DarkMaus out today on Steam - Dark Souls.. with MICE!

Definitely going to grab this now that I've beaten The Witness.

So is this thread effectively the |OT|?

If not, the |OT| should poke fun at dark-souls-with-mice not being a unique description.
 
Jim just did a video for DarkMaus and he loved it. Even though he had a hardware problem and it only played at 15 FPS he still gushed about it. Gonna pick this one up for sure.

Video
Sold me on the game

From the trailer, the combat looks a bit more arcade-y and faster paced than I expected
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And I like the atmosphere
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Seems pretty good so far. I'll definitely have some more detailed opinions in a few days, but right now it seems good at what it is trying to do, and portrays vital information to the player more clearly than the Souls games do. For example, it actually gives you move speed numbers on the stats screen based on your weight and stats.
 
The game continues to be good. Build variety and armor/accessory variety continue to expand as I'm now a bit past the second boss.

Only, the "ability" system isn't what I thought it would be. You can freely reassign the "Ability Points" you get every few levels into about 12 different possibilities, and you're designed to be able to eventually get them all. These are things like more combo attacks, upgrades to the Dark Maus system, and more Accessory slots (increasing from an initial 2 up to 4).

But it is pretty good. You put stat points into different weapon types than in Str/Dex/Faith/Int-style stats, with 1~10 being the minimum for certain weapons, and 10+ points just increasing damage with that class of weapons. The other, core stats to level up are more descriptive with better tool tips (Health, Stamina, Weight Capacity, Stability, and Attack Speed). Right now I'm a Curved Sword, Shield, and Pyromancy, with Accessories that enchant my weapon with a Fire DOT and one that increases Spell charges.

A lot of what Souls gets right with regards to game flow and progression, this game gets right as well. Plenty of off-beat paths, etc. with worthwhile weapons and armor and accessories.
 
How's the enemy variety and the level design?

Level Design is good, I'd say. Lots of branching paths, loops, etc., and nooks and side paths that really reward exploration. The graphical style works against it a bit, though. It's mostly caves, "brambles", forts/castles, and a swamp area so far.

Enemy variety isn't as good. I don't like the damn spiders you fight early on in the game. Now that I'm in a Fort/Prison area, I'm fighting more "humanoid" enemies, where the game shines. Enemy mice are the equivalent of Hollows, with a bunch of different gear etc. differentiating them.

There's also a lot of traps in the zone I'm in now. motion sensing flame turrets, spears, and periodic arrows down hallways that you have to dodge/roll through.
 
Done, at a little under 6 hours.

Fun game. I thought it was worth the time and the money. $10 was the right price point, and I suspect a lot of people are going to rather enjoy it when they get it for, like, $2.50 during a Steam Sale.

I'll have more detailed thoughts later.
 
Seems fun. But when is someone going to release a "top-down Dark Souls" but with the multiplayer? For me, a big part of the series is the interconnected, online world.
 
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