Depends what kind of game they wanted to make.
I dont understand why the vita lineup wasn't put on wii u as well, for example.
And Japan will makes plenty of low budget, low risk games. Why aren't there train sims on wii u?
Depends what kind of game they wanted to make.
I think it's more likely that third parties wanted nothing to do with the WiiU, as they have shown since the system launched 3 years ago.
NX support most likely will be a lot different, with the system probably being part handheld and all that.
I think a better question would be why didn't Nintendo encourage third parties to make 3DS games multiplatform with WiiU, like how Vita shares many of its titles with PS3 and PS4.I dont understand why the vita lineup wasn't put on wii u as well, for example.
And Japan will makes plenty of low budget, low risk games. Why aren't there train sims on wii u?
I believe Sony designed the hardware so that it would be easy for developers to cross develop for. Unlike Nintendo which made it a lot more difficult to develop for both platforms. Iwata acknowledged this and said that they combined hardware development teams into one building and that they plan to make it much easier on NX.I think a better question would be why didn't Nintendo encourage third parties to make 3DS games multiplatform with WiiU, like how Vita shares many of its titles with PS3 and PS4.
I think a better question would be why didn't Nintendo encourage third parties to make 3DS games multiplatform with WiiU, like how Vita shares many of its titles with PS3 and PS4.
Fail Emblem, those are Idea Factory numbers.
I believe Sony designed the hardware so that it would be easy for developers to cross develop for. Unlike Nintendo which made it a lot more difficult to develop for both platforms. Iwata acknowledged this and said that they combined hardware development teams into one building and that they plan to make it much easier on NX.
It can't be that difficult right? I mean, even small developers like Yacht Club Games and WayForward Technologies were able to release Shovel Knight and Shantae and the Pirate's Curse on both 3DS and WiiU.Tech experts would know better but if I recall correctly a key reason is that the 3DS hardware is so ancient that it cannot run common middleware that every other current platform can use.
It can't be that difficult right? I mean, even small developers like Yacht Club Games and WayForward Technologies were able to release Shovel Knight and Shantae and the Pirate's Curse on both 3DS and WiiU.
The Dark Souls numbers you are counting here also includes the re-releases. Same for Demons Souls. Pretty sure the game was also multiplatform in Japan.Wait what?
Demon's Souls 36,794 314,816
Dark Souls 228,872 462,054
Dark Souls II 256,701 362,061
vs.
PS4 Bloodborne 150,245 241,737 (as of 5/31, but I don't think it was much higher?)
It may have sold fine for what it was, but I wouldn't say "it sold better" than the previous souls games...
As a longtime SMT fan and a new FE fan, this doesn't speak for me at all. I find what we actually got more interesting than going with a Project x Zone-esque meeting of mainline SMT characters with FE characters, which gave me no reason to believe wouldn't be watered down in how it was presented when considering the themes and tone of mainline SMT. I would've been less inclined to believe that if it were Persona or Devil Survivor (both Megami Ibunroku, rather than Shin Megami Tensei) instead. Aesthetically, #FE already has the most in common with Devil Survivor, coming as little surprise with members of that franchise's team heading the project.Yeah. I look at it and I don't see it appealing to FE or SMT fans...maybe the small subset of Person fans who ONLY liked the school stuff, but that's about it
3DS, Monster Hunter X, Splatoon, PS4 in 2016 etc. clearly there is NO money to be made outside of the mobile game business.Does that even matter now? Smartphones are taking sales away from handhelds.
Tell that to the people who think FF Type-0 bombed despite SE saying otherwise in their financial reports.
Wait what?
Demon's Souls 36,794 314,816
Dark Souls 228,872 462,054
Dark Souls II 256,701 362,061
vs.
PS4 Bloodborne 150,245 241,737 (as of 5/31, but I don't think it was much higher?)
It may have sold fine for what it was, but I wouldn't say "it sold better" than the previous souls games...
+--+----------+----------+----------+----------+
| | Famitsu | Famitsu | Famitsu | Famitsu |
| | 1* | 1* | 2* | 2* |
|Wk|2015.03.26|2015.03.26|2015.12.03|2015.12.03|
| | to | to | to | to |
| |2015.12.27|2015.12.27|2016.09.04|2016.09.04|
+--+----------+----------+----------+----------+
| 1| 150.245| 150.245| 15.288| 15.288|
| 2| 23.557| 173.802| 5.295| 20.583|
| 3| 9.654| 183.456| | |
| 4| 5.703| 189.159| | |
| 5| 3.918| 193.077| | |
| 6| 3.307| 196.384| | |
| 7| | | | |
| 8| | | | |
| 9| | 200.747| | |
|10| | | | |
|11| | | | |
|12| | | | |
|13| | | | |
|14| | 203.798| | |
|15| | | | |
|16| | | | |
|17| | | | |
|18| | | | |
|19| | | | |
|20| | | | |
|21| | | | |
|22| | | | |
|23| | | | |
|24| | | | |
|25| | | | |
|26| | | | |
|27| | | | |
|28| | | | |
|29| | | | |
|30| | | | |
|31| | | | |
|32| | | | |
|33| | | | |
|34| | | | |
|35| | | | |
|36| | 209.274| | |
|37| | | | |
|38| | | | |
|39| | | | |
|40| | | | |
+--+----------+----------+----------+----------+
As a longtime SMT fan and a new FE fan, this doesn't speak for me at all. I find what we actually got more interesting than going with a Project x Zone-esque meeting of mainline SMT characters with FE characters, which gave me no reason to believe wouldn't be watered down in how it was presented when considering the themes and tone of mainline SMT. I would've been less inclined to believe that if it were Persona or Devil Survivor (both Megami Ibunroku, rather than Shin Megami Tensei) instead. Aesthetically, #FE already has the most in common with Devil Survivor, coming as little surprise with members of that franchise's team heading the project.
I never made any claims about the market agreeing with me. I also have no idea how you got "I found mainline SMT's tone and themes in #FE" from what I said (it's quite blatant that it couldn't be further removed from that). It was foolish for anyone to ever have expected to get that from this collaboration, regardless of how it turned out. Furthermore, I don't recall either Nintendo or Atlus making any claims about this being intended to become a series as opposed to a one-off. If there was something that said otherwise, then whoever has read up on that is free to correct me.I mean, if you're saying that you are somehow able to find the tone and themes of mainline SMT in #FE, that's nice and all, but the market doesn't really agree with you, considering that this game will reach a fraction of SMT4 or even Strange Journey's sales. I definitely agree though that #FE is an aesthetic extension of Devil Survivor 2, just with an even more polarizing idol aesthetic baked in to every layer of the game. This is why the game will struggle to sell even half the amount Devil Survivor reached.
You can certainly find a segment of FE and SMT's fanbase on GAF that is very interested in playing an RPG with this kind of idol aesthetic and theming, but it is very clear that this group is not large enough to sustain a game with the production values of #FE, which has to be the highest budget RPG Atlus has ever released. Maybe next time the Devil Survivor director gets Nintendo to foot the bill for such a lavish production they should think about whether anyone outside of the team will want to play the game they're making if they want to sustain a series. As it stands, #FE's first week sales are the lowest of any new Megaten RPG I can find in the modern era, lower than SMT:Nine's first week on Xbox, and comparable instead to Atlus RPG heavyweights like Nora's Time Studio and Tokyo Mono Hara Shi.
I never made any claims about the market agreeing with me. I also have no idea how you got "I found mainline SMT's tone and themes in #FE" from what I said (it's quite blatant that it couldn't be further removed from that). It was foolish for anyone to ever have expected to get that from this collaboration, regardless of how it turned out. Furthermore, I don't recall either Nintendo or Atlus making any claims about this being intended to become a series as opposed to a one-off. If there was something that said otherwise, then whoever has read up on that is free to correct me.
Very well, I'll have a look at the blogs then.Oh sorry, I read that bit about how you thought a more straightforward collabo wouldn't capture SMT themes and assumed that's what you were also looking for in #FE (also you were disagreeing with someone about how this game doesn't generally appeal to SMT or FE fans).
This game is still definitely a historic bomba tho! That quote about them wanting this to be a new series start comes from one of the dev blogs on the site, Fluxwave probably has it handy.
Of course I'm talking about the original run on PS1, not the digital re-release that happened many years later (this is true for Nintendo shipment data too: http://www.neogaf.com/forum/showthread.php?t=963700).Please do, I'm curious to see how FFVIII did exactly in comparison back in the day. As for VII the game sold at least 1.1 million since then on other platforms even before PS4.
The Dark Souls numbers you are counting here also includes the re-releases. Same for Demons Souls. Pretty sure the game was also multiplatform in Japan.
The more apt comparison is Demon Souls which had long legs and took its time in reaching the 314k number. But Bloodborne also had one of the best digital sales on PS4 until MGSV was released. It has done really well digitally and should be over 60k digitally. If you count the re-release of Old Hunters (which is just a DLC) and I think it has done well enough. Not to mention Sony was offering it for free just a few months after release which might have cut off its legs.
Of course I'm talking about the original run on PS1, not the digital re-release that happened many years later (this is true for Nintendo shipment data too: http://www.neogaf.com/forum/showthread.php?t=963700).
Final Fantasy series total shipment data reported by Square Enix:
![]()
Note: numbers updated as December 2014 were rounded by Square Enix to next 100K.
Rest is rounded to 10K.
Media Create Top 30 for Week 52 is up (Top 10 numbers)
Not hardware, though
January : 9 releases
February : 12 releases
March : 18 releases
April : 11 releases
May : 9 releases
June : 9 releases
July : 12 releases
August : 11 releases
September : 15 releases
October : 13 releases
November : 18 releases
December : 16 releases
So why are you talking about "average"?
The PS4 has had a constant flow of games all year round, with new entries in all its major franchises (FF, DQ, MGS, Yakuza and the yearly western games selling more and more in Japan) and what's arguably the third best exclusive of the year for home consoles.
Most of that 2016 lineup is made of games that :
- were either part of the initial 2015 lineup and got pushed back to 2016
- will be pushed back to 2017 (because nope, SE isn't going to release DQ11, FF15, FF7r, KH 2.8 and KH3 in 2016 and I'll believe it when I see it that SCEJ will be able to release any game on time so I'm not expecting either TLG or GT to make it either).
And since you're seemingly prety slow to understand, my initial point was "at this rate, the PS4 won't be able to catch WiiU before mid 2017 since it barely move more hardware despite having a stacked year for games".
What's the context you're not understanding here? What's the comparasion between the PS4 and the WiiU that you seem to be completely oblivious to? Are you going to suggest that as far as home consoles go, the PS4 release schedule for 2015 wasn't stacked? Despite having at the worst 9 new games a month and at best 18? When just the month of november alone had almost more releases than the entirety of the WiiU this year?
And yes, I believe 2016 to be more of the same for PS4 as far as the game lineup is. Instead of some spinoffs and some major entries, we'll get some major entries and some spinoffs (FF? check, DQ? Check, Soul game? Check, Yakuza? Check, Tales of? Check). Which means, again, a prety stacked year as far as releases go but I doubt it will move a lot more systems than 2015 did (give or take 20%)
Averaging like that is being disingenuous and the significance of the game lineup matters.
And yes, I believe 2016 to be more of the same for PS4 as far as the game lineup is.......(FF? check, DQ? Check, Soul game? Check, Yakuza? Check, Tales of? Check).
I dont understand why the vita lineup wasn't put on wii u as well, for example.
And Japan will makes plenty of low budget, low risk games. Why aren't there train sims on wii u?
Does that even matter now? Smartphones are taking sales away from handhelds.
I think a better question would be why didn't Nintendo encourage third parties to make 3DS games multiplatform with WiiU, like how Vita shares many of its titles with PS3 and PS4.
one day later and no hw yet
best tracker indeed![]()
Sony should just kill Vita and force people to buy Minecraft on PS4.
A good plan for the long run.
You talk like they didn't already. How else can they kill it, by basically stopping the production of the system?
-------------------------------------------------------------
| | Mario Kart 8 | Splatoon | Difference |
| | [WIU] (2014/05/29)| [WIU] (2015/05/28)| |
|----|---------|---------|---------|---------|--------------|
|Week| Weekly | LTD | Weekly | LTD | SPLTN - MK8 |
|----|---------|---------|---------|---------|--------------|
| 1 | 325.892| 325.892| 144.818| 144.818| -181.074|
| 2 | 73.051| 398.943| 68.913| 213.731| -185.212|
| 3 | 42.261| 441.205| 53.198| 266.929| -174.276|
| 4 | 28.112| 469.316| 43.653| 310.582| -158.734|
| 5 | 23.520| 492.837| 37.458| 348.040| -144.797|
| 6 | 19.386| 512.223| 34.135| 382.175| -130.048|
| 7 | 15.143| 527.366| 26.136| 408.312| -119.054|
| 8 | 14.992| 542.358| 22.557| 430.869| -111.489|
| 9 | 18.129| 560.487| 24.289| 455.158| -105.329|
| 10 | 18.067| 578.554| 28.256| 483.413| -95.141|
| 11 | 20.860| 599.414| 35.620| 519.034| -80.380|
| 12 | 28.221| 627.635| 41.361| 560.394| -67.241|
| 13 | 12.075| 639.710| 23.874| 584.268| -55.442|
| 14 | 11.148| 650.858| 23.403| 607.670| -43.188|
| 15 | 8.221| 659.079| 18.826| 626.497| -32.582|
| 16 | 6.839| 665.918| 17.490| 643.987| -21.931|
| 17 | 6.396| 672.313| 16.772| 660.759| -11.554|
| 18 | 5.936| 678.250| 20.736| 681.495| 3.245|
| 19 | 4.517| 682.767| 14.958| 696.454| 13.687|
| 20 | 3.996| 686.763| 13.186| 709.639| 22.876|
| 21 | 3.625| 690.387| 14.680| 724.319| 33.932|
| 22 | 2.821| 693.208| 13.159| 737.478| 44.270|
| 23 | 3.170| 696.378| 11.969| 749.477| 53.099|
| 24 | 3.210| 699.588| 13.891| 763.338| 63.750|
| 25 | 13.544| 713.132| 21.098| 784.436| 71.304|
| 26 | 8.752| 721.884| 17.681| 802.117| 80.233|
| 27 | 12.742| 734.626| 23.823| 825.940| 91.314|
| 28 | 19.244| 753.870| 35.256| 861.197| 107.327|
| 29 | 24.938| 778.808| 51.138| 912.335| 133.527|
| 30 | 34.331| 813.139| 86.332| 998.667| 185.528|
| 31 | 38.637| 851.776| 95.000|1.093.667| 241.891|
| 32 | 28.403| 880.180| | | |
|----|---------|---------|---------|---------|--------------|
|Total -|1.126.412| -|1.093.667| -32.745|
-------------------------------------------------------------
-------------------------------------------------------------
| | Monster Hunter 4U | Monster Hunter X | Difference |
| | [3DS] (2014/10/11)| [3DS] (2015/11/28)| |
|----|---------|---------|---------|---------|--------------|
|Week| Weekly | LTD | Weekly | LTD | MH4U - MHX |
|----|---------|---------|---------|---------|--------------|
| 1 |1.446.289|1.446.289|1.488.367|1.488.367| 42.078|
| 2 | 327.212|1.773.501| 332.478|1.820.845| 47.344|
| 3 | 172.348|1.945.850| 192.203|2.013.048| 67.198|
| 4 | 101.349|2.047.199| 188.225|2.201.273| 154.074|
| 5 | 57.645|2.104.844| 191.000|2.392.273| 287.429|
| 6 | 39.502|2.144.346| | | |
| 7 | 28.728|2.173.073| | | |
| 8 | 27.624|2.200.698| | | |
| 9 | 25.157|2.225.855| | | |
| 10 | 29.418|2.255.273| | | |
| 11 | 38.681|2.293.954| | | |
| 12 | 51.306|2.345.260| | | |
| 13 | 45.754|2.391.014| | | |
| 14 | 21.453|2.412.467| | | |
| 15 | 15.588|2.428.056| | | |
| 16 | 12.318|2.440.373| | | |
|----|---------|---------|---------|---------|--------------|
|Total -|2.529.565| -|2.392.273| -137.292|
-------------------------------------------------------------
For what it is worth, SE has done that with almost every FF. Is FFXIII a failure just because it shipped 6-7 million and the copies were in bargain bins quickly?Since you keep mentioning Type-0 success every time and like to talk for expectations from publishers and meeting goals I'm sure SE expectations for Type-0 weren't to ship more than 1 million copies and stacks of them to remain unsold at shelves.
For what it is worth, SE has done that with almost every FF. Is FFXIII a failure just because it shipped 6-7 million and the copies were in bargain bins quickly?
I don't understand why people keep talking about the 1 million shipment figure when almost every FF game has been overshipped. The figures that we get are always shipped and not sold through for them. I also didn't say Type-0 did good in Japan. It sold 100k but they had shipped a lot more and I am sure the game was in bargain bins pretty quickly. But it opened to more than 200k in NPD, which is pretty decent for an expensive PSP Remaster.
There are more recent numbers for Bloodborne but it doesn't change many things. It's 10k more. The game had no legs and if you count digital sales which were also very frontloaded things are worse.
1*: [PS4] Bloodborne # <RPG> (Sony Computer Entertainment) {2015.03.26} (¥7.452) - 150.245 / 209.274 <80-100%>
2*: [PS4] Bloodborne: Complete Edition <Bloodborne \ Bloodborne: The Old Hunters> <RPG> (Sony Computer Entertainment) {2015.12.03} (¥6.372) - 15.288 / 20.583 <40-60%>
+45.353 for digitalCode:+--+----------+----------+----------+----------+ | | Famitsu | Famitsu | Famitsu | Famitsu | | | 1* | 1* | 2* | 2* | |Wk|2015.03.26|2015.03.26|2015.12.03|2015.12.03| | | to | to | to | to | | |2015.12.27|2015.12.27|2016.09.04|2016.09.04| +--+----------+----------+----------+----------+ | 1| 150.245| 150.245| 15.288| 15.288| | 2| 23.557| 173.802| 5.295| 20.583| | 3| 9.654| 183.456| | | | 4| 5.703| 189.159| | | | 5| 3.918| 193.077| | | | 6| 3.307| 196.384| | | | 7| | | | | | 8| | | | | | 9| | 200.747| | | |10| | | | | |11| | | | | |12| | | | | |13| | | | | |14| | 203.798| | | |15| | | | | |16| | | | | |17| | | | | |18| | | | | |19| | | | | |20| | | | | |21| | | | | |22| | | | | |23| | | | | |24| | | | | |25| | | | | |26| | | | | |27| | | | | |28| | | | | |29| | | | | |30| | | | | |31| | | | | |32| | | | | |33| | | | | |34| | | | | |35| | | | | |36| | 209.274| | | |37| | | | | |38| | | | | |39| | | | | |40| | | | | +--+----------+----------+----------+----------+
For what it is worth, SE has done that with almost every FF. Is FFXIII a failure just because it shipped 6-7 million and the copies were in bargain bins quickly?
I don't understand why people keep talking about the 1 million shipment figure when almost every FF game has been overshipped. The figures that we get are always shipped and not sold through for them. I also didn't say Type-0 did good in Japan. It sold 100k but they had shipped a lot more and I am sure the game was in bargain bins pretty quickly. But it opened to more than 200k in NPD, which is pretty decent for an expensive PSP Remaster.
Yes, a tracker that uses a logical way to track years, not like others...![]()
logical means that a year is made by 53 weeks ?
lol
Monster Hunter 4U VS Monster Hunter X
Code:------------------------------------------------------------- | | Monster Hunter 4U | Monster Hunter X | Difference | | | [3DS] (2014/10/11)| [3DS] (2015/11/28)| | |----|---------|---------|---------|---------|--------------| |Week| Weekly | LTD | Weekly | LTD | MH4U - MHX | |----|---------|---------|---------|---------|--------------| | 1 |1.446.289|1.446.289|1.488.367|1.488.367| 42.078| | 2 | 327.212|1.773.501| 332.478|1.820.845| 47.344| | 3 | 172.348|1.945.850| 192.203|2.013.048| 67.198| | 4 | 101.349|2.047.199| 188.225|2.201.273| 154.074| | 5 | 57.645|2.104.844| 191.000|2.392.273| 287.429| | 6 | 39.502|2.144.346| | | | | 7 | 28.728|2.173.073| | | | | 8 | 27.624|2.200.698| | | | | 9 | 25.157|2.225.855| | | | | 10 | 29.418|2.255.273| | | | | 11 | 38.681|2.293.954| | | | | 12 | 51.306|2.345.260| | | | | 13 | 45.754|2.391.014| | | | | 14 | 21.453|2.412.467| | | | | 15 | 15.588|2.428.056| | | | | 16 | 12.318|2.440.373| | | | |----|---------|---------|---------|---------|--------------| |Total -|2.529.565| -|2.392.273| -137.292| -------------------------------------------------------------
Actually, you should add another +60k digital sales for BloodBorne thanks the temporaney PS4 promotion. So, around 106k digital.
How do the SMTxFE fair with other SMT games? Is it really bad? okay?
How do the SMTxFE fair with other SMT games? Is it really bad? okay?
There are some cases. The most famous one is rodea, but there are a couple more games that stayed in Japan, like dotabata party and gotouchi tetsudou. I dont know if its hard to make, but its clear the games were made for the 3ds and ported to the wiiu. They also didnt do that well, except for gotouchi, which was a success in 3ds. Rodea sold better on the wiiu, but it sold bad anywayI think a better question would be why didn't Nintendo encourage third parties to make 3DS games multiplatform with WiiU, like how Vita shares many of its titles with PS3 and PS4.
This game is still definitely a historic bomba tho! That quote about them wanting this to be a new series start comes from one of the dev blogs on the site, Fluxwave probably has it handy.
Very well, I'll have a look at the blogs then.
Possible mistranslation for "IP," but it's clear that given the effort put behind the title, its emphasis from the creators as a "new IP," and that concert, they would have been real ready to have further games in the "Genei Ibun Roku" franchise.We've been talking about this game like sort of a mash up of the Shin Megami Tensei and Fire Emblem series, but I think it's a little bit more accurate to look at this as a brand new series; an entirely separate experience.
How do the SMTxFE fair with other SMT games? Is it really bad? okay?
[SAT] Shin Megami Tensei: Devil Summoner (Atlus) {1995-12-25} – 264,822 / 355,656
[PS1] Shin Megami Tensei: Persona (Atlus) {1996-09-20} – 201,147 / 391,556
[PS2] Shin Megami Tensei: Digital Devil Saga (Atlus) {2004-07-15} – 93,499 / 153,421
[NDS] Shin Megami Tensei: Devil Survivor (Atlus) {2009-01-15} – 56,689 / 106,997
[SDC] Maken X (Atlus) {1999-11-25} – 51,613 / 70,824
[WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW
[3DS] Shin Megami Tensei IV (Atlus) {2013-05-23} — 188,562 / 262,150 [Media Create]
[PS2] Shin Megami Tensei III: Nocturne (Atlus) {2003-02-20} — 151,203 / 245,520 [Famitsu Tracker Data]
[NDS] Shin Megami Tensei: Strange Journey (Atlus) {2009-10-08} — 91,000 / 136,149 [Famitsu Tracker Data]
[PS2] Shin Megami Tensei III: Nocturne Maniax (Atlus) {2004-01-29} — 40,907 / 77,791 [Famitsu Tracker Data]
[WIU] Genei Ibun Roku #FE (Nintendo) {2015-12-26} — 23,806 / NEW [Famitsu Tracker Data]
Sony should just kill Vita and force people to buy Minecraft on PS4.
A good plan for the long run.
+--+----------+----------+----------+----------+
| | Famitsu | Famitsu | Famitsu | Famitsu |
| | 1* | 1* | 3* | 3* |
|Wk|2010.05.24|2010.05.24|2015.05.28|2015.05.28|
| | to | to | to | to |
| |2011.05.08|2011.05.08|2016.05.08|2016.05.08|
+--+----------+----------+----------+----------+
| 1| | | 156.610| 156.610|
| 2| | | 81.764| 238.374|
| 3| | | 60.175| 298.549|
| 4| | | 50.008| 348.557|
| 5| | | 38.548| 387.105|
| 6| | | 31.494| 418.599|
| 7| 223.595| 223.595| 22.860| 441.459|
| 8| 111.075| 334.670| 23.080| 464.539|
| 9| 89.689| 424.359| 22.800| 487.339|
|10| 67.745| 492.104| 29.146| 516.485|
|11| 71.333| 563.437| 37.633| 554.118|
|12| 110.537| 673.974| 42.828| 596.946|
|13| 64.447| 738.421| 21.797| 618.743|
|14| 56.841| 795.262| 21.637| 640.380|
|15| 52.031| 847.293| 16.074| 656.454|
|16| 43.060| 890.353| 14.676| 671.130|
|17| 38.326| 928.679| 19.456| 690.586|
|18| 42.327| 971.006| 19.125| 709.711|
|19| 29.840| 1.000.846| 13.125| 722.836|
|20| 30.607| 1.031.453| 10.869| 733.705|
|21| 26.871| 1.058.324| 11.805| 745.510|
|22| 19.429| 1.077.753| 9.463| 754.973|
|23| 20.652| 1.098.405| 8.113| 763.086|
|24| 20.018| 1.118.423| 9.181| 772.267|
|25| 18.971| 1.137.394| 14.672| 786.939|
|26| 19.377| 1.156.771| 13.797| 800.736|
|27| 24.849| 1.181.620| 19.204| 819.940|
|28| 34.252| 1.215.872| 26.019| 845.959|
|29| 53.683| 1.269.555| 43.814| 889.773|
|30| 100.537| 1.370.092| 77.028| 966.801|
|31| 169.136| 1.539.228| 98.096| 1.064.897|
|32| 127.009| 1.666.237| | |
|33| 66.772| 1.733.009| | |
|34| 20.486| 1.753.495| | |
|35| 13.175| 1.766.670| | |
|36| 10.352| 1.777.022| | |
|37| 9.306| 1.786.328| | |
|38| 8.278| 1.794.606| | |
|39| 5.584| 1.800.190| | |
|40| 4.732| 1.804.922| | |
|41| 4.690| 1.809.612| | |
|42| 5.090| 1.814.702| | |
|43| 5.546| 1.820.248| | |
|44| 6.609| 1.826.857| | |
|45| 5.616| 1.832.473| | |
|46| 5.967| 1.838.440| | |
|47| 4.475| 1.842.915| | |
|48| 4.422| 1.847.337| | |
|49| 5.968| 1.853.305| | |
|50| 7.916| 1.861.221| | |
+--+----------+----------+----------+----------+