Can you only quest online with the 32 people in your squad, or can you quest with randoms too? Basically, is there a quest finder like the poster above mentions?
Can you only quest online with the 32 people in your squad, or can you quest with randoms too? Basically, is there a quest finder like the poster above mentions?
So if the disc space is the problem, can't they use 2 discs?
Your answers: http://www.neogaf.com/forum/showthread.php?t=1037185
32player online is passive. You're not playing "with" them like in an MMO.
There are 4-player co-op quests/bosses.
The impression I've been getting is that it will initially pair you up with random players, but you can eventually make player-specific squads with people you know.
For the record, the 32-player portion is all indirect online features, beyond trading items and exchanging messages. The actual multiplayer portion is for 4 players, and they're geared around special boss fights, including some that wind up being the equivalent of the super bosses that could take on in Xenoblade. You can do those with just CPU characters in your squad, too, though I imagine the super bosses will be a lot easier with live coordination.
so is this game a mech game? I'm interested but not in the mechs
I'm not sure about better, the MK8 DLC turned out just fine. As for the Smash DLC, my only gripe at the moment is the lack of custom moves for Mewtwo. As for the timeframe, DLC can inject life into a game if the DLC is meaningful. MK8 proved this in spades, now I dread not being able to hop back online (dammit, class).Nintendo's always been adamant that they don't even think about DLC until after the main game is done. This is to assure people that they're not ripping them off by removing stuff from the main game.
Anyone who knows how video game development works knows that, in most situations, DLC is not content ripped from the main game. There are some shitty situations where it is, but it's usually planned and worked on alongside the main game with no intention for it to ship when the game goes gold a month before release date.
Nintendo should stop pretending this isn't the case, because DLC planned and worked on alongside the game is generally A) better and B) faster and it's not content we would have just gotten "for free" otherwise. Their current stance reassures only naive people.
Have we seen any other party members aside from Elma and Lynlee? The DLC guys don't look very appealing imo and I'm still not sold on the two ladies.
We've seen quite a few.
Like who? I remember it was announced Tatsu can't fight but that's about it.
Like who? I remember it was announced Tatsu can't fight but that's about it.
We've seen quite a few.
I'm not sure about better, the MK8 DLC turned out just fine. As for the Smash DLC, my only gripe at the moment is the lack of custom moves for Mewtwo. As for the timeframe, DLC can inject life into a game if the DLC is meaningful. MK8 proved this in spades, now I dread not being able to hop back online (dammit, class).
The leak was from the big 2.0 patch that was released 2 or 3 months after MK8 was released.You're crazy if you don't think the MK8 DLC was planned alongside development.
Hell, weren't there leaks from the game files specifically outlining track names?
In the base game, there were placeholders for 4 more cups, with icons and everything. I think the Yoshi Egg Cup was the only placeholder icon that was actually used in the final game though.You're crazy if you don't think the MK8 DLC was planned alongside development.
Hell, weren't there leaks from the game files specifically outlining track names?
Conversion puts it closer to 15$, 20$ total if bought separate it looks like. JP prices are usually higher than their US/EU counterparts15 new quests and 4 fully voiced characters for $20 bucks seems like a pretty good deal to me, and I like all four of the character designs.
Edit: Apparently each of the 3 sub-quests has 6 variations, so it's actually 30 quests total in the bundle.
I think we often forget that when a games releases, it's pretty much been done from a development standpoint for 2-3 months. 1 month for manufacturing (gone gold), and 1-2 months of just play testing and bug fixes. Once they enforce art lock (no more assets can be added to the game), then the dev team can start on new stuff, while everything is being finished. up. So when the game releases, they already 2-4 months into working on DLC.
I thought Gessenkou was going to post his translations here, but I haven't seen him post (and his Google Doc page hasn't been update), so here's nothing...
Someone explain this 'fashion equipment' option that's locked away behind the dlc.
Ah ok, nice. That would've been the only problem I'd have with this dlc, but if it's just an early unlock it's perfect.It's not locked behind DLC. You unlock it after completing the main story, the DLC just insta-unlocks it. It lets you wear the "design" of any armor purely cosmetically while you keep wearing armor that has your desired stats.
Ah ok, nice. That would've been the only problem I'd have with this dlc, but if it's just an early unlock it's perfect.
It's kinda hard to gauge how much content this dlc actually offers, but I might pick this up if the price is right when it releases over here.