March Climber
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It was announced during Unreal Fest in Shanghai.
Wuthering Waves Crashes Onto PS4, PS5 | RPGFan
Wuthering Waves is coming to PlayStation 4 and PlayStation 5! Recently, the developers announced changes that are hitting the game after the first closed beta.
www.rpgfan.com
Dev interview:
Good news:
- Graphical and animation enhancements.
- Weather and environmental effects along with weather changes while playing.
- Character model upgrades: animation, personality, clothing
- Improved battle effects so that everything is way more clear and visible when fighting
- Much better movement, dodge, and parry systems
- Better camera movement, less camera shake when fighting, smoother camera movement when locked on with faster enemies.
- Improved combo system with seamless transitions
- Echo system improvements, Echo gallery, Echo combat improvements(they show one being used to parry a boss)
- Rare versions of echoes now findable in the overworld
- Better designed fights and boss fights, including harder boss challenges
- More stable framerate and higher framerate cap
- More new dungeons
…But with good news, comes a bit of bad news.
Bad news:
- Players have complained that the environments and setting are too dark and dreary. The leads are looking into making more colorful environments on top of attempting to keep the post-apocalyptic nature of the game.
- They are changing the game’s color palette to match this brighter look and make the game feel more comfortable.
Not sure if this is good or not, news:
- They have rewritten nearly 90% of the story, lore, and dialogue based on feedback. They will be redoing cutscenes, voice acting, and quest design.
- It was a tough decision for them to make. They had to redo all of this within 6-9 months of work while the game itself previously took them ~3 years to develop.
The story and lore changes worry me because I don’t want that to just feel like Genshin too.