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Confirmed: Dark Souls PC to migrate from GFWL to Steam in Nov (Details in OP)

Unai

Member
I'm getting suspicious with this wait!

image.php



Anyway, it sure is taking long.
 

deeptech

Member
Damn, you guys.
I've seen the thread bump and I hoped that was more news.

crap , me too.. aren't we deep in November anyways? where is that steamworks update at? i was just about to replay DS with first DLC run and then i saw this pleasant news and decided to wait for it..

SteamDB says updated 11hrs ago.. i sense it's coming soon
 

Parsnip

Member
Well the previous update was
Changed Stats schema

stats/importedGfWL/defaultvalue: 0
stats/importedGfWL/displayName:

So I think we are close if they are testing the import stuff, right? Right? Guys?
Seriously though, I think we are close to the migration period.
 

Kweh

Member
Is this done now? I have steam achievements on my Dark Souls library page.

Edit : NM, been there a while it seems.
 

Mohasus

Member
New change 34 minutes ago
https://steamdb.info/app/211420/history/

Changed Depots
  • 211421/encryptedmanifests/hybrid/encrypted_gid: DD6A48…FC2B70
  • branches/hybrid/buildid: 448539
  • branches/hybrid/description: G4wl + Patch
  • branches/hybrid/pwdrequired: 1
  • branches/hybrid/pwdtestgid: 24D750…DA381D

edit: another one

Changed Depots
  • 211421/encryptedmanifests/steambuild/encrypted_gid: C13D1C…57F500 › 4CADF6…2A3740
  • branches/steambuild/buildid: 440627 › 448568
 

Sentenza

Member
Another update few minutes ago. The third in less than a hour.
I guess we must be really close at this point.

Code:
# Change #777067 (?) 
Changed Depots
[LIST]
[*]211421/encryptedmanifests/steambuilddebug/encrypted_gid: 963386…0B5093 › 04D145…EE6E19
[*]211421/maxsize: 7939144841 (7.39 GB) › 7939145353 (7.39 GB) (diff = +512 B)
[*]branches/steambuilddebug/buildid: 440603 › 448593
[/LIST]

Changed changenumber – 776996 › 777067
 

Parsnip

Member
Did anyone follow the Ace Combat migration back when it happened? Since they now have 4 branches up there, I'm wondering if Ace Combat was the same. I'm guessing that the hybrid branch is specifically built for save etc migration since its description is g4wl + patch.

This wait is killing me..
 

Hypron

Member
Another update few minutes ago. The third in less than a hour.
I guess we must be really close at this point.

Code:
# Change #777067 (?) 
Changed Depots
[LIST]
[*]211421/encryptedmanifests/steambuilddebug/encrypted_gid: 963386…0B5093 › 04D145…EE6E19
[*]211421/maxsize: 7939144841 (7.39 GB) › 7939145353 (7.39 GB) (diff = +512 B)
[*]branches/steambuilddebug/buildid: 440603 › 448593
[/LIST]

Changed changenumber – 776996 › 777067

tumblr_mv5n63EsGi1qkz4jyo1_250.gif
 

Alo81

Low Poly Gynecologist
I'm backing up the current steam version in case the update breaks downsampling+60fps (which I imagine it will.)
 

Lernaean

Banned
Just to be clear: all that talk about the GFWL token is mostly related to retail copies and it's completely unnecessary if your copy of the game is already part of your Steam library.

Taking advantage of the bump to confirm. Those of us that already have the game in the Steam library don't have to do anything, right?
 

Sentenza

Member
Good idea. This will probably happen (and I wonder how many people will be surprised and freak out when it does)...
I'm actually still hoping they will update the client to make the fix unnecessary.
About the 60 fps, on the other hand, I'm a lot less optimist.
 

Durante

Member
It will very likely break 60 FPS.
On the other hand, only a major reworking of the renderer should break my graphics enhancements / resolution support.
 
It will very likely break 60 FPS.
On the other hand, only a major reworking of the renderer should break my graphics enhancements / resolution support.
Fine by me, I never could get 60fps working no matter what I did. Turning off DEP did nothing, nor any of the other reported fixes :/
 
D

Deleted member 22576

Unconfirmed Member
I really can't wait to get back in there and smash some skeletons.
 

Heartfyre

Member
Quite frankly, I'm still holding out hope for some official resolution settings and an unlocked framerate. It seems like it'd be daft to go to all this work and not fix the sole remaining issues.

Unless From and Bandai Namco are relying on Durante to be a swell dude again and do their job for them.
 
Bummer about 60 FPS. I played with 60 for the first time on my last playthrough and it'll be hard to go back to 30. Still, itching to play... hope they finish the migration soon!
 
I have the game on Steam but haven't installed it again ever since I switched to SSD+W8.1, when it comes to the saves, I have two back ups, one is a .gsba (game save manger) and one is a .bak I manually backed up. Should I reinstall the game now to be safe that my saves will convert or just wait out till they patch it ?


It will very likely break 60 FPS.
On the other hand, only a major reworking of the renderer should break my graphics enhancements / resolution support.

How easy/hard do you think it will be to get the 60fps hack working again ?

Once you get 60fps souls, its hard to go back...
 

FlyinJ

Douchebag. Yes, me.
After reading the OP, I'm still confused.

I bought Dark Souls on Steam. I have it installed with a 15 hour save file.

What do I need to do to get my save file to work once they switch it to Steamworks?
 

Giever

Member
I don't know how it works, but doesn't the 60fps hack fuck with some of the game's physics? It only matters for some ladders and jumps, I guess. And it makes it more difficult to walk over certain areas. And you can get stuck at a bonfire by either reversing hollowing or kindling too soon (can't remember which).

So unless From Soft somehow fixes a lot of the physics issues with 60fps, I can't imagine they would actually implement it as an option in the game. A professional developer isn't likely to give players that option: "Here you go guys, it may make certain parts unplayable/unreachable, but you can have it!" They'd sooner just not offer it as an official option (like they already don't).
 

Nyoro SF

Member
I don't know how it works, but doesn't the 60fps hack fuck with some of the game's physics? It only matters for some ladders and jumps, I guess. And it makes it more difficult to walk over certain areas. And you can get stuck at a bonfire by either reversing hollowing or kindling too soon (can't remember which).

So unless From Soft somehow fixes a lot of the physics issues with 60fps, I can't imagine they would actually implement it as an option in the game. A professional developer isn't likely to give players that option: "Here you go guys, it may make certain parts unplayable/unreachable, but you can have it!" They'd sooner just not offer it as an official option (like they already don't).

I made every jump in 60fps no problems. Yes, every single one. Even the one for the Iaito and the one where you have to cross the broken bridge in Sen's Fortress.

There is only one ladder glitch in the entire game at 60fps. That is the one in the area beneath the Drake that has the three rats; you can't slide down that ladder or you'll fall through the geometry. You can still go down it normally though.

I played around ~400 hours at 60fps. No problems other than that one ladder and I have no idea why increasing the framerate breaks it but I'm not a programmer. :)
 

Chris R

Member
Just to be clear: all that talk about the GFWL token is mostly related to retail copies and it's completely unnecessary if your copy of the game is already part of your Steam library.

This needs to be in the OP. Thought I would need to do something to get the game on Steam again but glad to see that I don't.

Can't wait to download it when the GFWLfree version is out :D
 

Syntsui

Member
Fuck the saves, I'll just start fresh. I just hope they don't fuck the DSfix or at least make it official for god's sake.
 
There is only one ladder glitch in the entire game at 60fps. That is the one in the area beneath the Drake that has the three rats; you can't slide down that ladder or you'll fall through the geometry. You can still go down it normally though.

I can confirm this is not true.

I have fallen through the floor when sliding down a few different ladders while running the game at 60fps. Its not just the one you said.

I concluded there's just always the chance sliding down a ladder will glitch the game, so I just stopped sliding down them.
 
I don't know how it works, but doesn't the 60fps hack fuck with some of the game's physics? It only matters for some ladders and jumps, I guess. And it makes it more difficult to walk over certain areas. And you can get stuck at a bonfire by either reversing hollowing or kindling too soon (can't remember which).

The 60fps hack had 3 issues:

1- Performance killing fog gates, having your game drop 20 frames just by looking at them was hilarious, I always sprinted across the room, open the gate and go back to playing normally (and smoothly).

2- Slightly shorter jumps and rolls, although I was still able to make the Iaito jump and the pillar at Firelink jump at 60fps consistently. You just have to delay them more than you would at 30.

3- Falling through the world when sliding down ladders. Funny enough after putting ~170 hours in the PS3 version I was in autopilot mode and was sliding down ladders until I was done with Blighttown then I remembered "oh I'm not supposed to do that" guess I was lucky.


Personally I don't care if From patches 60fps in the game (because I think they wont) I just hope the guy who made the hack will "update" it to work with the steamworks version.
 

Alo81

Low Poly Gynecologist
Rolls and jumps weren't actually shorter. I did testing and the issue was actually that you fell faster. That meant that when you were still in the pre-canned "jumping" animation there was no change in jumping distance. Same with rolling. The problem came that when you transitioned from "jumping" animation to "falling" animation, you would fall more quickly than you were supposed to, making the jumps more difficult.

Similarly with running, you actually run the same speed but it looks faster at 30fps because the camera is zoomed at a different level when sprinting at 30 compared to 60.

Inclines were a bit buggy - especially so as 120fps - but generally they weren't a huge issue at 60.
 
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