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Xbox had to spend millions to compete with a dominant PlayStation

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Former Xbox and EA executive Peter Moore has shed some light on the history of PlayStation vs. Xbox console war in a new interview, arguing that Microsoft had to create console wars in order to make its mark in the industry. Moore is referring to the time when Sega’s gaming hardware business collapsed, making PlayStation the dominant player in the market.
In a recent interview with Iron Lords Podcast, Moore said that Microsoft had “nothing to lose” when it came to console wars back in the day because the market was already dominated by PlayStation. “You’re writing really big checks to get content — you don’t have an install base that you could point to,” Moore said, adding that Microsoft spent millions to ensure that games were released on Xbox day-and-date with PlayStation.
Apparently, Microsoft needed to travel the world to speak to developers and publishers because they were “in Sony’s pocket coming out of the Dreamcast falling off.” This specific conversation starts at 1:46:00 mark in the video below.
 

mansoor1980

Gold Member
we know peter , you were also a part of that spending spree

CGxWg1ZXAAAS0Iy.png
 

Snake29

Banned
The wanted to compete with Sony in the livingroom. I mean that was the case based on their documentary, now you failed.
 

twilo99

Member
It's true. It's like Apple fans. It takes years to nurture that kind of fandom. Props to them. Imagine trying to sell an android phone to an apple fan.

Exactly. You can’t achieve this level without producing extraordinary hardware that people love in the first place. This situation is not a given.

They can even afford to let things loose a bit and still ride the wave.. the PS5 is not really their best work all things considered.
 

Mr.Phoenix

Member
And after all that, with all that money spent... I dare say if I were at the helm, I would have spent that money differently and Xbox would have been better for it.

Developers being in Sony's pocket is bad for industry. As of now, Sony isn't a sort of company that can ensure industry growth.

Look at what happened in Japan. Developers are clueless as to what sells well in Japan and rest of the world.
Errrrr....
 
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Pallas

Member
This us why Google gave up too easily with the Stadia. They weren’t willing to spend as much and put in the work. Say what you will about Microsoft, they put in the work, just as Sony did when they jumped in and just like Nintendo did after the video game crash during the 80’s.

And after all that, with all that money spent... I dare say if I were at the helm, I would have spent that money differently and Xbox would have been better for it.


Errrrr....
It’s easy to sit there and say that you could have done better but it’s really never that simple lol.
 

Mr.Phoenix

Member
This us why Google gave up too easily with the Stadia. They weren’t willing to spend as much and put in the work. Say what you will about Microsoft, they put in the work, just as Sony did when they jumped in and just like Nintendo did after the video game crash during the 80’s.


It’s easy to sit there and say that you could have done better but it’s really never that simple lol.
Honestly, if you are Microsoft, with the resources they had/have... it really is that simple.

MS came in in 2001, and they had Bungie... they even got GTA4 exclusive content at some point, and had Epic making games for them and being one of their biggest third-party partners.

Then look at every studio Sony has acquired since, every partnership made, or the fact that MS had COD marketing rights before Sony and let go of that license because they felt Halo was better.

MS isnt where they are now because they couldn't have competed, or even beat Sony at every game Sony tried to pull. MS are where they are now because they made bad decisions after bad decisions. Over and over again.
 
Sony is a very difficult business to go against…

Remember when bill said this?


'Bricks', eh? Well, that's an ironic headline given the date. I remember those days and my 360 bricked itself twice. I had to send off for, admittedly free, repairs each time. After the 3rd red ring of death (RRoD) I threw in the towel and bought the OG PS3; that thing was built, and almost weighed, like a tank. Lasted, without fault, all the way until 2014 when I sold it off to buy a PS4.
 

SenkiDala

Member
Sony is a very difficult business to go against…

Remember when bill said this?

Honestly any other company would have got bankrupt after the PS3, those first years were catastrophic but people were buying it whatever it means.
No indie games, no achievements, no party chat, not a single good 1st party game, 599$ in front of 399$, no vibrations in controller, backcompat cancelled after a few months...

We already had this (at a smaller scale) with the PS2 that didn't have any good games for months and beating all the selling records while the Dreamcast was releasing bangers after bangers (Shenmue, Skies of Arcadia, Code Veronica, Jet Set/Grind/ Radio, Sega GT, Grand II, Ecco, Power Stone 2, Quake 3 Arena, Ready 2 rumble 2, and more) while the PS2 had Ridge Racer V (worst episode in the series), Tekken Tag (same)... And still everyone just wanted a PS2. I had a friend (we all had friends like this) who recognized Dreamcast games were awesome, looking better than PS2 games (hello Dead or Alive 2) but he just wanted the PS2 because it is the PS2.

The PS1 was such a hit, the bigger thing that happened in the VG industry since its creation, that people are since then are devoted to Sony no matter what.
 

Bernkastel

Ask me about my fanboy energy!
I guess the 360 must have been rather cheap then. With the PS3 architecture hardly making it easy, requiring some extra effort and actually good devs digging deep, so costing a bit to develop for, and publishers probably more easily convinced that 360 gets their game, while asking Sony wtf they were thinking. Especially at the beginning with a decent start in the gen.
Everything else was an uphill battle though, sabotaged by wii-too ambitions.
 

X-Wing

Member
Honestly, if you are Microsoft, with the resources they had/have... it really is that simple.

MS came in in 2001, and they had Bungie... they even got GTA4 exclusive content at some point, and had Epic making games for them and being one of their biggest third-party partners.

Then look at every studio Sony has acquired since, every partnership made, or the fact that MS had COD marketing rights before Sony and let go of that license because they felt Halo was better.

MS isnt where they are now because they couldn't have competed, or even beat Sony at every game Sony tried to pull. MS are where they are now because they made bad decisions after bad decisions. Over and over again.

Preach GIF
 
As usual MS strategy since it entered the videogame market has being throwing money to the problem. They are still on that strategy today. Nothing changed and this is why many of their games (but not all, they are doing some great stuff) are soulless.

What they don't understand is the human aspect of the problem. The IPs, the games are made by humans and teams first. If you neglect those, either they'll leave or they'll do mediocre stuff.

By the way what MS is doing could be compared to communist strategies. In the end they never work well because they are treating humans like slaves.
 

Matt_Fox

Member
That's not securing parity, it's spending money to compete in a market dominated by a rival.

Securing parity would be adding a clause to a multi-format game, that it cant run better on rival systems (and this does indeed go on, as anyone who read the leaked Resident Evil Village documents know).
 

Bernkastel

Ask me about my fanboy energy!
Yeah it's pretty sad that it was their purpose indeed and they failed ever since. So you've seen it and you ignoring it.

He,y, their own words from the documentary...but keep sucking them!
The voices in your head are not "their own words". Competing in the living room does not mean "they failed because they did not validate my projections of the only metric of success being deleting your competition".
 

Bernkastel

Ask me about my fanboy energy!
We know what Microsoft purpose was with this. During the ABK trail we have seen what they want.
Ahh, so there was nothing about "deleting the competition otherwise we fail" in that documentary.
I mean that was the case based on their documentary, now you failed.
Well, you must have seen the documentary right? The purpose of the Xbox was to delete Sony's machine from the living room.
 
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Pelta88

Member
Now they're spending billions to keep parity with PlayStation and it's still just a drop in the ocean. Being able to point to an instal base and saying X amount will purchase your game, is everything.
 
Well no shit. The audience was on playstation and that's where there was money to be made. Of course Microsoft would have to convince developers to support xbox. It was a new unproven brand with no install base. It flopped aswell selling only 25m. It was with the 360 when developers really started to support the xbox brand.
 
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Chukhopops

Member
Ahh, so there was nothing about "deleting the competition otherwise we fail" in that documentary.
Adding to this, the ABK trial showed that console market is their #3 priority behind mobile and PC.

What was the plan 20 years ago isn’t necessarily the plan today - having a physical box installed in people’s living room isn’t required to reach an audience.
Well no shit. The audience was on playstation and that's where there was money to be made. Of course Microsoft would have to convince developers to support xbox. It was a new unproven brand.
Especially after the PS1 gen where the market was completely taken over by Sony.
 

yazenov

Gold Member
Well, no shit.

Why would you expect equal treatment when you have a fraction of the competition's user base? How does business work?

They should ask Bobby Kotick for some pointers.

What's up with MS's execs / former executives playing the victim, please give us your sympathy card. It's becoming a trend.


 
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JohnnyFootball

GerAlt-Right. Ciriously.
Honestly, if you are Microsoft, with the resources they had/have... it really is that simple.

MS came in in 2001, and they had Bungie... they even got GTA4 exclusive content at some point, and had Epic making games for them and being one of their biggest third-party partners.

Then look at every studio Sony has acquired since, every partnership made, or the fact that MS had COD marketing rights before Sony and let go of that license because they felt Halo was better.

MS isnt where they are now because they couldn't have competed, or even beat Sony at every game Sony tried to pull. MS are where they are now because they made bad decisions after bad decisions. Over and over again.
CoD went to Sony because console sales DRASTICALLY shifted in Sony's favor at that point. MS felt that CoD was too tied to the Xbox brand that it would have minimal impact and the cost was likely too high. I can't say MS made the right or wrong decision to let CoD marketing get away, but it was definitely a good move for Sony.
 

Kilau

Member
Wow, they had to travel the world in a worldwide industry they were entering to make inroads with developers and publishers? What a horrible strain to put on a startup such as Microsoft. Then they were asked for financial incentives to bring content to a new platform? What is wrong with this industry? It's amazing poor little Microsoft has managed to survive, truly the underdog story of the ages.

Sad Heavy Rain GIF by Holler Studios
 
Did they expect to get equal footing for nothing? You need to invest in the areas of industry you enter.

Incidentally, I think per dollar spent, Sony have done better than Microsoft. They’ve just been more consistent with international support, investing in teams around the world, advertising and building appealing platforms. If you are gonna go up against that, you’ll need to spend.
 
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