http://www.gamespot.com/news/2004/06/15/news_6100742.html
"This new player versus player realm is an all-out Horde vs. Alliance server, where the factions can finally battle!" said a release from Blizzard. Besides allowing players in the game's two factions--the benevolent Alliance and the malevolent Horde--to flense each other to ribbons, it will also let the WoW development team work the kinks out of PvP combat.
To that end, the WoW dev team will only be including the most basic PvP combat features--at first. Each new zone in the realm will be color-coded, with green denoting friendly areas, red marking enemy territory, and yellow equalling contested land. Characters are fair game in enemy and neutral territory, but cannot be attacked in friendly areas unless they strike first. The game will also provide a mini-map to help players not stray onto deadly ground.
"This new player versus player realm is an all-out Horde vs. Alliance server, where the factions can finally battle!" said a release from Blizzard. Besides allowing players in the game's two factions--the benevolent Alliance and the malevolent Horde--to flense each other to ribbons, it will also let the WoW development team work the kinks out of PvP combat.
To that end, the WoW dev team will only be including the most basic PvP combat features--at first. Each new zone in the realm will be color-coded, with green denoting friendly areas, red marking enemy territory, and yellow equalling contested land. Characters are fair game in enemy and neutral territory, but cannot be attacked in friendly areas unless they strike first. The game will also provide a mini-map to help players not stray onto deadly ground.