wide versus a 65" widscreen :messenger_tears_of_joy:

again you could easily show the whole ultra wide image IN ACTUAL SIZE ++ on a 48" and up widescreen but not the other way around without SHRINKING the image. its stupid. hell 16:9 was stupid to but not as stupid. whats after that a 6 inch by 8 foot screen? SO CINEMATIC!
 
Umm.... no it doesn't huge difference.

49-inch-21x9-vs-65-inch-16x9.png






even putting your 45" ultra wide up to m y 48" monitor. I can make my monitor display yours at actual size but you can not do the same with mine.



45-inch-21x9-vs-48-inch-16x9.png



they are super dumb.
Tried a 42" and 48" TV and wasn't for me

Will take my UW over a TV any day of the week and even prefer my other monitor 32" 4k 240hz over a TV as well
 
Seems reasonable? You want the bare minimum to be 240 support?
I didn't realize OP was talking about unlocked FPS on PC. I thought he meant a 120 FPS minimum across the board, even on consoles. That'd be nice, sure, but let's be real, totally unrealistic
 
Because ultra wide is stupid and should be stopped.
With their tiny ass height. You would need 14' of space to equal a 65" normal tv that could show the ultra wide image in it but nobody does that because it's dumb.

Friends don't let friends buy ultrawides.
You and OP should get in to a room together and conjure up more stupid thoughts.
 
Because ultra wide is stupid and should be stopped.
With their tiny ass height. You would need 14' of space to equal a 65" normal tv that could show the ultra wide image in it but nobody does that because it's dumb.

Friends don't let friends buy ultrawides.

What are you talking about? Resolution is independent of physical size.

Even if you wanted to match the physical vertical size of a 65" (diagonal) TV with a 21:9 aspect ratio, it would be roughly 80" diagonal.

21:9 should have been widely adopted by all display hardware and media years ago.
 
Controller settings, button remapping and invert Y options for each stick, sensitivity adjustments.

edit-I'm gonna bet that Switch 2 won't have button remapping day 1.
Switch 1 have button remapping btw. I'm using it for some games, but alas, they are not embeded to each game, unfortunately. I have to change to default manually if my switch are used by other people in my place.
 
THIS IS BARE MINIMUM
Wanna something? Do it yourself. Devs don't really own you anything. You can skip games if you think they underdeliver features.

Most of those options could be made in like an 1 hour
And a lot of testing, balancing, adjusting game design/engine etc before/after that
Wide-screen (increased FOV) for example is unfair in PVP games, devs either allow to incorrect aspect ratio, that breaks immersion and affect impression of the game, leave unfairness or ban widescreen.

Tons of games just takes 5 minutes to mod ultra wide and have unlocked frame rate to infinite. No excuse.
At your own risk that something will break or work incorrectly
It's a difference between product and modding. Product, at least on paper, aim to deliver complete experience with minimum bugs and properly working mechanics etc. Devs rightfully has responsibility for the game and being target of criticism if it doesn't work properly.
Modding on other hand is a person choice and results may vary. You can only blame yourself if after modding game became worse.
 
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Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Unlocked fps - 120-480 with in-game option to limit exact number
No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
HDR support - a good hdr, not shitty like in a 99% of the games

THIS IS BARE MINIMUM
Can we fucking ingrain it into devs heads?

I'm shocked I need to type it in 2025
Legit I don't know what most of these things are 😂
 
I would like universal console aim control. Devs can still have some say like aim assist strength. But it would be nice to hop on any shooter and the look speed, deadzones, response curve, etc. feel consistent. Feels like every developer in the world thinks they know best, but one size does not fit all. Thankfully more games are coming out with these granular controls compared to 10 years ago, but it's tedious to set it up for every game.
 
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At your own risk that something will break or work incorrectly
It's extremely rare something break for ultrawide mods. I only ever saw some emulated games (Metroid Primes) missing geometry and textures on the extreme left and right borders in cutscenes. Very ease for devs to check.
 
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