The game continues to be good. Build variety and armor/accessory variety continue to expand as I'm now a bit past the second boss.
Only, the "ability" system isn't what I thought it would be. You can freely reassign the "Ability Points" you get every few levels into about 12 different possibilities, and you're designed to be able to eventually get them all. These are things like more combo attacks, upgrades to the Dark Maus system, and more Accessory slots (increasing from an initial 2 up to 4).
But it is pretty good. You put stat points into different weapon types than in Str/Dex/Faith/Int-style stats, with 1~10 being the minimum for certain weapons, and 10+ points just increasing damage with that class of weapons. The other, core stats to level up are more descriptive with better tool tips (Health, Stamina, Weight Capacity, Stability, and Attack Speed). Right now I'm a Curved Sword, Shield, and Pyromancy, with Accessories that enchant my weapon with a Fire DOT and one that increases Spell charges.
A lot of what Souls gets right with regards to game flow and progression, this game gets right as well. Plenty of off-beat paths, etc. with worthwhile weapons and armor and accessories.