Insertia said:
They don't have to bundle games with PS2 to push sales, and thats what makes them #1.
Besides, people weren't getting GT3 free with the bundle. The bundle was $330, which I'm sure covered the cost of the game.
Er, yes? Also, wasn't the GT3 bundle the only way to get a PS2 for a month or two?
Insertia said:
Can't believe that without some actual proof...
I'm pretty sure Mario64 pulled in 40-50% of it's sales while on Players Choice.
You can't believe it... but for Mario 64 (the most important release last gen outside Pokemon) it's believable? May I ask why?
GT3 sold about a million units in the US it's first month iirc, 1.2 million in Japan and 120k it's first week in the UK I think. GT3 has consistantly been in top 10 PS2 lists here since it's GH rerelease though, really until mid/late 2003... it's hard to nail down solid specifics though, someone with NPD totals could do it by dollar amount.
Still breaking sales down by region (1.5 million in Japan according to MC, 3.5 million in the US according to NPD) and it's sorta hard to figure out how Sony's accounting for that 11 million total in the first place? Canada, Korea & PAL regions managed 6 million units between them?
Insertia said:
No where did I compare Pokemon's 'empire' to GT's. I doubt GT will ever have the rabid kid fanbase of Pokemon.
But, GT is one of the few games with outside appeal.
Actually I'd say GT's appeal is derived from existing outside appeal (licenses). That's really the opposite of Pokemon or GTA.
Insertia said:
Mario Kart has dropped tremendosly since it's earlier releases. I only see it going downhill.
Well it's fate is really tied to it's hardware, as are all games really. Mario Kart on GBA managed 5+ million though, I wonder if GT4mini will achieve that?
Insertia said:
NFS on the other hand isn't close to GT.
NFS is a very casual game while GT has a more hardcore fanbase.
Heh... GT's about as
casual as they come. Every series has it's
hardcore segment but I'm doubting GT's a special case compared to other popular racers... this is a game for casual audiences mainly (as are NFS & Mario Kart).
Insertia said:
To each their own. And if you think GT's tracks are boring, you won't enjoy any semi-realistic racer (arcade or not). Maybe you mean its sense of speed?
Well, mechanics moreso. I grew up on Daytona & Ridge Racer... I've always felt something to be desired in GT's actual play (and yes found most tracks are plaijn
boring as well). Care to go into depth on why Pokemon is so terrible/awful or do you just dislike RPGs in general?
Insertia said:
Unfortunetly, yes I have played it, and no, I haven't noticed it's collection elements having any influence on the industry. I kind of doubt GT's large selection of cars has anything to do with Pokemon.
Well, I figured it was pretty clear. Post Pokemon, nearly every genre's seen some level of increased focus on collection in some form.
Insertia said:
You first. Let's hear the endless list of GT clones (myself, I can only think of like 4-5), then I'll retort.