Comparing the Dreamcast to the WiiU? Nintendo pulled out on the WiiU because it was a flop. Sega pulled out on the Dreamcast because they literally had no money left. It wasn't the Dreamcast flopping. It's pretty simple to understand really. Why are you glossing over that fact?
Because they jump and scream and clap and cry like children over just about every game announcement so everything they do can be turned into some gif. I fucking LOVE video games, but c'mon dude.
yes because noone needed this game, they just thought they need remake with old outdated animations , movement and controls. i knew from first trailer i dont need this . Shame so much time wasted on this , when they could be making new game or new IP instead.
It’s faked too - if the game was immediately just released and they are booting it up, I might get it - kind like your team scoring a goal - but imagine someone telling that your team were going to score a goal... in 18 months and having that reaction.
From everything I saw, it barely looked any better than the originals
Even if Yakuza 7 became very distinct from Shenmue and if I wouldn't use your words, I admit Nagoshi's franchise is a real problem.In a world after Yakuza, Shenmue is dated as shit
Was a novel to me having this, but the truth is that the game feels old as shit
In a world after Yakuza, Shenmue is dated as shit
Was a novel to me having this, but the truth is that the game feels old as shit
Oh c’mon, there is no need to embellish the truth like this. Is this the best looking game of 2019? No, is it barely better looking than the Dreamcast version? No way, it is miles ahead.
SEGA's part is just as you said, taking a licensing check and doing nothing. If the owner of the property won't support a sequel to a former flagship title, what message does that send?
Even if Yakuza 7 became very distinct from Shenmue and if I wouldn't use your words, I admit Nagoshi's franchise is a real problem.
I remember a time when otaku friends where fascinated by Shenmue's japan, the graphics, 18 years old Nozomi...
Now, several of them prefer Yakuza because the setting is still in Japan, Kiryu has more charisma than Ryo, the formula has improved with top notch arcade games like VF5 FS and they don't care of teenage girls like Nozomi anymore.
A part of old Shenmue fans still find the game appealing (honest game by a honest director) but indeed the shiny, classy, enjoyable Yakuza experience is hurting Shenmue pretty bad :/
Gotta give credit to Sony for bringing the Kickstarter on E3 stage for good PR. Probably the only thing the game itself will be remembered for...
Replies in this thread are, for the most part, really depressing.
Series has been trash from the beginning. Put em in the coffin.
Well that's a rollercoasterShenmue is a master piece of art.
Serious question (albeit a bit weird): have you been playing with the english dub? I still honestly think that, just like with Shenmue II, it actively hurts the experience and the perception of the world.There's no denying the quality of every particular asset is higher than the Dreamcast originals but the sum of the parts just sucks and I'd argue Shenmue III looks worse overall. The first two at least have cohesion and produce a whole that looks quality, the assets, the characters, the animations, the color pallets, etc. Shenmue III is just all over the place and I hate to use the comparison because it's overused but if one game ever looked like an amateur Unreal 4 project this is the one. The characters in particular are atrocious, the faces look so bad and out of place with the realistic environments that's not even funny, some characters have more or less realistic proportions while others are like grotesque charicatures, the facial animation, the character animation in general... it's just out of this word poor.
I'm not accusing Yakuza.I mean, their tastes changed and they moved on. It happens all the time, and I wouldn't lay that at the fault of the Yakuza series. Removing options just to make other options seem more appealing due to lack of competition is never the ideal solution. The ideal solution in this case would be Shenmue innovating its approach to be more competitive with relative franchises.
The problem there though (aside from the budget gulf) is that Suzuki in the past has said he's the kind of guy who doesn't really pay attention to the gaming market at large, mainly because he wants to create his own visions without the influence of market trends and the such. I remember him saying something to that effect years ago, and going by how detached Shenmue III this from even tangentially related like Yakuza, let alone gaming at large.
That unfortunately means an increased risk in creating a game that doesn't appeal to the majority of the market, and it's fair to say Shenmue III most likely fits that bill due simply to how in contrast it is to the typical gaming experience on the market today. The controversies with Steam/EGS definitely did not help things, either. And I don't think Shenmue III is the kind of game publishers are going to merit using as a way of incentivize access media/reviewers in influence for favorable review scores, so :/
Well that's a rollercoaster
Serious question (albeit a bit weird): have you been playing with the english dub? I still honestly think that, just like with Shenmue II, it actively hurts the experience and the perception of the world.
Answering to your post: we're talking about an immersive 3D open world with kickstarter budget and team. S1 and 2 were Red Dead Redemption 2's level of budget and manpower, so no wonder.
Other than that, did you (or others honestly thinking the game is bad) reach the half-game? I'm asking because, personally, I've just reached the second area and I think the game becomes better and better as you progress, both graphically and mechanically.
I would argue that, while Bailu village is more of a typical Unreal scenery (even if I find it so cozy nonetheless), the second area really opens up and appears like they got grasp of their tools and possibilities.
Oddly enough, even NPC faces are much better there.
And, on the same note, let's not ignore the sheer amount of content (locations, shops, hundreds of NPCs, a LOT -really- of situational dialogues, interagible enviroments, combat, minigames etc etc) created for the game, always on a miraculously tight budget.
I can't help but wonder if the majority of people's complains are just because of the character heavy controls.
No one expected millennial snowflakes to have the patience to learn how to drive a forklift in the most authentic kung-fu simulator ever made.
No one. Stick to tiktok.
Shenmue is a master piece of art.
I haven't started the game yet, I'm taking strictly about the game's graphics. Don't get me wrong I really hope the game is good, I backed it on KS and not in one of the low tiers, but the technical side of the game is unsalvageable. Hellblade had a budget of 10M$, now that's a miracle. Shenmue's budget was low as well and it shows exceedingly.
And why exactly SEGA had no money left? Because of dumb decisions starting from the very launch of the Saturn and imminent stoppage of game development for it to fully focus on Dreamcast because third party developers left the console over a year ago. Dreamcast had very early success but 5 months later PS2 arrived and the rest is history.
They got out of the HW business because 2 consoles in a row they couldn't generate enough money and besides Playstation, Microsoft entered with trillions in their pocket. SEGA saying they are out of HW business meant they wont be developing any more future consoles. Had nothing to do with current production of the Dreamcast. The Dreamcast literally had those 6 months and after that it went downhill forever until they completely folded.
Therefore, the Dreamcast was the final nail in the coffin and a flop. If it wasnt a flop, SEGA would have had money. They just realized they got beat by everyone.
Honestly I do not agree. Some animations are janky, some faces are weird and some transitions in cutscenes are sudden, but other faces are amazing (even NPCs), other animations are wery well done and other cinematics are awesome. Also, enviroments and atmosphere are always gourgeos. Everything becomes magical when it starts to rain.
As I said, the amount and quality of content, given the budget/manpower, is nothing short of staggering. Yes, there are ugly bits, but also, there are also wonderful ones.
Also Hellblade: it's a techical miracle as well (and A Plague Tale, too. How do they look so good?!) but it's a completely linear AND a much shorter game. Not to detract from the excellent Ninja Theory's output, but the amount of work is much less.
I know you're exaggerating but I actually agree. Can't really understand the comparisons between the games at all.
If Yakuza were bubblegum it would be Bazooka Joe. Shenmue is classic spearmint Wrigleys.
Your move NeoGAF.
I hope you are right and when I play it I'm surprised at the quality of some NPC's but I find it hard to believe.
I'm sorry but this is just very embarrassing in 2019
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now compare it to this
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Again, this doesn't mean the game can't be good, and I hope it is, but technically it's a really amateur looking work and I don't see how that can be denied.
I hope you are right and when I play it I'm surprised at the quality of some NPC's but I find it hard to believe.
I'm sorry but this is just very embarrassing in 2019
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now compare it to this
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Again, this doesn't mean the game can't be good, and I hope it is, but technically it's a really amateur looking work and I don't see how that can be denied.
You're comparing a kickstarter, extremely low budget game that intentionally tries to look like a cleaner Dreamcast game with an "in engine" market bullshot console clip. Why? What is the point of this comparison?
That's even worse than going into a Witcher 3 Switch thread with PC market clips of Cyberpunk 2077.
Edit:
What are you smoking, Hellblade is a fucking corridor "action" game, is a very focused experience, what is there to compare? Not saying that technically there were limitations to Shenmue's graphics , but production value isn't free and Shenmue 3 is pretty fucking big compared to Hellblade. I say this as a fucking whore for good animations, Shenmue 3 doesn't have great animations or even models, but it has a very consistent quality for a game of it's size considering it's budget.
Do you guys actually read? Come on that should be the bare minimum. I am comparing the graphics of two games with comparable low budgets. One achieves modern graphics and the other in my opinion achieves amateur like results, and I'd argue these are objective facts. That's all, I will say again so you can relax, the game can still be good despite that.
Uhmm... I think that game had only one fully animated character. The other characters were filmed if I'm not mistaken. In Shenmue every NPC is shown in close-up talking and moving. A completely different situation. On Hellblade they got to focus completely on Senua, this could not be done in Shenmue even if they had a very large budget, which wasn't the case either.I hope you are right and when I play it I'm surprised at the quality of some NPC's but I find it hard to believe.
I'm sorry but this is just very embarrassing in 2019
![]()
now compare it to this
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Again, this doesn't mean the game can't be good, and I hope it is, but technically it's a really amateur looking work and I don't see how that can be denied.
I'm willing to forgive a lot of the technical foibles (janky animations, bland english dubbing, mediocre graphics by today's standard), since there's a lot about this series that has aged terribly. A lot of the scenes seem incredibly awkward. I feel that a lot of people have the expectations of a AAA title since it was formerly treated as one. It's far from that and it didn't hurt my expectations whatsoever because this never had the budget of one. So that leads me to believe where a lot of criticism comes from. Can't say too much of the story so far.
Do you guys actually read? Come on that should be the bare minimum. I am comparing the graphics of two games with comparable low budgets. One achieves modern graphics and the other in my opinion achieves amateur like results, and I'd argue these are objective facts. That's all, I will say again so you can relax, the game can still be good despite that.
Hellblade's facial animations are SO GOOD. They really went all-in for that feature, they have the technology and basically created a game around that, and I think it actually puts many AAA titles to shame, in that department.
That said, as others already pointed out, the key difference here is in scope.
Hellblade has some great facial animations that you will NOT find in Shenmue III (not even close, honestly), but the studio behind Hellblade went all-in for that feature, making it a selling point of the game, and producing a much smaller, much linear game.
I'm saying it not to detract from Hellblade, which I still want to play.
Even if the budget would be more or less the same, with that same money Ninja Theory didn't have to deal with a dynamic dialogue system, economic system, NPC creation/animation/routine management, side content/activities, side quests, additional dubbed dialogue, memory management (being an open world), leveling system and who knows what else.
All in a kickstarter budget.
So, if you're looking for Hellblade facial animations, you will not find them, unfortunately. While I adore Shenmue III, it's crucial to keep expectations in check.
I hope you are right and when I play it I'm surprised at the quality of some NPC's but I find it hard to believe.
I'm sorry but this is just very embarrassing in 2019
![]()
now compare it to this
![]()
Again, this doesn't mean the game can't be good, and I hope it is, but technically it's a really amateur looking work and I don't see how that can be denied.
Not to be an ass but this isn't in any way a fair comparison. S3 was made on a budget less than 1/10th of that Hellblade was made on (let alone the potential budget Hellblade 2 will have).
The game certainly has visual problems irrespective of its budget but this is like comparing a Ford sedan to a Lamborghini and asking why the Ford doesn't look or run as good. Maybe looking at the prices would reveal a reason, just saying...
Someone correct me if this is wrong but less than 1/10th doesn't sound accurate to me. Hellblade had a budget of "less than 10M$" while Shenmue's was 7.1M$.
Seen your Edit: but you are supposing extra staff worked in the game (source?) and the cost of this staff was not accounted for in the budget of the game (??) meh. I don't think so man.
I'm implying they had extra staff that could've lent a hand here and there, just not as full-time. And they were able to utilize toolchains developed by the rest of the company at large through development of prior releases. Pre-existing logistical pipelines, and possible legal subsidizing covered through Ninja Theory at large that YS Net may not have been eligible to, for mitigating parts of the development process finance-wise etc. (things such as tax breaks, which NT being a UK-based company for a decent amount of time, might've had an advantage in that YS Net didn't have).
None of that is unreasonable, as a good bit of it is just typical in business operations regardless of industry.
Shenmue III's budget was more than $7,000,000. That was seed money to prove there was market interest and secure publisher investment. They got money from Sony, Deep Silver, and Epic too. As far as I can tell, the final budget has not been released.Someone correct me if this is wrong but less than 1/10th doesn't sound accurate to me. Hellblade had a budget of "less than 10M$" while Shenmue's was 7.1M$.
Seen your Edit: but you are supposing extra staff worked in the game (source?) and the cost of this staff was not accounted for in the budget of the game (??) meh. I don't think so man.
I hope I'm non misremebering but in an interview Suzuki said that the bulk of the budget came from the kickstarter itself.Shenmue III's budget was more than $7,000,000. That was seed money to prove there was market interest and secure publisher investment. They got money from Sony, Deep Silver, and Epic too. As far as I can tell, the final budget has not been released.
But you have to realize that you just made up all that, there's no facts here. Could, possibly, might... and again, any extra resources "here and there" should and would have been accounted for in the budget.
I mean I don't understand why you put so much effort in making up this justifications. You came here thinking Hellblade had +10x the budget of Shenmue III and upon realizing Shenmue's is like around 3/4 of Hellblad's you go to remarkable lenghts to create all sorts of explanations for why it's still not a fair comparison. Well I don't mind to agree to disagree.