I can , the scaler on xb1 while improved , is easy to spot , from my experienceMaybe if I had images side by side, sure, but I've never been able to tell what's say, 900p or 1080p just by looking at it.
I can , the scaler on xb1 while improved , is easy to spot , from my experienceMaybe if I had images side by side, sure, but I've never been able to tell what's say, 900p or 1080p just by looking at it.
pixels aren't always square
I played it again a few years ago when Halo: Anniversary came out and it really stood out to me that it doesn't look good at all. It doesn't hold up well IMO.
Link for the lazy?
Maybe if I had images side by side, sure, but I've never been able to tell what's say, 900p or 1080p just by looking at it.
I suspect you're right but do you have a link to the maths behind this?
https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection
On the "A New Era for Halo" banner.
Here you go. I've used Halo 4 as an example. The top images are rendered in native 1080p, while the bottom are 810p (H2A resolution) upscaled to 1080p.
I'm not oversimplifying it because I haven't said anything that wasn't true: pixels are tiny little squares that you can't see unless you're really up close to your TV screen.
https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection
On the "A New Era for Halo" banner.
Here you go. I've used Halo 4 as an example. The top images are rendered in native 1080p, while the bottom are 810p (H2A resolution) upscaled to 1080p.
https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection
On the "A New Era for Halo" banner.
https://www.halowaypoint.com/en-us/games/halo-the-master-chief-collection
On the "A New Era for Halo" banner.
Here you go. I've used Halo 4 as an example. The top images are rendered in native 1080p, while the bottom are 810p (H2A resolution) upscaled to 1080p.
Halo 3 at 1080p60fps w/ some decent AA should be amazing.
I played it again a few years ago when Halo: Anniversary came out and it really stood out to me that it doesn't look good at all. It doesn't hold up well IMO.
As I said, I can tell the difference side by side, but if you posted those 810p pictures and told me that was, say, 900p or whatever, I wouldn't know.Here you go. I've used Halo 4 as an example. The top images are rendered in native 1080p, while the bottom are 810p (H2A resolution) upscaled to 1080p.
When were you lied to? In the announcment 1080p was only mentioned in respect to the multiplayer. "The HMCC has over 100 multiplayer maps, that's every map ever released on Halo 1 through 4, all running on their original engines, all running at 1080p, 60fps"Being dissatisfied with a sub-par offering and angry at being lied to regardless of intention of purchase is still less stupid than being happy/indifferent about being lied to about said sub-par product you intend to buy.
This is not how it would look...
People have gone over this ad nauseum in resolution threadz. Taking a lower pixel image and stretching it with a really good algorithm like Photoshop is absolutely different from a console trying to upscale all those frames in real time.
Never mind that a still image will never be indicative of stair crawling or shimmering.
I played thousands of games of H3 and I played it recently. It does not look bad. It's sharp and clean looking. It looks how it always looked.
You're right, that's probably a little better, as those images did not have the constraint of needing to be scaled with extremely low latency in realtime and are stills which hide the jaggedness you would see in motion.
Sharp? Halo 3 might be the jaggiest game on the 360.. Hyperbole not included.
This direct-capture as an example is a much better and meaningful comparison than your Photoshop-edits.
![]()
Personally, - without the captions - I would need to look more than twice to see the difference. If we add the a usual real life situation elements like a not-perfect calibrated TV, distance from person to TV, external lights and veiling reflections on the screen glass the difference would be even more hard to see.
But again, let's just wait. They obviously want to get it to 1080p.
I'm at work so I can't see those pictures, but Halo 3 in pics always looked great. While playing though, the game was very jaggy. Pop in Halo 3 right now and tell me you don't see the jaggies all over that BR. If you still don't see them, you're lying.
Fight me.:]
I'm at work so I can't see those pictures, but Halo 3 in pics always looked great. While playing though, the game was very jaggy. Pop in Halo 3 right now and tell me you don't see the jaggies all over that BR. If you still don't see them, you're lying.
Fight me.:]
Cute. Skip the post above the one you quoted and see who I was responding to.Of course there are jaggies in the 360 version. You are in a thread about the XBO version (1080p, 60FPS, hopefully some AA). Try and follow along.
what?
from my screen shots (and compressed via photobucket):
![]()
![]()
I'm at work so I can't see those pictures, but Halo 3 in pics always looked great. While playing though, the game was very jaggy. Pop in Halo 3 right now and tell me you don't see the jaggies all over that BR. If you still don't see them, you're lying.
Fight me.:]
H3 does not look bad.
Cute. Skip the post above the one you quoted and see who I was responding to.
Try and follow along next time buddy.
Hopefully pop-in can be reduced too. My wife never notices odd graphical issues in games, but in Halo 3 she would constantly laugh at the grass popping in as I was driving around.
^Photo mode renders the scene at an extremely high resolution and then supersamples it back down, so it's not even slightly representative of what Halo 3 actually looks like when you're playing it.
When the BR takes up a significant portion of the screen, then yes, yes I do notice the BR that looks like it has a staircase on its scope.do you look at your BR while you're playing? you must die a lot...
I see there is lots of talk about resolution. Is there something new I have missed?
Wasn't this announced as 1080p?
This direct-capture as an example is a much better and meaningful comparison than your Photoshop-edits.
I see there is lots of talk about resolution. Is there something new I have missed?
Wasn't this announced as 1080p?
Indeed, but people gotta debate/argue/be pessimistic over something lol.
^
When the BR takes up a significant portion of the screen, then yes, yes I do notice the BR that looks like it has a staircase on its scope.
Plus, I was a 5 Star General in Halo 3 and helped many people get 50's. Want me Waypoint Career resume? Again,fight me.
You're right, that's probably a little better, as those images did not have the constraint of needing to be scaled with extremely low latency in realtime and are stills which hide the jaggedness you would see in motion.
Exactly. They announced it as 1080p and built the hype off 1080p, but quietly removed references to 1080p from the website now that people have discovered H2A is actually running at 810p (only 56% of 1080p).
How in the world is a compressed screenshot of a compressed video showing a small portion of an image with a smaller rendering resolution disparity of a game with a blurry post-process AA solution a "much better and meaningful" comparison than a comparison of a direct 1080p render and a scaled version?
Exactly. They announced it as 1080p and built the hype off 1080p, but quietly removed references to 1080p from the website now that people have discovered H2A is actually running at 810p (only 56% of 1080p).
No...
what did you even use to rescale those images?
Started with a 1080p press image, downscaled to 1440x810 using nearest neighbor algorithm to simulate a native resolution render with per-pixel sharpness, then upscaled back to 1920x1080 using bicubic algorithm to best match the post-update Xbox One scaler.No...
what did you even use to rescale those images?
Constructive reply, nice work.ok, i'm out. idiots here.
This direct-capture as an example is a much better and meaningful comparison than your Photoshop-edits.
![]()
Personally, - without the captions - I would need to look more than twice to see the difference. If we add the a usual real life situation elements like a not-perfect calibrated TV, distance from person to TV, external lights and veiling reflections on the screen glass the difference would be even more hard to see.
But again, let's just wait. They obviously want to get it to 1080p.
As far as this thread goes, I did. I heard it from AlStrong and then checked it myself to verify that the claim was reasonable. The value was ascertained by pixel-counting the E3 press footage/screenshots.Ummmm...What????
This is news to me. Where, when, how and who said it was 810p?
That can sometimes be an okay approach to simulating a low resolution with some scaling factors and imagery, but with modern 3D games you tend to wind up introducing texture aliasing and similar quirks, and the offsets in the sample patterns can result in weird wobbliness. It's usually worth the effort to actually render things at various resolutions to make the point.Started with a 1080p press image, downscaled to 1440x810 using nearest neighbor algorithm to simulate a native resolution render with per-pixel sharpness, then upscaled back to 1920x1080 using bicubic algorithm to best match the post-update Xbox One scaler.
I was simply commenting on you calling Halo 3 sharp, which factually it was not.I don't remember ever paying attention to my BR. You look at the reticle and the opposing players.
There's no point in showing pics if you're just going to say it doesn't look like that in-game. I played 4500 games and I never once worried about the graphics. That's not what it was about.
Don't break, man. Take a puff and chillax a little.ok, i'm out. idiots here.
Yeah, I see what you're saying. In that context, I'd say Halo 3 is probably too sharp then. I was more arguing sharp in a positive light.That's debatable. Halo 3's image quality isn't pristine, but I can understand the argument that geometric detail looks "sharp"; you'll cut your eyes on the jaggies, but those edges don't really scream "blurry."
That's debatable. Halo 3's image quality isn't pristine, but I can understand the argument that geometric detail looks "sharp"; you'll cut your eyes on the jaggies, but those edges don't really scream "blurry."I was simply commenting on you calling Halo 3 sharp, which factually it was not.