Or how many are just little tricksWill watch this in my lunch break, but I wonder how many of those were really pushing the hardware and how many were simply adding hardware in the cartridge
Or how many are just little tricks![]()
Or how many are just little tricks![]()
i also remember paying about 70ish bucks for Final Fantasy 3 aka 6 when it came out
Will watch this in my lunch break, but I wonder how many of those were really pushing the hardware and how many were simply adding hardware in the cartridge
Yep me too. I distinctly recall when I bought FF3(6) at Walmart in 1994 it was $74. That's $143 in today's money, accounting for inflation. It was worth it though.
Mohawk and Headphone Jack did some interesting Mode-7 stuff on SNES:
Apparently this game gives a nauseous feeling with that camera spinning aroundI gladly paid that money...one of my favorite games..this is kind of why I don't mind paying 70 for PS5 games, not to derail the thread. That's crazy though $143 bucks in todays money
Donkey Kong Country.
Not that impressive, except it was rotating all game. But cool at the time. Good game, but hard as hell. Watching YT videos makes it look easy. Never came close to beating it.
Not that impressive, except it was rotating all game. But cool at the time. Good game, but hard as hell. Watching YT videos makes it look easy. Never came close to beating it.
Will watch this in my lunch break, but I wonder how many of those were really pushing the hardware and how many were simply adding hardware in the cartridge
Didn't watch the video, but how many of these actually "push the limit" without the assistance of an add-on chip? SNES was the king of cramming in add-on chips to help games...and I'm not just referring to the Super FX, either.
Edit: Beaten
Multiple people posting this as if its a foregone conclusion and the answer is.
None.
Axelay, Jim Power, Onizuka and Batman all didn't use add-on chips.
SimCity 2000. It could get pretty busy on there.
I assume you mean Streetfighter Alpha 2?Alpha 2 too, even with that modded rom now, man I wish have a repro with that rom on a cart <3
Yes sir, Street Fighter Alpha 2 <3 (I get is not a super graphical wonder as other games, but to actually see the sprites from the arcades so well done in SNES, makes me happy even remember it)I assume you mean Streetfighter Alpha 2?
Same. Does it still have Dr. Wright?I never knew that the SNES got a Sim City 2000 port
Road Avenger on Super Nintendo is a crazy thing, even if it needs a MSU1 cartridge.
Yeah it is.Those tricks are at least interesting in how they squeezed potential of a set hardware. Adding horsepower is definitely not.
Well it depends on the game, some chips are very substantive. There is a Shogi game that has a 32 bit ARM processor in the cart lolYeah it is.
Adding a chip or two isn't exactly the same as adding new hardware.
Also cartridge games capabilities some times improved as the cartridge sizes increased.
A deep-dive into how some titles really pushed what the SNES was capable of:
Well not sure if this is limit pushing, but I thought this was interesting.
NHL Stanley Cup. In theory, the 3D effect could be good to simulate some third person perspectives where every other hockey game at the time were overhead kinds of camera angles. But worst hockey game I played in my entire life by a mile. Played nothing like hockey. Made worse by no stat tracking or player names.That "gameplay" looks terrible, but the effect is pretty cool.
Kind of reminds me of the Mode7 hockey game, which looked pretty amazing for the time (and the gameplay was intense at the time) but the actual mechanics were screwed enough that if the opponent pulled the goalie and you shot an open-net goal, sometimes you'd miss while the camera spun around. Sometimes the look was more important than the logic.
Could you share some examples?Now we're seeing SA-1 hacks of games bringing them, quite literally, up to speed.
I wonder if some crackpot (said with love) will eventually come out of the woodwork with some insane Super FX(2) mods that add sprite scaling/rotation, etc.
Yes sir, Street Fighter Alpha 2 <3 (I get is not a super graphical wonder as other games, but to actually see the sprites from the arcades so well done in SNES, makes me happy even remember it)
I never knew that the SNES got a Sim City 2000 port
This is the game that demonstrates the best the strengths of the raw console (not with a 21 MHz proc added in the cart lol) in my opinion.donkey Kong country
This one uses a 21 MHz additional proc. At this level, this is like putting half of a 32 bits console in the cartridge... Great game nonetheless.Yoshi's Island.
This wasn't Mode 7. It is called line scrolling, for information.Their mode 7 wasnt the typical scaling or rotation too. In the vertical levels, they did it it to try faking some 3D warping effect to simulate you flying over things
Road Avenger on Super Nintendo is a crazy thing, even if it needs a MSU1 cartridge.
Check this out: Zelda 3 with FMV and ehanced soundtrack on Super Nintendo! And off course, it needs an extra MSU1.WTF. I never knew about it. How the did it in a cartridge? Jesus.
Could you share some examples?
Oh shit. Didn't know that. Out of all the games I had it was the only one that did that kind of cool effect, so I assumed it was mode 7.This wasn't Mode 7. It is called line scrolling, for information.
When it is very smooth and not pixelated, then it most certainly isn't Mode 7![]()