I'm aware.If you bored with with mob battle, just press -, it'll do auto battle. You can play with your phone while auto battle happened. Auto battle won't work on unique monsters and bosses
I'm aware.If you bored with with mob battle, just press -, it'll do auto battle. You can play with your phone while auto battle happened. Auto battle won't work on unique monsters and bosses
If you actually played on hard, you would not find that mobs “pose no danger”, at least until you over level them. In which case you can avoid 99% of them aside from a handful of forced combat moments and whatever UMs you choose to challenge.Because you insist on reading between the lines while actually skipping, you know, the lines, here it goes:
I find combat boring. So to keep from being bored I main easy, when I sense something bigger is coming up, I turn up the difficulty, because I have no interest in wasting my time on endless battles with mobs that pose no danger.
Please stick to a story instead of constantly changing it. First its “boring” now you have “maximum enjoyment” and aren’t “Bored to death”. Is English your second language? It is getting honestly hard to follow anything you state here.I'm 35+ hours in. This is a method I find works well for me to have maximum enjoyment after hours of experimentation. I'm not bored to death by mobs, and I get to have fun with bosses and the occational orange mob.
Irony, thy name is Kimahri.Now kindly get over yourself and stop assuming you're the only one who knows what he's talking about.
Analyzing* for one. Two, you clearly haven’t as you are talking out your ass throughout this entire thread.I've been analizing over jrpg combat systems since the early 90s. I'm not some clueless newcomer. I just have no fucking patience for bullshit.
Yeah I just got their class too, very fun. Every where I go I unlock some awesome new thing to play with.Man Riku and Manana Class fun as fuck to play around, the combat is such a improvement over pervious games.
Yes, I did. Because they are amazing games. Not *the* best, but very well made, excellently designed, and most importantly: *fun*.
As for 5 hours, that isn’t enough to understand or make a statement on a post-SNES era JRPG.
You are not even past first chapter and you already calling the game “garbage” it’s hard take you seriously when say stuff like this and your past posts alway on about how you hate “modern games”.
You never had any attention to give this game a chance, at least be honest about it.
I'm in the same scenario, I just beat Consul J on hard, while being 4 levels above him. I lost 7-8 times before I changed to this strat and won straight away though.Look. I´ve enjoyed most of what I´ve played so far but I´m playing on hard mode and the boss health bars are absolute fucking horseshit. I´m trying to fight consul J right now and it straight up sucks. I´m 4 levels higher than the boss and I still have to bash his face in for 25 minutes to get somewhere. I´m doing chain attacks for 150k+ damage and this shithead´s healthbar barely fucking moves and then he just randomly murks all my healers and its game fucking over. He doesn´t even have any kind of special attack animations or anything, just stands there swinging his stupid stick at me and kills anything in two hits while my healers run around constantly trying to revive everybody.
This is highly important, especially for tankers and healers, they perform way better when they are at Rank 10. You will get destroyed when all party class low Rank trying to fight unique monster or boss.First, I tried many times with the party I was using where everyone was training to learn new classes. Don't do that. Change everybody to their best class.
Yeah it can be a pain if you're experimenting with an interesting party composition and building each character's repertoire of classes.This is highly important, especially for tankers and healers, they perform way better when they are at Rank 10. You will get destroyed when all party class low Rank trying to fight unique monster or boss.
Exactly! As for chain attacks, they are not as powerful as XC2 but you can use them much more often and it can save your ass when your party getting wiped out.Yeah it can be a pain if you're experimenting with an interesting party composition and building each character's repertoire of classes.
But it feels so satifsying when you tinker around optimize everyone's performance for the situation and then smash a tough boss.
It's early days too. I'm still hoping by the endgame I can get the power to melt billion HP healthbars in chain attacks like in the previous xenoblade games. If Hard difficulty means I can only take 500 million off their billion HP health bar, that would be pretty cool too.Exactly! As for chain attacks, they are not as powerful as XC2 but you can use them much more often and it can save your ass when your part getting wiped out.
I just recently I unlocked Ouroboros chain attacks order, the condition to use them is you need to interlink 3. They do pretty decent damage and unlock multiple Ouroboros order if you get “Bravo” or higher.It's early days too. I'm still hoping by the endgame I can get the power to melt billion HP healthbars in chain attacks like in the previous xenoblade games. If Hard difficulty means I can only take 500 million off their billion HP health bar, that would be pretty cool too.
Right now at lev 30 the best chain attacks do around 200,000 and don't bother bosses very much. It all looks like tiny chip damage in streetfighter when you look at their health bar lol.
I am enjoying the challenge a lot though.
I just got it too, haven't played around with it much yet though. I keep getting cool new things lolI just recently I unlocked Ouroboros chain attacks order, the condition to use the then you need to interlink 3. They do pretty decent damage and unlock multiple Ouroboros order if get “Bravo” or higher.
I worked out a way to regularly get 150% in the first round and for it to get easier after that really fast:A little tip about chain attacks.
You need a balance of attackers and healers. Your goal is to get as far over 100 as possible with as little people as possible to keep it going.
Healers will only ever get you 99% with healing attacks and not above.
The first round is usually the gamble. If you can get to 100% with two or three people and then get a big attacker returned then you are golden.
The second round use your light tp attackers and healers to push up to 99% then finish with a big tp attacker. This should return a character with a large amount of tp.
After that you can get some heavy attacks in again using light tp attackers and healers to get to 99 then releasing you large attacker.
If you get a high enough tp round you can get a fusion and get all your characters back for a big final round.
If you wanted to be sure to get 150% even more easily than this in the first round you could have Taion wear the accessory called "analyzer scope" for 10 bonus TP so you don't even need a defender chain order. You could also give the accessory to someone else so they can train up in the heavy guard class so you could still do this strategy without Taion, as long their TP isn't extremely lowHey I worked out a really good newbie strategy for always exploiting chain attacks, it should really help people who aren't able to get long or damaging chain attacks.
Sorry if there are way better guides and I missed something obvious, I'm playing spoiler free avoiding guides so this is just what I came up with on my own that works really well.
All you have to do is make Taion Lanz's "Heavy Guard" class and give him the "variable turret" ability.
Then just choose any defender's chain order in the first round. Lanz or Mio. Then in the chain attack, start with any attacker for the TP bonus, and in the first round you might need to use 2 healers to get to 99 TP safely, but that's the hardest part done.
At 99% in the 1st round, use Taion with variable turret. Taion has really high base TP, plus he'll be getting +10 because of the defender chain order bonus to defenders, plus variable turret is multi-hit and squeezes in a few extra TP.
You'll get above 150% in the first round and that means you'll get 2 characters back and even if you don't quite get 150% somehow, more importantly you will get back high TP Taion, because finishing on a defender means you'll always get the highest TP character back, which will always be himself. He'll have 70-90 TP really soon and keep bringing himself back each time when you finish using him so it will be easy to get 150%+ often and max chain attack rounds.
Just make sure to use your heroes chain order at some point since they give you an extra free round, and use an attackers chain order for the final round since attackers will get a lot more damage out of the high damage bonus since they are set up to do damage.
Again sorry if that's lame compared to what guides are saying, I just found a really simple way to always squeeze max rounds out of chain attack.
Slowly going through the game. Got busy with life and all. I must say the action scenes are so well done in this game. Monolith Soft really know how to direct those.
About this, what's the cost of reviving party members? Is it still tied to the chain meter? Sometimes my party members are KO'd then revived shortly afterwards, and then reviving becomes unavailable.Exactly! As for chain attacks, they are not as powerful as XC2 but you can use them much more often and it can save your ass when your party getting wiped out.
No longer tied to the chain meter.About this, what's the cost of reviving party members? Is it still tied to the chain meter? Sometimes my party members are KO'd then revived shortly afterwards, and then reviving becomes unavailable.
Man Riku and Manana Class fun as fuck to play around, the combat is such a improvement over pervious games.
I just got 270cp for killing an elite that was only 1 level above me because of the overkill bonus, I started chain attack right when they were about to die and did a long chain attack to get a really big overkill bonus. I'm in the early part of the game though.It is getting incredibly painful to unlock new classes. Nothing aside from UMs and bosses grant me much CP, unless I just grind for hours on low level mobs For 4-7 CP per kill.
As someone who likes 1 and 2 a lot it's really hard to say. I do think the story tone of XC3 is more similar to one, at least at the start, but it's not the same, and this is definitely a bunch of anime people. Maybe you could take another run at 2 if you still have it since 10 hours actually isn't much of a dent in such a huge game? There's a lot of characters you wouldn't have recruited yet that you may end up liking better than the early characters.I really liked 1 but was bored 10 hours into 2 and dropped it... Should I just skip to 3 or soldier through 2? I really disliked both the characters and the story on that one.
Calm the snuff down.Because you insist on reading between the lines while actually skipping, you know, the lines, here it goes:
I find combat boring. So to keep from being bored I main easy, when I sense something bigger is coming up, I turn up the difficulty, because I have no interest in wasting my time on endless battles with mobs that pose no danger.
I'm 35+ hours in. This is a method I find works well for me to have maximum enjoyment after hours of experimentation. I'm not bored to death by mobs, and I get to have fun with bosses and the occational orange mob.
Now kindly get over yourself and stop assuming you're the only one who knows what he's talking about.
I've been analizing over jrpg combat systems since the early 90s. I'm not some clueless newcomer. I just have no fucking patience for bullshit.
I just got 270cp for killing an elite that was only 1 level above me because of the overkill bonus, I started chain attack right when they were about to die and did a long chain attack to get a really big overkill bonus. I'm in the early part of the game though.
As someone who likes 1 and 2 a lot it's really hard to say. I do think the story tone of XC3 is more similar to one, at least at the start, but it's not the same, and this is definitely a bunch of anime people. Maybe you could take another run at 2 if you still have it since 10 hours actually isn't much of a dent in such a huge game? There's a lot of characters you wouldn't have recruited yet that you may end up liking better than the early characters.
Oh god, don't get me started on the banter in this game.Calm the snuff down.
Sparks.
Irony, thy name is Kimahri.
No, I meant analizing, as in being anal about something. Not a new term.Analyzing* for one. Two, you clearly haven’t as you are talking out your ass throughout this entire thread.
I just got 270cp for killing an elite that was only 1 level above me because of the overkill bonus, I started chain attack right when they were about to die and did a long chain attack to get a really big overkill bonus. I'm in the early part of the game though.
As someone who likes 1 and 2 a lot it's really hard to say. I do think the story tone of XC3 is more similar to one, at least at the start, but it's not the same, and this is definitely a bunch of anime people. Maybe you could take another run at 2 if you still have it since 10 hours actually isn't much of a dent in such a huge game? There's a lot of characters you wouldn't have recruited yet that you may end up liking better than the early characters.
The irony is, that if you'd just let it be instead of throwing a temper tantrum like a whiny 12 year old, it would have ended there.
No, I meant analizing, as in being anal about something. Not a new term..
In that case I can say some of the better areas are later environments you explore in the world, and they have some fantastic music as wellI don't mind anime, I really like Persona and Tales of for example. It just didn't click that much with me, but I'll try to have another go at my old save.
Oke thing I really like about 2 was the world tho, it was very visually interesting... So maybe that could carry me over a playthrough
Ah, I see. That's probably why we can't level down in this game.That is what I was doing! In Chapter 3 I spent a good 2-3 hours doing just that (Playing on hard, so I couldn’t just mindlessly AFK farm them). Was getting 270-300 CP per kill. But I overleveled it so much that by the end of Chapter 3, I was already 47.
Why are you here. You don't like the game. Move on. We do. Why does that trigger you?Oh god, don't get me started on the banter in this game.
A little variation would go a long way.
At least it's better than the relentless "don't forget me" weirdness from some enemies in XC2.
Why are you here. You don't like the game. Move on. We do. Why does that trigger you?
Let's just say he's 3 days from retirementOk so I'm in the starting area and mwamba or whatever his name is, that dude is working for the ops, when does he die?
I'm here because people keep replying to the things I say, and since I like talking about games, I reply back.
Why are you here? Why don't you move on like you claim you do?
Not sure what the bolded is supposed to mean.
Good, dude AOE everything in a 2 mile radius, he needs to chill with that.Let's just say he's 3 days from retirement
Yeah, I'm actually very impressed with english voice acting in XC3 so far.I play 99.9% of my JRPGs with the original Japanese voices, but the Xenoblade games are the exception. I loved how they used different accents in XC2, Welsh for the Gormotti, Scottish for Mor Ardain, American for the Blades, which contrasted nicely with the otherwise stale Tokyo/Osaka-ben duality you see in almost any kind of Japanese media.
I vastly prefer the English voices in 3 as well.
Strategos class is very decent healer, I especially like its regeneration healing circle that I can use near my tanks to keep them alive.
Strategos class is very decent healer, I especially like its regeneration healing circle that I can use near my tanks to keep them alive.
Until you fight large number of enemies in hard see everyone instantly get killed other than your tanks. I would group of enemies sometimes can be more deadly than unique monsters.It feels *so* nice once you get a few more healers leveled And can get those massive and quick AoE heals out. Always feels nice to see my party in the red and yellow back up to near full health.
You mean Mirror Trap? Honestly speaking I haven't used that art, I need to use it more to see how exactly works.How exactly does counter heal art for the class work?
I unlocked the lvl 20 for Zeon at the begining of chapter 5Ah ok. Are the main cast side stories towards the end? I'm on chapter 5 and haven't seen anything like that yet.
Just beat the main game in about 70 hours or so. And I think it's probably the best Xenoblade game. I put it up there with Final Fantasy IX.In your opinion, is it the best of the Xenoblade games? A proper culmination?