Sixfortyfive
He who pursues two rabbits gets two rabbits.
Literally all that DryEyeRelief does in FGC threads is troll. I actually don't think I've seen him do anything else on GAF. Good job taking the bait, everyone.
Are you surprised that GAF loves to talk about SF5 but not play it?
Fun fact: Not only does SF5 bridge the gap between SF2 and SF3, but the final battle BGM bridges the gap between Ryu's SF2 and SF3 themes. You probably won't notice it in game though because the fight ends too quickly.
It's the reverse: the timeline is hamstrung by the roster.
Fighting games tend to get a lot of pushback from fans if the popular characters from previous installments don't return. So, you'll see a lot of the same faces return time and time again, hardly anyone dies, and even those who do can be brought back. As a result, the motives and relationships between the characters don't often advance forward in any meaningful, permanent capacity, and both the roster and the story itself tend to stagnate quite a bit.
SF4 and SF5 occupy the space between SF2 and SF3 because that gives the most canonically consistent access to the entire roster.
It definitely flopped in the arcade.
It was supposed to be the flagship title for Capcom's CPS3 arcade board, but it was such a non-starter that they actually went ahead and made another entry in the Street Fighter Alpha series after SF3's release just to continue supporting their far more successful CPS2 board.
This thread seems to be packed with people who didn't play SFV and have some weirdly hard opinions on all this.
SFV is all about SF3 connections. They aren't shying away from it at all. Fall of Shadoloo, rise of the Illuminati is exactly where SFV sits. New and returning characters alike with lots of SF3 hooks. Story mode that straight up ends withand Helen is revealed to be Kolin.a Gill reveal
SF4 had to happen as it did but it was basically Alpha 4, way more about getting all the returning favorites in. SFV is very much part of the same continuity as the other mainline games with no caveats at all.
Why are people even talking about SF3 being retconned in here? So much fanservice for SF3 fans in V.
Are you surprised that GAF loves to talk about SF5 but not play it?
Fun fact: Not only does SF5 bridge the gap between SF2 and SF3, but the final battle BGM bridges the gap between Ryu's SF2 and SF3 themes. You probably won't notice it in game though because the fight ends too quickly.
I think it's more that the roster is hamstrung by the timeline rather than anyone (most) caring about the story.
It's the reverse: the timeline is hamstrung by the roster.
Fighting games tend to get a lot of pushback from fans if the popular characters from previous installments don't return. So, you'll see a lot of the same faces return time and time again, hardly anyone dies, and even those who do can be brought back. As a result, the motives and relationships between the characters don't often advance forward in any meaningful, permanent capacity, and both the roster and the story itself tend to stagnate quite a bit.
SF4 and SF5 occupy the space between SF2 and SF3 because that gives the most canonically consistent access to the entire roster.
When people say SF3 sales flopped, do they mean arcade sales? SF3 released in arcade in 1997. It was a Dreamcast console exclusive for 4 years after releasing in 2000. 3 of those exclusive years were after Sega killed the thing. Even if the game was an arcade hit that would be a tough situation to have a successful console port in.
It definitely flopped in the arcade.
It was supposed to be the flagship title for Capcom's CPS3 arcade board, but it was such a non-starter that they actually went ahead and made another entry in the Street Fighter Alpha series after SF3's release just to continue supporting their far more successful CPS2 board.