That's just the thing. It sucks when you are in a position where you play a fuckload of games, most of which are average to shitty, and the ones that you do really like sell for crap. See: Metal Arms, BG&E, PDO, and so forth.SyNapSe said:In the case of something like RSC2.. generally if the price drops from $50 to $30 in a month or so. Well, it's not a good sign you'll see a 3rd RSC.
Ghost said:People round here tend to forget they are consumers and not publishers....its an easy mistake to make...oh wait, no its not.
They also get angry when everyone doesnt buy the same things they do.
Kobun Heat said:People railed against Nintendo's policy of keeping publishers to a certain amount of games per year. Maybe it wasn't the best situation but I think it's preferable to this.
Gattsu25 said:Woa...Nintendo actually tried to/did do this? Damn...canyone have more details?
Flynn said:I'm starting to think that fast price drops are going to be the status quo.
Here's the economic theory: Pump full-price out of "core" gamers then, once you've exhausted them, quickly drop the price to lure in the mainstream audience.
dark10x said:-shakes head-
As mentioned above, is isn't that cut and dried. The fact of the matter is, when a game sells well...the money made will pay for the development costs and fund future development. It will also place those invovled in a strong position for the future. If a certain level of success is met, a sequel is often the result...or at least more games from that company.
Beyond Good & Evil is a GREAT example of why people complain about poor sales. I absolutely LOVED the game when I played through it and would KILL for a sequel. However, extremely poor sales will pretty much prevent a sequel from ever being made. As a result, the lack of sales become a concern to me...as it will prevent a game that I wish to play from being made.
On the flipside, when a game like DRIV3R sells well...it has the opposite effect. The game is simply bad, and good sales will encourage others to follow their lead.
So, sales should be important to you IF you actually care about what you play. If Halo had sold very poorly, do you really think there would be a sequel in the works? POSSIBLY, but it would be MUCH less likely...and wouldn't recieve a fraction of the same attention from its publisher (Microsoft).
shantyman said:But what about a game's budget? You can't compare the budget of La Pucelle and a Square game.
Mock said:I didn't compare budgets, I implied that a loss on Square's part would not damage them as much as it would Nippon Ichi, but could still potentially hurt the future of a series.
But then, Square isn't a stranger to 2D SRPGs, Final Fantasy Tactics/FFTA, anyone?
Mock said:I noticed quite a few people were giddy as a school girl when it was mentioned that La Pucelle Tactics was dropping to $20 at Target this week. I think its sad that people get excited when they can save huge on a great game at the expense of a small developer like Nippon Ichi.
shantyman said:What I mean is the budget for Pucelle was almost certainly lower than any square game, so perhaps they can asorb the lower cost.
SyNapSe said:There is a difference between a sale at one store and an overall price drop. If it's just Target who is lowering their price for a week, then in that case it doesn't affect the Publisher/Developer at all. Target would have already purchased the games from them at the standard rate.
belgurdo said:I think they did this early on during the lifetime of the NES to keep a company from making too much profit than Nintendo or other companies or some shit. It's why Konami released a lot of games under the "Ultra" label and Acclaim did the same with "Flying Edge" and "LJN."
Well, if that's the publisher's mindset then they'll be in for a rude awakening. Eventually the "core" gamers will catch on since they are the ones that pay attention to this sort of thing. They'll simply hold out for the price drop.Flynn said:I'm starting to think that fast price drops are going to be the status quo.
Here's the economic theory: Pump full-price out of "core" gamers then, once you've exhausted them, quickly drop the price to lure in the mainstream audience.
Problem is video games aren't about saving money. If all you cared about was saving money then let me ask you this; what if every game tanked and dropped in price soon after release to make you happy? The industry would collapse as we know it and everyone would suffer, including yourself. Sure it's fine to want to get games cheaper but it's not something to wish for because it's perceived as a failure in the market place for a game to drop in price if it were to happen too soon. If you really enjoyed your bargain well guess what? There will most definitely not be a sequel.shantyman said:I wasn't trying to be "political" as yu put it, so whatever. As a consumer I'm happy as hell when I save money, so I thought the sentiment was odd.
Mr_Furious said:Problem is video games aren't about saving money. If all you cared about was saving money then let me ask you this; what if every game tanked and dropped in price soon after release to make you happy? The industry would collapse as we know it and everyone would suffer, including yourself. Sure it's fine to want to get games cheaper but it's not something to wish for because it's perceived as a failure in the market place for a game to drop in price if it were to happen too soon. If you really enjoyed your bargain well guess what? There will most definitely not be a sequel.
shantyman said:I still disagree. If a game comes out I want, I buy it regardless of the price. If I don't get it right away and it ends up dropping in price I am going to be happy about that.
Last month I had to choose between getting Riddick and RSC2. I picked Riddick, and in the interim RSC dropped in price, so I was happy. I don't wait for a game to drop in price, but if it does I like it.
dark10x said:...but you don't give a shit that an RSC3 will never be made? Whether or not you care about such things, many people do and surely you can understand WHY they do.
shantyman said:It's not that necessarily. Does anyone know that because RSC2 dropped in price within 60 days a third won't be made? Aren't they making Freedom Fighters 2?
You are entirely missing the point here. If a game drops in price soon after it releases, it's because it's not selling well. If it doesn't sell well, majority of the times a publisher will not consider a sequel because said title is perceived as a failure in the marketplace. It's common sense and good business to not make RSC3. And your comparison to FF2 being made doesn't make sense because FF was a multiplatform game and the combined sales probably equalled a profit for EA.shantyman said:It's not that necessarily. Does anyone know that because RSC2 dropped in price within 60 days a third won't be made? Aren't they making Freedom Fighters 2?
dark10x said:Freedom Fighters didn't drop that fast, though. It was $50 for months (on consoles).
Justin Bailey said:Well, if that's the publisher's mindset then they'll be in for a rude awakening. Eventually the "core" gamers will catch on since they are the ones that pay attention to this sort of thing. They'll simply hold out for the price drop.
I'm not insulted at all. Just trying to give you a different perspective on the topic. Also there's a difference between a "sale" and "price drop". One is temporary and doesn't hurt on the publisher's side. I just picked up RDR and Shrek2 at BB for $29 but both prices will return to their full $50 by Sunday.shantyman said:Oh well, I was not intending to insult anyone, it just seems counterintuitive to me that someone would be unhappy because a product is cheaper. I suspected the answer would be developer loyalty, I guess.