Tritroid
Member
***SPOILERS!!!***
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So I ended up finishing Four Swords Adv. last night. For what it's worth, it was very impressive considering it being centered around a multiplayer game. The overall size of it was a shock, and the puzzles were remarkably well thought out. As a result, the classic Zelda gameplay was flawlessly applied to a multiplayer experience. My problem however, is with the story.
From the beginning, Nintendo had a wonderful opportunity to take this game and set it off in a completely different direction from the part of the Zelda Legend that involves Ganon and the Triforce. With a new villian already established in the first Four Swords, and having him return to once again bring destruction to Hyrule was such a promising premise that could have been used to fuel future Four Swords titles. (Because God knows they probably aren't going to end this series with FSA, which is a good thing.) Once Ganon was introduced into the picture however, everything fell apart for me. Yes it's good to see Ganon in his LttP-ish form again (although much more menacing), but haven't we seen a little too much of him? Does Ganon really have to be tossed in last minute to make the game 'feel' like Zelda? The answer is definitely NO.
Link's Awakening, Majora's Mask, and Four Swords (original) all had excellent storylines with villians other than Ganon which gave the series a sort of fresh feeling. A chance to step away from the usual plight of fighting Ganon to regain the Triforce. Four Swords Adventures was on the verge of doing just that, until the story did a complete loop midway and began focusing on Ganon instead of Vaati. I was highly disappointed when Vaati didn't even have any lines before or after his battle and was treated as nothing more than a common dungeon boss.
Everything from the Gerudo talking of the 100 year 'gaurdian', to the explanation of Ganondorf becoming Ganon, we have been through before. There was no need for a recap of this again. The only thing remotely interesting regarding Ganon was the explanation of how he got his Trident. Everything else though, felt like such a retelling. I wanted to see more regarding Vaati, not Ganon.
I realize that I shouldn't put much thought into this since it's a multiplayer branch of the Zelda series and not a 'true' chapter in the legend, but it needed a story to match the awesome gameplay, and because of the Ganon rehash (among other things) it really just wasn't there for me.
|
|
v
So I ended up finishing Four Swords Adv. last night. For what it's worth, it was very impressive considering it being centered around a multiplayer game. The overall size of it was a shock, and the puzzles were remarkably well thought out. As a result, the classic Zelda gameplay was flawlessly applied to a multiplayer experience. My problem however, is with the story.
From the beginning, Nintendo had a wonderful opportunity to take this game and set it off in a completely different direction from the part of the Zelda Legend that involves Ganon and the Triforce. With a new villian already established in the first Four Swords, and having him return to once again bring destruction to Hyrule was such a promising premise that could have been used to fuel future Four Swords titles. (Because God knows they probably aren't going to end this series with FSA, which is a good thing.) Once Ganon was introduced into the picture however, everything fell apart for me. Yes it's good to see Ganon in his LttP-ish form again (although much more menacing), but haven't we seen a little too much of him? Does Ganon really have to be tossed in last minute to make the game 'feel' like Zelda? The answer is definitely NO.
Link's Awakening, Majora's Mask, and Four Swords (original) all had excellent storylines with villians other than Ganon which gave the series a sort of fresh feeling. A chance to step away from the usual plight of fighting Ganon to regain the Triforce. Four Swords Adventures was on the verge of doing just that, until the story did a complete loop midway and began focusing on Ganon instead of Vaati. I was highly disappointed when Vaati didn't even have any lines before or after his battle and was treated as nothing more than a common dungeon boss.
Everything from the Gerudo talking of the 100 year 'gaurdian', to the explanation of Ganondorf becoming Ganon, we have been through before. There was no need for a recap of this again. The only thing remotely interesting regarding Ganon was the explanation of how he got his Trident. Everything else though, felt like such a retelling. I wanted to see more regarding Vaati, not Ganon.
I realize that I shouldn't put much thought into this since it's a multiplayer branch of the Zelda series and not a 'true' chapter in the legend, but it needed a story to match the awesome gameplay, and because of the Ganon rehash (among other things) it really just wasn't there for me.