LectureMaster
Gold Member
Some key points from the previews:
WUCHANG: Fallen Feathers devs offered 4-hour first chapter demo to various Chinese content creators earlier this month. And the preview embargo was just lifted.
Pure gameplay preview.
Following are the previews with Chinese commentaries. Hopefully soon there will be auto-generated English CC.
I'll try to translate some key impressions from those previews.
- The game has greatly evolved from the clumsy reveal trailer back in 2021.
- A by the book Soulslike game in terms of map, progress, and boss designs.
- Interconnected maps further expanded by shortcuts, defeating bosses, etc.
- Combat is fluid and satisfying, more actiony rather than relying on RPG stats.
- Souls like character progress, with a spin of a massive Diablo-like skill tree, you can't unlock all the nodes - need to pick and specialize in one direction.
- Build variety is potentially great with different weapons having different specialization. Respec is easy and cost-free.
- Perfect doge and parry will generate unique resources "fallen feathers", which can dynamically enhance combat skills such as shortening charged attack time.
- Art style is a highlight with the inspiration from Ming Dynasty and folk lores.
WUCHANG: Fallen Feathers devs offered 4-hour first chapter demo to various Chinese content creators earlier this month. And the preview embargo was just lifted.
Pure gameplay preview.
Following are the previews with Chinese commentaries. Hopefully soon there will be auto-generated English CC.
I'll try to translate some key impressions from those previews.
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