• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 16, 2017 (Apr 17 - Apr 23)

Fiendcode

Member
Making a 3DS game look attractive on PS4 was much harder than making a Switch game look attractive on PS4 will be. Resident Evil did indeed bomb on 3DS(and underperformed on every other Nintendo system).

Sony provides support for multiplatform games in ways that Nintendo does not, Resident Evil 7 VR bring PS VR timed exclusive is actually a major example of that.
You mean visually attractive like E.X.Troopers or RE Revelations?

Mercenaries 3D and Revelations bombed? Can you cite a source for that please because this is the first I'm hearing of it?

Multiplatform support like what? Increasing RAM at 3rd party request? Expanding control options at 3rd party request? Prioritising multiplatform engine and tool support like Unreal, Unity, Orochi, Vulkan, etc? Or how how about regional publishing, distribution, advertising, royalty incentives, bundling, IP sharing and even production of 3rd party games? What exactly does Nintendo so desperately need to do in this field?
 
I don't see a market for a franchise like RE on Switch considering Capcom tried a portable RE not one but two times with the DS game and then 3DS exclusive and both failed to crack even 1 million worldwide. Not to mention the fact that these games were all released when the franchise was at its peak.
 

Principate

Saint Titanfall
No, the 3DS version isn't included in that figure.



Not directed at me but are we talking publishers as a whole or specific teams?

EDIT:

But how will they work with just a single Joycon?/Codemasters
Since when? Doesn't Capcom combine sku's for their shipments posting. You going ti have to post up some recepts for this.

This is what Capcom has said retrospetively about the release. This was at the time of the HD version.

"Going by the 3DS market at the time we released the game, it was definitely a success and we're certainly hoping we can repeat that success with the home console version.

"Given the large development costs we had on the 3DS version, we would have liked to have even a little more sales than we did in the end. But that doesn't mean we saw it as a failure by any means."

http://www.eurogamer.net/articles/2...-a-possibility-of-resident-evil-series-reboot

I still want to know where you got it bombed from.
 
Skyrim Switch will be a pretty fascinating case study this fall I think. I'm really curious to see how that one does and if it can move the needle at all for the western publisher good old boys club.

I think performance of this game is going to solely be based on how much marketing it gets. If it gets good marketing throughout the holidays I could see good sales by mid January.

If its sent out to little fanfare, and no marketing, I doubt it would ever crack 250-400K
 

Man God

Non-Canon Member
I'm convinced Skyrim would have killed it at launch.

It could do just as well or even better if it hits this holiday among other strong titles. Like a trifecta of Mario Odyssey, that, and something like a Smash Bros 4 port or Pokémon third version.
 
You mean visually attractive like E.X.Troopers or RE Revelations?

Mercenaries 3D and Revelations bombed? Can you cite a source for that please because this is the first I'm hearing of it?

Multiplatform support like what? Increasing RAM at 3rd party request? Expanding control options at 3rd party request? Prioritising multiplatform engine and tool support like Unreal, Unity, Orochi, Vulkan, etc? Or how how about regional publishing, distribution, advertising, royalty incentives, bundling, IP sharing and even production of 3rd party games? What exactly does Nintendo so desperately need to do in this field?

RE:Rev didn't "bomb", and it didn't sell gangbusters. It sold a respectable amount, but still underperformed.
 
Making a 3DS game look attractive on PS4 was much harder than making a Switch game look attractive on PS4 will be. Resident Evil did indeed bomb on 3DS(and underperformed on every other Nintendo system).

Sony provides support for multiplatform games in ways that Nintendo does not, Resident Evil 7 VR bring PS VR timed exclusive is actually a major example of that.
I believe the RE titles on Wii sold double to triple of what Capcom was expecting. If I recall they were expecting around 500K for RE4 Wii and it sold almost 2.5 million. Also, Revelations 2 was released on 360/PS3/PS4/One/PC and sold worse than the original title.
 
Again, source? Did it miss it's sales projections? Did it track low in Mediacreate or NPD? I'd just like some context for how we know Revelations underperformed.

I freely admit I don't have a source, im going solely off memory but I fee confident in it. I will freely admit to being proven incorrect though. It wouldn't be the first time.

I believe the RE titles on Wii sold double to triple of what Capcom was expecting. If I recall they were expecting around 500K for RE4 Wii and it sold almost 2.5 million. Also, Revelations 2 was released on 360/PS3/PS4/One/PC and sold worse than the original title.

Plus the initial Wii RE game, Umbrealla Corps. or whatever sold amazingly well, I know it got over 1 mil, but don't remember if it got over 2. The sequel didn't sell quite as well though.
 

Oregano

Member
You mean visually attractive like E.X.Troopers or RE Revelations?

Mercenaries 3D and Revelations bombed? Can you cite a source for that please because this is the first I'm hearing of it?

Multiplatform support like what? Increasing RAM at 3rd party request? Expanding control options at 3rd party request? Prioritising multiplatform engine and tool support like Unreal, Unity, Orochi, Vulkan, etc? Or how how about regional publishing, distribution, advertising, royalty incentives, bundling, IP sharing and even production of 3rd party games? What exactly does Nintendo so desperately need to do in this field?

Nintendo doesn't do major co-marketting for anything but their most important third party exclusives(Monster Hunter, DQ and Level 5 are the most recent examples). Sony comarkets multiplatforms games all the time.

Since when? Doesn't Capcom combine sku's for their shipments posting. You going ti have to post up some recepts for this.

This is what Capcom has said retrospetively about the release. This was at the time of the HD version.



http://www.eurogamer.net/articles/2...-a-possibility-of-resident-evil-series-reboot

I still want to know where you got it bombed from. What definitely underperformed were the HD versions.

Consider that they also just said they were happy with Resident Evil 7 doing 3.5 million.

Also it's a rubbish setup but Capcom's Platinum page lists says the following for Revelations.

Resident Evil Revelations
Release : May 2013
Platform : PS3, Xbox 360, Wii U, PC, DL
Units : 1.7 million units
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Resident Evil did very well on Wii.

True for RE4: Wii Edition (especially in the West) and RE: The Umbrella Chronicles, less for RE: The Darkside Chronicles (especially in the West). But yes, the franchise had a bright start on Wii.
 

Chris1964

Sales-Age Genius
So where will future Pokemon main games show up? Because that is the audience for the most part as well.

The YW IP will survive on mobile with the remakes until the Switch is a bit cheaper. Well or just go multi with 3DS/Switch.
My posts earlier for Level 5 (and other smaller companies that rely on kids audience) were crystal clear for what I see.
Except Capcom, the company that looks to be in rough position is Level 5. Switch is a high priced console for kids and with current demand and new 2DS coming at 15k yen it doesn't look they will drop the price of Switch anytime soon.

Since Nintendo has not reveiled full plans for last 6 months of the year they can hope Nintendo will launch software that will attract small ages and lead them to buy the system. If not they will stick to 3DS for as long as they can with whatever that means for current and future sales for their IPs.
Level 5 doesn't have the power anymore. Yo-kai Watch at its prime made kids buy a 3DS to play it. Yo-kai Watch now or their new IPs look very weak as system sellers. Everything is up to Nintendo and how soon they intend to push Pokemon and Animal Crossing mainly. A retail release of Minecraft can help too.
 

Nirolak

Mrgrgr
No, the 3DS version isn't included in that figure.



Not directed at me but are we talking publishers as a whole or specific teams?

EDIT:

But how will they work with just a single Joycon?/Codemasters
On the absolute lowest end, Koei Tecmo seems willing to port games to PC even when they represent 10% of sales. Most PC games from Japanese publishers do much better than that, but let's take that as our low bar for a moment.

The Switch is going to involve some down porting, and there's significant risk with retail as opposed to a digital only platform, so let's ramp that up to 20%, and exclude the most difficult ports like Final Fantasy XV since those types of games are very rare from Japan.

Which Japanese products do you feel are missing out on getting 20% of their total sales (alternatively read this as a 25% sales increase) by not releasing on Switch, especially among games that should be announced right now as opposed to those that would normally be announced later. What I mean by that last part is that "Next Monster Hunter" game shouldn't be listed because it isn't even announced yet, but you could list something like Monster Hunter XX or Tekken 7.
 

Fiendcode

Member
Nintendo doesn't do major co-marketting for anything but their most important third party exclusives(Monster Hunter, DQ and Level 5 are the most recent examples). Sony comarkets multiplatforms games all the time.
They co-market indies pretty regularly, both exclusive and multiplatform. They put some marketing support behind Rayman Legends too despite it going multiplatform. DQXI as well looks like it's getting some push, even with a dedicated hardware release. And they're already doing for some titles like DQHI&II or FIFA. Which recent multiplats on Nintendo hardware would you say they missed a marketing opportunity with? And to bring this back around, is multiplatform co-marketing a key reason Switch will never get any RE games?

Consider that they also just said they were happy with Resident Evil 7 doing 3.5 million.
So if Capcom says something is a success or they're happy with it secretly means it bombed, are you also saying RE7 bombed?
 

Oregano

Member
So on the absolute lowest end, Koei Tecmo seems willing to port games to PC even when they represent 10% of sales. Most PC games from Japanese publishers do much better than that, but let's take that as our low bar for a moment.

Okay, the Switch is going to involve some down porting, and there's significant risk with retail as opposed to a digital only platform, so let's ramp that up to 20%, and exclude the most difficult ports like Final Fantasy XV since those types of games are very rare from Japan.

Which Japanese products do you feel are missing out on getting 20% of their total sales (alternatively read this as a 25% sales increase) by not releasing on Switch, especially among games that should be announced right now as opposed to those that would normally be announced later. What I mean by that last part is that "Next Monster Hunter" game shouldn't be listed because it isn't even announced yet, but you could list something like Monster Hunter XX or Tekken 7.

I don't think Tekken 7 would even reach that bar for the record but off the top of my head stuff like:

Sen No Kiseki 3
13 Sentinels: Aegis Rim
Romancing SaGa 3 remake(lol)
Hakoniwa Company
Digimon Story Cyber Sleuth 2
FFXII: Zodiac Age

Could all possibly hit that low bar. The two Bamco games with no platforms Code Vein and the new God Eater would probably fit that description too.

EDIT:
They co-market indies pretty regularly, both exclusive and multiplatform. They put some marketing support behind Rayman Legends too despite it going multiplatform. DQXI as well looks like it's getting some push, even with a dedicated hardware release. And they're already doing for some titles like DQHI&II or FIFA. Which recent multiplats on Nintendo hardware would you say they missed a marketing opportunity with? And to bring this back around, is multiplatform co-marketing a key reason Switch will never get any RE games?


So if Capcom says something is a success or they're happy with it secretly means it bombed, are you also saying RE7 bombed?

The marketing support given to indies or even DQI&II and Fifa(one tv spot) is not on the level of what Sony and MS do and no it's not the reason it won't release on Switch(and I never said that) but it certainly makes it easier for a publisher to add a PS4-sku when they know Sony will provide that support.

Resident Evil 7 underperformed their already low expectations.
 

Ōkami

Member
Seems like Dynasty Warriors 9 will be coming out this year from KT FY reports.

Should be the biggest PS4 exclusive after Dragon Quest XI.
 
Not really. How is Nintendo gonna prove that their is an audience for Dark Souls or CoD when they don't make the games?

CoD obviously has a market, the Wii versions sold well. And if a full fledged CoD was on the Switch, i bet a LOT of people would buy that version, or double dip, just due to the portability nature.

I would be shocked if a full fledged CoD on switch would sell south of 1million throughout the holidays if it launched in October/early November.
 

Fiendcode

Member
The marketing support given to indies or even DQI&II and Fifa(one tv spot) is not on the level of what Sony and MS do and no it's not the reason it won't release on Switch(and I never said that) but it certainly makes it easier for a publisher to add a PS4-sku when they know Sony will provide that support.

Resident Evil 7 underperformed their already low expectations.
So I'll ask again, which multiplats do you believe Nintendo missed a key marketing opportunity on?

And I'll also ask again, by what metric are you concluding Mercenaries 3D and Revelations bombed?
 

Oregano

Member
So I'll ask again, which multiplats do you believe Nintendo missed a key marketing opportunity on?

And I'll also ask again, by what metric are you concluding Mercenaries 3D and Revelations bombed?

Well they missed every opportunity on Wii U(except Rayman Legends). Nintendo doesn't even have the co-marketing for stuff like Skylanders and Lego.

Shouldn't the fact that Mercenaries 3D and Revelations never got followed up on and the fact Revelations 2 totally skipped Nintendo systems be evidence enough? Nevermind the fact that Principate posted a quote saying they wanted Revelations to do better.
 

Passose

Banned
I think I must accept that every thread in the near future will be the same.

Despite all the info we get it will end with a lot of pages of nothing, NPD like style.
this is still far better than that Gamestop thread lol, that thread just turned into a cancerous mess
 

jonno394

Member
Shouldn't the fact that Mercenaries 3D and Revelations never got followed up on and the fact Revelations 2 totally skipped Nintendo systems be evidence enough? Nevermind the fact that Principate posted a quote saying they wanted Revelations to do better.

Yeah they wanted it to do better, but even when it was on the consoles that the RE audience live on it never did that well..
 
Well they missed every opportunity on Wii U(except Rayman Legends). Nintendo doesn't even have the co-marketing for stuff like Skylanders and Lego.

Shouldn't the fact that Mercenaries 3D and Revelations never got followed up on and the fact Revelations 2 totally skipped Nintendo systems be evidence enough? Nevermind the fact that Principate posted a quote saying they wanted Revelations to do better.

RE:R2 skipped imo because they saw a greater market potential in PS4/Xbone/PC than an upgraded RE:R2 3ds port. Also they saw the Wii U as a waste of time because by that point it was obvious it was a flop.
 

Principate

Saint Titanfall
Nintendo doesn't do major co-marketting for anything but their most important third party exclusives(Monster Hunter, DQ and Level 5 are the most recent examples). Sony comarkets multiplatforms games all the time.



Consider that they also just said they were happy with Resident Evil 7 doing 3.5 million.

Also it's a rubbish setup but Capcom's Platinum page lists says the following for Revelations.

Interesting that is a bit weird. Doesn't that mean Revelations 2 sold worse than the first game.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Ōkami;235244461 said:
Seems like Dynasty Warriors 9 will be coming out this year from KT FY reports.

Should be the biggest PS4 exclusive after Dragon Quest XI.

Was that confirmed somewhere?
 

sinonobu

Banned
Ōkami;235244461 said:
Seems like Dynasty Warriors 9 will be coming out this year from KT FY reports.

Should be the biggest PS4 exclusive after Dragon Quest XI.

I don't it will be PS4 exclusive.
 

Fiendcode

Member
Well they missed every opportunity on Wii U(except Rayman Legends). Nintendo doesn't even have the co-marketing for stuff like Skylanders and Lego.

Shouldn't the fact that Mercenaries 3D and Revelations never got followed up on and the fact Revelations 2 totally skipped Nintendo systems be evidence enough? Nevermind the fact that Principate posted a quote saying they wanted Revelations to do better.
Does Sony co-market Lego and Skylanders in ways Nintendo doesn't? Skylanders at least got a hardware bundle and 1st party figures out of Nintendo. Lego actually got a first party release too, two in fact. How about the way Nintendo and Sony both approached other recent examples like DQXI, Minecraft or Shovel Knight? It seems to me you're saying Nintendo doesn't do something on the basis they haven't really had the opportunity to before versus them actually not doing something as policy. Because really you can't seem to provide any credible examples otherwise.

And again, let's extend this logic of yours both ways. MHP3 was never followed up on, in fact the subseries was ended entirely after a cheap PS3 remaster. The core series has skipped PS platforms since. So do you believe this is evidence the game underperformed and Capcom was secretly unhappy with it's implied underperformance?

And is that really your takeaway from Principate's link? Really?
 

ZSaberLink

Media Create Maven
Well they missed every opportunity on Wii U(except Rayman Legends). Nintendo doesn't even have the co-marketing for stuff like Skylanders and Lego.

Shouldn't the fact that Mercenaries 3D and Revelations never got followed up on and the fact Revelations 2 totally skipped Nintendo systems be evidence enough? Nevermind the fact that Principate posted a quote saying they wanted Revelations to do better.

They did comarket Skylanders/Disney Infinity in the US. It's just not on the channels GAF folks likely watch.

No one wants to talk with me about the part of the industry they actually moves and shakes, or the implications of current sales on publisher behavior, so the threads are solely about anxiety regarding games that won't be getting announced until at least September anyway. ¯_(ツ)_/¯

The part of the industry = mobile? Or something else?


PS3 Resident Evil 6 [All Versions] 643.802 866.735 Capcom 10/4/2012
360 Resident Evil 6 28.609 39.363 Capcom 10/4/2012

3DS Resident Evil: Revelations [All Versions] 160.575 302.965 Capcom 1/26/2012
PS3 Resident Evil: Revelations 114.877 190.994 Capcom 5/23/2013
WIU Resident Evil: Revelations 8.179 26.233 Capcom 5/23/2013
360 Resident Evil: Revelations 6.099 9.077 Capcom 5/23/2013

PS3 Resident Evil: Revelations 2 73.074 157.168 Capcom 3/19/2015
PS4 Resident Evil: Revelations 2 40.749 104.042 Capcom 3/19/2015
PSV Resident Evil: Revelations 2 13.618 23.233 Capcom 9/17/2015

PS4 Resident Evil 7: biohazard 231.188 338.324 Capcom 1/26/2017
 
No because that game sold a lot better?

Did it though?

Resident Evil Revelations
Release : May 2013
Platform : PS3, Xbox 360, Wii U, PC, DL
Units : 1.7 million units

Resident Evil Revelations 2
Release : Mar 2015
Platform : PS3, PS4, Xbox 360, Xbox One, PC, DL
Units : 2.1 million units

They seemingly didn't include 3DS numbers here for whatever reason, and we know from Media Create and NPD that it sold at least 400k in those regions.
 

Oregano

Member
Does Sony co-market Lego and Skylanders in ways Nintendo doesn't? Skylanders at least got a hardware bundle and 1st party figures out of Nintendo. Lego actually got a first party release too, two in fact. How about the way Nintendo and Sony both approached other recent examples like DQXI, Minecraft or Shovel Knight? It seems to me you're saying Nintendo doesn't do something on the basis they haven't really had the opportunity to before versus them actually not doing something as policy. Because really you can't seem to provide any credible examples otherwise.

And again, let's extend this logic of yours both ways. MHP3 was never followed up on, in fact the subseries was ended entirely after a cheap PS3 remaster. The core series has skipped PS platforms since. So do you believe this is evidence the game underperformed and Capcom was secretly unhappy with it's implied underperformance?

And is that really your takeaway from Principate's statement? Really?

I'm fairly sure Microsoft had/has Skylanders and yes Sony promotes Lego a lot more than Nintendo considering the amount of bundles they've had(including for Vita) and pretty much every TV commercial is Sony sponsored.

For DQXI you might have a point with the 2DS but Nintendo isn't publishing Minecraft on their systems whereas Sony published the PS3/PS4/Vita versions and Shovel Knight was a console exclusive on Wii U/3DS and they got timed exclusive content for Switch.

The key difference between Monster Hunter and Resident Evil in those scenarios is that MHP3 is one of their most successful releases of all time(and the best selling third party title ever in Japan) whereas Revelations didn't even sell a million copies, which is terrible for a Resident Evil game, and Mercenaries 3D sold even less.

EDIT:
Did it though?

Resident Evil Revelations
Release : May 2013
Platform : PS3, Xbox 360, Wii U, PC, DL
Units : 1.7 million units

Resident Evil Revelations 2
Release : Mar 2015
Platform : PS3, PS4, Xbox 360, Xbox One, PC, DL
Units : 2.1 million units

They seemingly didn't include 3DS numbers here for whatever reason, and we know from Media Create and NPD that it sold at least 400k in those regions.

Good job we're talking about its performance on 3DS then?
 

Fiendcode

Member
Did it though?

Resident Evil Revelations
Release : May 2013
Platform : PS3, Xbox 360, Wii U, PC, DL
Units : 1.7 million units

Resident Evil Revelations 2
Release : Mar 2015
Platform : PS3, PS4, Xbox 360, Xbox One, PC, DL
Units : 2.1 million units

They seemingly didn't include 3DS numbers here for whatever reason, and we know from Media Create and NPD that it sold at least 400k in those regions.
Revelations 2 also operated under a different business model. Do we know what that 2.1m comprises exactly? Does it include free downloads, only paid downloads, multiple paid downloads counted only once or multiple times, complete downloads only?
 
Good job we're talking about its performance on 3DS then?

Its performance on the 3DS isn't a far cry from the performance of RE:R2 on every individual platform it was on. That's the point. If your argument here is that Resident Evil doesn't sell on Nintendo platforms, then you might want to analyze the sales a bit further and not just lump all the platforms of RE:R2 together and claim it was a success while looking at the sales of RE:R on one platform and claim it bombed. That's quite idiotic.
 

Oregano

Member
Its performance on the 3DS isn't a far cry from the performance of RE:R2 on every individual platform it was on. That's the point. If your argument here is that Resident Evil doesn't sell on Nintendo platforms, then you might want to analyze the sales a bit further and not just lump all the platforms of RE:R2 together and claim it was a success while looking at the sales of RE:R on one platform and claim it bombed. That's quite idiotic.

Except Revelations was a 3DS exclusive when it released whereas Revelations 2 was multiplatform at release. The 3DS version of Revelations should sold much better than any other individual SKU or Revelations HD or Revelations 2.
 
Did it though?

Resident Evil Revelations
Release : May 2013
Platform : PS3, Xbox 360, Wii U, PC, DL
Units : 1.7 million units

Resident Evil Revelations 2
Release : Mar 2015
Platform : PS3, PS4, Xbox 360, Xbox One, PC, DL
Units : 2.1 million units

They seemingly didn't include 3DS numbers here for whatever reason, and we know from Media Create and NPD that it sold at least 400k in those regions.
What's bad here? Revelations 2 followed an uptick in sales from Revelations 1. It shows growth and not a downward trend.

Don't forget that Revelations wasn't a traditional game and followed an episodic model of release, although still not long gaps one like TellTale Games, but it was still a different approach for the series at that time.

Its performance on the 3DS isn't a far cry from the performance of RE:R2 on every individual platform it was on. That's the point. If your argument here is that Resident Evil doesn't sell on Nintendo platforms, then you might want to analyze the sales a bit further and not just lump all the platforms of RE:R2 together and claim it was a success while looking at the sales of RE:R on one platform and claim it bombed. That's quite idiotic.
Revelations sold less than what Capcom expected otherwise why do you think they decided to spend resources on remastering it for PS3/PC/Xbox 360 so quick after release? There is even a quote about it at the top of this page.
 

Principate

Saint Titanfall
Didn't it do a bit less than RE 7's numbers in Japan?

Even so that says more about RE7 than Revelations.



No because that game sold a lot better?

It didn't though. If you were to add in the 3DS version it actually sold worse. Japanese 3DS sales alone almost close the gap. Japanese revelations sales including best price are at, at least 350k
 
Except Revelations was a 3DS exclusive when it released whereas Revelations 2 was multiplatform at release. The 3DS version of Revelations should sold much better than any other individual SKU or Revelations HD or Revelations 2.

Isn't the discussion on justifying RE as a multiplatform game for Switch? I think your data obviously proves it shouldn't be an exclusive, but now that the tech is there to make porting relatively easy, I think Switch ports probably make business sense. A few hundred thousand units is nothing to sneeze at.
 
So if RE:R bombed, does that mean RE:R2 bombed too?
Only RE5 and RE6 are successful.

Every other RE game bombed because they failed to sell 7 million copies!

xCQkC2P.jpg
 

Oregano

Member
It didn't though. If you were to add in the 3DS version it actually sold worse. Japanese 3DS sales alone almost close the gap. Japanese revelations sales including best price are at, at least 350k

Sure, you're correct there.

Isn't the discussion on justifying RE as a multiplatform game for Switch? I think your data obviously proves it shouldn't be an exclusive, but now that the tech is there to make porting relatively easy, I think Switch ports probably make business sense. A few hundred thousand units is nothing to sneeze at.

It would have sold a lot less on 3DS if it was a multiplatform release.
 

Cerium

Member
Capcom is in a slow death spiral, I give them two years before they disintegrate or get bought out.

Just don't see any obvious opportunities for growth from them.
 
Ōkami;235244461 said:
Seems like Dynasty Warriors 9 will be coming out this year from KT FY reports.

Should be the biggest PS4 exclusive after Dragon Quest XI.

how is DQXI PS4 exclusive when it comes out on 3DS on the same day and also on switch?
 
It would have sold a lot less on 3DS if it was a multiplatform release.

I'm not sure I said otherwise. It probably still would have cleared several hundred thousand units.

Besides, that's not the situation we're facing today. Switch multiplatform development is easier than it ever was with the 3DS.
 

Fiendcode

Member
I'm fairly sure Microsoft had/has Skylanders and yes Sony promotes Lego a lot more than Nintendo considering the amount of bundles they've had(including for Vita) and pretty much every TV commercial is Sony sponsored.

For DQXI you might have a point with the 2DS but Nintendo isn't publishing Minecraft on their systems whereas Sony published the PS3/PS4/Vita versions and Shovel Knight was a console exclusive on Wii U/3DS and they got timed exclusive content for Switch.

The key difference between Monster Hunter and Resident Evil in those scenarios is that MHP3 is one of their most successful releases of all time(and the best selling third party title ever in Japan) whereas Revelations didn't even sell a million copies, which is terrible for a Resident Evil game, and Mercenaries 3D sold even less.
Sony published Minecraft (at retail) but Nintendo offered free Mario skins. Shovel Knight got exclusive content on every platform (except poor PC, where it sold best). I think my point stands, I'm still just waiting for a credible example out of you. On anything really.

What should Mercenaries 3D have sold? According to Capcom it did 400k in it's first month and met their targets. What about Revelations? It didn't do a million but MC and NPD showed it outselling each later port by a wide margin. Capcom said it was a success. These are really bombs though and Capcom's just lying? A free to start episodic HD sequel and multiple HD remasters skipping 3DS are evidence that RE must have secretly bombed on 3DS and there's no other possible reason they did that skipping?
 
Top Bottom