FTFY.
I don't think the problem of the game is exactly the platform and either a 3DS or a NX port and it might not be of any benefit for any party involved to port it. However is all hope for it lost since it's like 1 or 2 days of sales?
FTFY.
I guess he technically said "highest-profitable", which isn't necessarily unit sales.
I think that would instead put it up against Final Fantasy XI which made a gazillion dollars off of sub fees for 10+ years.
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http://www.hd.square-enix.com/eng/pdf/ar_2013_01en.pdf
If this was an IGN interview I'd view it as a total whatever statement, but it's addressed to shareholders who use this report to project whether it's worth it to keep investing in the company which puts more weight on it.
Lemme guess. Splatoon launched on Week 22 ? Inkredible indeed.The Splatoon effect
Code:+--+----------+----------+----------+----------+ | | Famitsu | Famitsu | Famitsu | Famitsu | | | WIU | WIU | PS4 | PS4 | |Wk|2014.12.29|2014.12.29|2014.12.29|2014.12.29| | | to | to | to | to | | |2015.12.27|2015.12.27|2015.12.27|2015.12.27| +--+----------+----------+----------+----------+ | 1| 43.014| 43.014| 35.789| 35.789| | 2| 13.155| 56.169| 16.716| 52.505| | 3| 9.718| 65.887| 13.074| 65.579| | 4| 7.352| 73.239| 11.513| 77.092| | 5| 6.716| 79.955| 13.971| 91.063| | 6| 6.364| 86.319| 14.812| 105.875| | 7| 6.665| 92.984| 17.981| 123.856| | 8| 5.346| 98.330| 23.210| 147.066| | 9| 5.615| 103.945| 46.495| 193.561| |10| 5.973| 109.918| 32.946| 226.507| |11| 6.333| 116.251| 30.647| 257.154| |12| 5.485| 121.736| 47.429| 304.583| |13| 5.298| 127.034| 46.830| 351.413| |14| 5.753| 132.787| 26.928| 378.341| |15| 5.208| 137.995| 16.831| 395.172| |16| 5.008| 143.003| 14.324| 409.496| |17| 6.215| 149.218| 19.516| 429.012| |18| 22.936| 172.154| 17.671| 446.683| |19| 8.864| 181.018| 14.591| 461.274| |20| 6.698| 187.716| 10.945| 472.219| |21| 6.836| 194.552| 10.846| 483.065| |22| 15.787| 210.339| 11.327| 494.392| |23| 17.104| 227.443| 10.137| 504.529| |24| 16.740| 244.183| 10.117| 514.646| |25| 14.868| 259.051| 12.748| 527.394| |26| 14.013| 273.064| 11.977| 539.371| |27| 14.406| 287.470| 15.182| 554.553| |28| 10.981| 298.451| 12.906| 567.459| |29| 12.204| 310.655| 22.380| 589.839| |30| 11.421| 322.076| 15.256| 605.095| |31| 12.589| 334.665| 13.192| 618.287| |32| 14.214| 348.879| 13.104| 631.391| |33| 19.259| 368.138| 17.420| 648.811| |34| 11.632| 379.770| 13.525| 662.336| |35| 11.499| 391.269| 17.321| 679.657| |36| 10.197| 401.466| 54.720| 734.377| |37| 20.564| 422.030| 18.354| 752.731| |38| 18.614| 440.644| 10.558| 763.289| |39| 18.133| 458.777| 6.793| 770.082| |40| 11.996| 470.773| 43.372| 813.454| |41| 10.895| 481.668| 28.597| 842.051| |42| 10.882| 492.550| 25.350| 867.401| |43| 9.349| 501.899| 21.562| 888.963| |44| 8.139| 510.038| 20.850| 909.813| |45| 9.268| 519.306| 32.593| 942.406| |46| 14.861| 534.167| 27.150| 969.556| |47| 13.808| 547.975| 26.472| 996.028| |48| 19.120| 567.095| 24.516| 1.020.544| |49| 24.527| 591.622| 34.366| 1.054.910| |50| 47.259| 638.881| 40.289| 1.095.199| |51| 80.301| 719.182| 49.634| 1.144.833| |52| 101.122| 820.304| 60.330| 1.205.163| +--+----------+----------+----------+----------+
I feel 6m would not be that good for a game such as FFXV, aiming at the Western audience and releasing on one of the most successful (so far) home platforms ever. Also, FFXIII ww LTD is close to 7m on consoles only (was 6.6m in Jan 2013).
I doubt they would be "more than happy" to sell only 6 million copies of an AAA game that's been in development for over a decade.
Joke's on you. The game's development rebooted in 2012 and it was never in full development for a "decade".I doubt they would be "more than happy" to sell only 6 million copies of an AAA game that's been in development for over a decade.
Is it safe to assume that this is the most expensive game ever made, if account for the entire development cycle, before you took over?
No, it's not, even including that. From what I've heard, we're nowhere near what Destiny or Grand Theft Auto V [cost].
But Destiny's budget is projected over a ten-year timeline.
I suppose if you consider it from when we started Versus XIII, we've been at it for ten years as well. The budgets for all of our projects are controlled quite strictly, but on a company level, so it's not been allowed to go that far out.
The worst for Sega with SMTxFE is the game is tied to a Nintendo ip so they can't recover the invest porting the game to other platforms.
I don't think anyone expects Final Fantasy XV cost $200+ million, which is what the question was asking him.
It's not hard to imagine they've sunk in $100 million over that time period, but that's not the value they should be trying to base their expectations on since presumably they're not expecting this type of development cycle for every future title.
The Witcher 3 cost $81 million and that was in a country where the developers had low salary and expenses. If Witcher 3 was developed in Japan, it would have cost far more than what it did in Poland due to the difference in expenses.I don't think anyone expects Final Fantasy XV cost $200+ million, which is what the question was asking him.
It's not hard to imagine they've sunk in $100 million over that time period, but that's not the value they should be trying to base their expectations on since presumably they're not expecting this type of development cycle for every future title.
While the sequels to FFXIII were from never anything special I don't think they can compare to the absolute mess that was Final Fantasy XIV vanilla.I often wonder if the money they poured into FF XIII Vs is what prompted them to release mediocre "sequels" to FF XIII in order to recoup their investment and, in the same process, tarnish the FF brand even worse than the original FF XIV did)
I often wonder if the money they poured into FF XIII Vs is what prompted them to release mediocre "sequels" to FF XIII in order to recoup their investment and, in the same process, tarnish the FF brand even worse than the original FF XIV did,
It's going to be an uphill battle for them in the west (and honestly? Even in Japan, FF XIII LR didn't exactly sell anywhere close to their expectations)
Okay let me try explaining this one a different way.The Witcher 3 cost $81 million and that was in a country where the developers had low salary and expenses. If Witcher 3 was developed in Japan, it would have cost far more than what it did in Poland due to the difference in expenses.
Metal Gear Solid V had a reported development budget of $80 million, and while not cheap, it was years of development.
FFXV is obviously not cheap but I think it being developed along with an in-house engine is going to increase the development cost. But it is not due to the game being in development for a "decade".
While the sequels to FFXIII were from never anything special I don't think they can compare to the absolute mess that was Final Fantasy XIV vanilla.
The weird pseudo port begging going on in here regarding #FE is totally bizarre.
Its not that weird, the game is a complete flop.
It's weird because somehow Sega should be unhappy about its inabillity to port a Nintendo IP for a crossover game Nintendo funded![]()
This makes a lot of sense. I agree with your post.Okay let me try explaining this one a different way.
There are likely many extenuating circumstances causing Final Fantasy XV to cost more money to make relative to what they're creating than if they had started developing the game today with their current technology set and knowledge.
Given that, their expectations for Final Fantasy XV should be set based on what they feel they need in order to make Final Fantasy XVI in a timely and efficient manner based on what they know and have now.
Let's say they set expectations to 5-6 million copies. If they hit that, they can go "Well people still like what we're making and we can use this as a rough base for what we do next. We obviously need to improve the quality for the next game, as expectations are always rising, but we have a clear path and know-how on how to do this and likely result in a notably profitable product." This is a good outcome even if the combined development and marketing costs of Final Fantasy XV are not recovered by selling 5-6 million copies, since the path to future profitability is relatively clear.
If Final Fantasy XV instead sells 3 million copies, then they probably have to go back to the drawing board and predicting what to do becomes much harder. It also brings in a lot of questions about how they should go about making big titles like this in general, since they don't want to be losing money or only breaking even on this kind of investment.
Now, obviously there are factors like average selling price and DLC sales and digital ratios, but the general concept holds that the real concern is setting up for future success instead of judging this title in a vacuum.
Nomura has said that the next update for the game will be after KH II.8 and WoFF releases so I am sure they don't have any competition in 2016, when the game is actually released. As in I don't expect any announcements updates for the majority of 2016.So Nirolak depending on how much they actually expect to sell do you think they're only expecting 1:4 ratio for Japanese sales?
I speculated that the reason they were throwing so much at PS4 in Japan is because FF still gets around a third of its sales from Japan(and that's at a nadir).
I also wonder how the FF7R project might have affected their projections for FFXV. It's now facing competition within its own brand.
Nomura has said that the next update for the game will be after KH II.8 and WoFF releases so I am sure they don't have any competition in 2016, when the game is actually released. As in I don't expect any announcements updates for the majority of 2016.
Based on what has been said for the FFVII: Remake, I don't think we can expect it in early 2017. More like late 2017-early 2018 for the first Part -_-
To me it is pretty clear how ffvii is part of a strategy of a general SE brand renaissance at the eyes of the fan that if everything will benefit also ffxv
That's possible but that depends on people liking the changes to FFVII. It could backfire.
Sinister as this sounds, that may depend on how much Square is willing to divulge prior to FFXV's release.![]()
Looking at the OT thread dungeon design is better then Persona, combat is more interesting, theme is alright (revolves around entertaining) and the story seems pretty good. Game also reviewed well. Is everyone forming opinions based on couple of trailers?
Yes, but in retrospect it would have been a decent IP for them on other platforms. Game itself seems pretty good judging by OT thread. FE doesn't bring much to the table though here.
It's weird because somehow Sega should be unhappy about its inabillity to port a Nintendo IP for a crossover game Nintendo funded![]()
Well, the poster was probably unaware of that.
The PS4 had in 2015 about 12 to 15 games released each month (with a few dry spells during June/July). It recieved a constant stream of minor to average games (50-100k games) and quite a few 150k+ games all year long.
This is the new reality of home console gaming sales for Sony since the PS3, the only outliner as far as home releaes go is and will remain Nintendo. The PS3 has one (legitimate) million seller, the PS4 will probably end up with one too or even none ('m really not sure the Final Fantasy brand hasn't been tarnished beyond redemption by the FF XIII debacle) as I doubt DQ will move over a million unit on PS4 with a 3DS version available.
Is the 2016 better? Potentially, but that would requiere FF XV, FFVII, KH3 and DQXI to come out, which is not happening. We'll probably get DQ XI, maybe the first episode of FF VII, we're definitely getting DQH2, DQB (wildcard here but I expect the Vita version to dwarf the PS4 one as far as sales go), Star Ocean 5 and a new Yakuza.
Beyond that? some middle tier games (DS3, Tales of Besteria) and that's prety much it. Rest is no better nor worse than the 2015 lineup is and I'd argue from a midshare viewpoint, the few SE releases that will make it out this year aren't that much more important than Bloodborne, DQH (at the announcement) or MGS5 were.
Also I find it hilarious that you pimped the PS4 2015 lineup last fall, claiming it would overtake WiiU for sure this year and now you're somehow all "2015 wasn't stacked, it was an ok year at best, blablabla".
it begins, the wiiu virus will first spread through JAPAN then to the rest of the word.
Reading through the thread I find it amusing how the discussion about #FE bomba is going into the "the RPG audience is not on Wii U" which is damn wrong to use in the case of #FE. The reason this failed is because the idol audience is not on Wii U, but rather on the other born dead platform.
That's the true. A lot of people who are not into idols but enjoy RPGs (me included) will not give the game any chance, no matter how good it is in reality, because the presentation is a major turn off.
Wii U has like 2 RPG games in its life time, saying the audience is not there isn't wrong.
Judging by all the damage control they had to do once people learned about the splitting of FF VII, I'd say it may have already backfired
Reading through the thread I find it amusing how the discussion about #FE bomba is going into the "the RPG audience is not on Wii U" which is damn wrong to use in the case of #FE. The reason this failed is because the idol audience is not on Wii U, but rather on the other born dead platform.
That's the true. A lot of people who are not into idols but enjoy RPGs (me included) will not give the game any chance, no matter how good it is in reality, because the presentation is a major turn off.
I see you are still taking averages.
What reality are you referring to? That PS4 will not be able to succeed its 2015 sales? FFXV not selling 1 million?
Ultimately, what is your point? You went from the absurd statement that 2015 was a stacked year for the PS4, then in an attempt to make it seem less absurd referred it as relative to the WiiU which takes nearly all weight from the initial claim and now you are saying that you don't see 2016 as a notable improvement in comparison to 2015, which I find incredibly hard to believe after seeing said 2016 lineup in its entirety.
Reading through the thread I find it amusing how the discussion about #FE bomba is going into the "the RPG audience is not on Wii U" which is damn wrong to use in the case of #FE. The reason this failed is because the idol audience is not on Wii U, but rather on the other born dead platform.
That's the truth. A lot of people who are not into idols but enjoy RPGs (me included) will not give the game any chance, no matter how good it is in reality, because the presentation is a major turn off.
That written, I don't know that I can agree fully. I look at the sales for Mario Kart, for Splatoon, for Smash, and then, how has XCX fared? I think there's something to be said for the difference in units. I think the Wii U is not a total RPG no fly zone, but it isn't the most appealing system in that regard, either. I concur with the analysis that Nintendo allowed Sony to scoop up a hefty number of folks in that audience a long time ago.
I follow this thread weekly and i havent seen a successful RPG on the Wii U.
I follow this thread weekly and i havent seen a successful RPG on the Wii U.
I see you are still taking averages.
What reality are you referring to? That PS4 will not be able to succeed its 2015 sales? FFXV not selling 1 million?
Ultimately, what is your point? You went from the absurd statement that 2015 was a stacked year for the PS4, then in an attempt to make it seem less absurd referred it as relative to the WiiU which takes nearly all weight from the initial claim and now you are saying that you don't see 2016 as a notable improvement in comparison to 2015, which I find incredibly hard to believe after seeing said 2016 lineup in its entirety.
Reading through the thread I find it amusing how the discussion about #FE bomba is going into the "the RPG audience is not on Wii U" which is damn wrong excuse to use in the case of #FE. The reason this failed is because the idol audience is not on Wii U, but rather on the other born dead platform.
That's the truth. A lot of people who are not into idols but enjoy RPGs (me included) will not give the game any chance, no matter how good it is in reality, because the presentation is a major turn off.
They can manage the "Highest profitable" if they writeoff the 8 years when the game was FF XIII-Vsotherwise that's a pipe dream. You won't get 10 million units sold with "boys band on a brotrip" image in the west.
I follow this thread weekly and i havent seen a successful RPG on the Wii U.
In the West alone, no. Worldwide combined, I wouldn't so quick to bet against a resurgence.
In the West alone, no. Worldwide combined, I wouldn't so quick to bet against a resurgence.
Wait, you think FFXV will show significant growth from FFXIII in Japan?
Niche rpgs don't always post crazy numbers anyway. How much did the devil survivor games, or etrian odyssey sell?You'd need to define successful or, at least, what their intent was with a title (of the handful of RPGs that even exist). There's a performance like #FE (which is even below Bayo2), and then there's performances like DQX (sustained expansion sales, subscription) and XCX. They certainly didn't post impressive results but defining success or failure is hard to gauge. Especially with the two I mentioned since one has been going for ages now and has likely made a pretty penny on expansions and subs, and Xenoblade is definitely an ongoing portfolio play (with some actual proper market research done apriori) and Nintendo isn't paying itself royalties so its returns don't need to be as high.
What did I miss with both of these games performing "above expecations"? What sort of expectations are we talking about here and whose?DQX performed above expectations, same with MH3U.
Greater asian market, is probably his intention.
Wait, you think FFXV will show significant growth from FFXIII in Japan?
Imo you are drinking way too much of your own brand of cool aid.January : 9 releases
February : 12 releases
March : 18 releases
April : 11 releases
May : 9 releases
June : 9 releases
July : 12 releases
August : 11 releases
September : 15 releases
October : 13 releases
November : 18 releases
December : 16 releases
So why are you talking about "average"? The PS4 has had a constant flow of games all year round, with new entries in all its major franchises (FF, DQ, MGS, Yakuza and the yearly western games selling more and more in Japan) and what's arguably the third best exclusive of the year for home consoles.
Most of that 2016 lineup is made of games that :
- were either part of the initial 2015 lineup and got pushed back to 2016
- will be pushed back to 2017 (because nope, SE isn't going to release DQ11, FF15, FF7r, KH 2.8 and KH3 in 2016 and I'll believe it when I see it that SCEJ will be able to release any game on time so I'm not expecting either TLG or GT to make it either).
And since you're seemingly prety slow to understand, my initial point was "at this rate, the PS4 won't be able to catch WiiU before mid 2017 since it barely move more hardware despite having a stacked year for games".
What's the context you're not understanding here? What's the comparasion between the PS4 and the WiiU that you seem to be completely oblivious to? Are you going to suggest that as far as home consoles go, the PS4 release schedule for 2015 wasn't stacked? Despite having at the worst 9 new games a month and at best 18? When just the month of november alone had almost more releases than the entirety of the WiiU this year?
And yes, I believe 2016 to be more of the same for PS4 as far as the game lineup is. Instead of some spinoffs and some major entries, we'll get some major entries and some spinoffs (FF? check, DQ? Check, Soul game? Check, Yakuza? Check, Tales of? Check). Which means, again, a prety stacked year as far as releases go but I doubt it will move a lot more systems than 2015 did (give or take 20%)