It isn't about the degree of micro-management involved. Strong management gives guidance from above with strategy and resource management and ensures synergy across the whole. It helps set realistic objectives, targets and deadlines that are consistent with the broader business strategy and represents the importance of that work at a more senior level. It uses its authority to help redress obstacles beyond the scope of those it manages.
Look at a project like Everwild and ask if that has been properly managed to meet these criteria. Look at Halo Infinite or Hellblade 2. Look further back at Crackdown 3 or Recore. What you see is a pattern of projects that struggle to meet deadlines or deliver against the broader business strategy. Self-disciplined studios like Playground and The Coalition do great, but the work is wasted as it doesn't ladder up to a broader business strategy. PG kicking out five Forza Horizon titles in a decade and The Coalition doing its best on a franchise way past its prime.
This is not good and the results speak deafeningly for themselves. Jobs like Booty's are extraordinarily well-paid, they should be held to the very highest standards.
I'm no fan of EA or Activision, but when was the last time you saw a blog that said 'In order to deliver the very best game, this year's Call of Duty will be delayed until the spring."