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Xenoblade Chronicles X: website update (April 28): Paid DLC info, online and more

Espada

Member
Holy hell, the game is already chock full of content and there's more? I'll probably buy this because I like the look of the new characters and skells. The faces alone are a huge improvement over the ones in the base game, damn.

I just hope it gets a reasonable price.
 

Ridley327

Member
Can you only quest online with the 32 people in your squad, or can you quest with randoms too? Basically, is there a quest finder like the poster above mentions?

The impression I've been getting is that it will initially pair you up with random players, but you can eventually make player-specific squads with people you know.

For the record, the 32-player portion is all indirect online features, beyond trading items and exchanging messages. The actual multiplayer portion is for 4 players, and they're geared around special boss fights, including some that wind up being the equivalent of the super bosses that could take on in Xenoblade. You can do those with just CPU characters in your squad, too, though I imagine the super bosses will be a lot easier with live coordination.
 
I've never understood why it matters whether or not DLC content
was finished (or near-finished) before the game ships. It says
absolutely nothing about a) whether or not there is enough content
in the base game to justify the asking price b) whether or not content
significant to the core game was cut to be sold later.

From what I understand Xenoblade Chronicles X already has more content
than the first game (including playable characters). Plus, there is literally
almost no space left on the game disc for these additions.

If Nintendo/Monolith Soft wants to recoup a small portion of the games budget
with (what appears to be) reasonably priced, but extraneous, DLC, I say go for it.
 

Parshias7

Member
Ultimately, when talking about buying games and DLC, only two things matter:

Is the base package in the game worth the price the publisher is asking for it? If so, great. Buy the game. If not? Wait for it to go on sale, or just don't buy it.

Is the amount of content included in the DLC worth the price the publisher is asking for it? It doesn't matter when it was made, just whether or not the content justifies the price of admission for you.

It looks to me like Monolithsoft is offering up a 100+ hour RPG for $60, and then asking for $20 for 30-odd quests and a handful of characters and equipment. Is the DLC worth it? Maybe, maybe not.
 

Overside

Banned
So if the disc space is the problem, can't they use 2 discs?

Yeah, these cheap bastards gave us a maxed out disc full of content, and now have the gall yo offer us more optional content!

Why doesnt Nintendo just double the production cost of the game! So cheap!

A 300 hour game offering bursting with content offering ptional dlc a few months after release is EXACTLY the same as a 5 hour game offering 4 hour preorder dlc.

Nintendo is so shitty!
 

oakenhild

Member
Your answers: http://www.neogaf.com/forum/showthread.php?t=1037185

32player online is passive. You're not playing "with" them like in an MMO.
There are 4-player co-op quests/bosses.

Yup, I've read the OT, but it doesn't answer the question. I might not have been clear enough in asking, but this helps, assuming it's right (thanks!):

The impression I've been getting is that it will initially pair you up with random players, but you can eventually make player-specific squads with people you know.

For the record, the 32-player portion is all indirect online features, beyond trading items and exchanging messages. The actual multiplayer portion is for 4 players, and they're geared around special boss fights, including some that wind up being the equivalent of the super bosses that could take on in Xenoblade. You can do those with just CPU characters in your squad, too, though I imagine the super bosses will be a lot easier with live coordination.
 

Neoxon

Junior Member
Nintendo's always been adamant that they don't even think about DLC until after the main game is done. This is to assure people that they're not ripping them off by removing stuff from the main game.

Anyone who knows how video game development works knows that, in most situations, DLC is not content ripped from the main game. There are some shitty situations where it is, but it's usually planned and worked on alongside the main game with no intention for it to ship when the game goes gold a month before release date.

Nintendo should stop pretending this isn't the case, because DLC planned and worked on alongside the game is generally A) better and B) faster and it's not content we would have just gotten "for free" otherwise. Their current stance reassures only naive people.
I'm not sure about better, the MK8 DLC turned out just fine. As for the Smash DLC, my only gripe at the moment is the lack of custom moves for Mewtwo. As for the timeframe, DLC can inject life into a game if the DLC is meaningful. MK8 proved this in spades, now I dread not being able to hop back online (dammit, class).
 
Have we seen any other party members aside from Elma and Lynlee? The DLC guys don't look very appealing imo and I'm still not sold on the two ladies.
 

KingSnake

The Birthday Skeleton
That looks like a cool DLC. I like the characters and I can take additional mechs design, so I think I will get it (hopefully it will be at launch in Europe).

In regards to the discussion about the existence of DLC, if anything the game itself is too cheap for the amount the content in it and I treat this DLC (besides the obvious additional content) as a possibility to reward the developers for all the passionate work they did.

Really, the game itself should be 100 euro if we consider all the content in it. If you don't believe it, watch the streams.
 

Garlador

Member
Strangely enough, Xenoblade Chronicles was one of the LAST great games I played that didn't have even a hint of DLC. It was 100% satisfying without it.

I sort of respected it for that. It was feature-complete and the game you bought was the game you got.

Granted, this could be some awesome DLC, but I do admit I've been conditioned to 'wait' for "complete" versions of games down the line, even though that's nothing Nintendo has ever done.
 
We've seen quite a few.

If we include "rentals" of other player's avatars then there's basically infinite party members.

I'm not familiar with how the rental system works yet, however. Particularly if there are limits with how many and how long you can have visiting avatars in your party.
 
I'm not sure about better, the MK8 DLC turned out just fine. As for the Smash DLC, my only gripe at the moment is the lack of custom moves for Mewtwo. As for the timeframe, DLC can inject life into a game if the DLC is meaningful. MK8 proved this in spades, now I dread not being able to hop back online (dammit, class).

You're crazy if you don't think the MK8 DLC was planned alongside development.

Hell, weren't there leaks from the game files specifically outlining track names?
 

Muzy72

Banned
You're crazy if you don't think the MK8 DLC was planned alongside development.

Hell, weren't there leaks from the game files specifically outlining track names?
In the base game, there were placeholders for 4 more cups, with icons and everything. I think the Yoshi Egg Cup was the only placeholder icon that was actually used in the final game though.
 
15 new quests and 4 fully voiced characters for $20 bucks seems like a pretty good deal to me, and I like all four of the character designs.

Edit: Apparently each of the 3 sub-quests has 6 variations, so it's actually 30 quests total in the bundle.
Conversion puts it closer to 15$, 20$ total if bought separate it looks like. JP prices are usually higher than their US/EU counterparts
 

Kureransu

Member
I think we often forget that when a games releases, it's pretty much been done from a development standpoint for 2-3 months. 1 month for manufacturing (gone gold), and 1-2 months of just play testing and bug fixes. Once they enforce art lock (no more assets can be added to the game), then the dev team can start on new stuff, while everything is being finished. up. So when the game releases, they already 2-4 months into working on DLC.
 

L~A

Member
I thought Gessenkou was going to post his translations here, but I haven't seen him post (and his Google Doc page hasn't been update), so here's nothing...

About DLC:

1) there’s 4 additional characters, sold 500 Yen each. They come with:

– 3 quests each
– the character itself (who knows its own special Arts and comes with blueprints for a special Doll / Skell). You can unlock both when you complete the 3 quests.
- you also get the “Fashion Equipment” option automatically by completing the three quests of any of those four DLC characters.

Characters (not 100% sure about the transliteration of some names, though):

– HB. Special Arts “Atomic Bash” and “Frame Hand”. Doll/Skell: “POLICEMEN”.
– Boze. Special Arts “Vortex” and “Bayonet Art”. Doll/Skell: “YUMBO”.
– Yelve: Special Arts “Spirit Change” and “Powered Gunner”. Comes with a new category of weapon called “Multigun”, that allows you to switch from cannon, missile, and rifle forms.
– Axana: Special Arts “Over Spec” and “Voltage Max". Doll/Skell: “EXCAVATOR”.

2) Support DLC quests (sold 300 Yen each):

– character growth (XP) [10 quests]
– money [10 quests]
– Kizuna (relationships between the characters) [10 quests]

All those (1 + 2) will be available in a special pack sold 2 000 Yen. The first DLC will be released on May 8th
 
I think we often forget that when a games releases, it's pretty much been done from a development standpoint for 2-3 months. 1 month for manufacturing (gone gold), and 1-2 months of just play testing and bug fixes. Once they enforce art lock (no more assets can be added to the game), then the dev team can start on new stuff, while everything is being finished. up. So when the game releases, they already 2-4 months into working on DLC.

This is an understatement alright. Granted to a certain extent you have to take developers at their word but...a game like the original Borderlands...was content-locked and in beta just under six months before it was released.
 
I thought Gessenkou was going to post his translations here, but I haven't seen him post (and his Google Doc page hasn't been update), so here's nothing...

Gessenkou is too busy playing. Ain't got time for translations for the lesser world at this point. He said he may come around later in the week and translate stuff, but there's no rush or anticipation fueled drive to translate info when you can just play the game yourself right? XD
 

TheMoon

Member
Someone explain this 'fashion equipment' option that's locked away behind the dlc.

It's not locked behind DLC. You unlock it after completing the main story, the DLC just insta-unlocks it. It lets you wear the "design" of any armor purely cosmetically while you keep wearing armor that has your desired stats.
 

MrPanic

Member
It's not locked behind DLC. You unlock it after completing the main story, the DLC just insta-unlocks it. It lets you wear the "design" of any armor purely cosmetically while you keep wearing armor that has your desired stats.
Ah ok, nice. That would've been the only problem I'd have with this dlc, but if it's just an early unlock it's perfect.

It's kinda hard to gauge how much content this dlc actually offers, but I might pick this up if the price is right when it releases over here.
 

TheMoon

Member
Ah ok, nice. That would've been the only problem I'd have with this dlc, but if it's just an early unlock it's perfect.

It's kinda hard to gauge how much content this dlc actually offers, but I might pick this up if the price is right when it releases over here.

Yea it depends on how extensive and involved the quests are, really.
 
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