Guilty_AI
Member
I started playing Daggerfall Unity recently and that made me think about how some fairly ambitious old games got held back by their times.
Daggerfall is massive, with one of the largests maps ever in games, complete with even political factions, spellmaking systems, interiors in pretty much every building and interesting takes in quest design. Unfortunately the game was held back by things such as lots of gamebreaking bugs or limitations on the procedural generation tech / hardware of the time.
Using Daggerfall unity along with other mods, we can start seeing how modern-day tech could be used to finally realize some ideas like those in much more fleshed out ways
So, do you remember any overly ambitious old game that has much better chances of being realized nowadays?
Daggerfall is massive, with one of the largests maps ever in games, complete with even political factions, spellmaking systems, interiors in pretty much every building and interesting takes in quest design. Unfortunately the game was held back by things such as lots of gamebreaking bugs or limitations on the procedural generation tech / hardware of the time.
Using Daggerfall unity along with other mods, we can start seeing how modern-day tech could be used to finally realize some ideas like those in much more fleshed out ways




So, do you remember any overly ambitious old game that has much better chances of being realized nowadays?
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