• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PSVR2 sold 600k, 8% more than PSVR in the same time.

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
"They say, “The dependency on PS5 means that PSVR 2 can’t succeed without a great PS5 install base and releasing a PSVR 2 headset into a world where PS5s are still scarce can not only affect potential PSVR 2 sales but also leave a lot of gamers even more frustrated than they already arehttps://webcache.googleusercontent....d=24&hl=en&ct=clnk&gl=ie&client=firefox-b-1-d

As I said earlier in the thread the focus by consumers was the PS5 and games, releasing back then didn't make sense with competition and the accessory being at regular price.

Remember, Sony needed time to have 2m headsets ready for launch to avoid any shortages and to have plenty of PS VR2 stock available to buyers. Sony has also increased their PS5 availability greatly, now both device have the potential to grow together. Why go through all the trouble of a holiday launch when you have most of the year 2023 to yourself with increased PS5 stock and able to gradually increase PS VR2 availability at retailers with enough stock to prevent shortages?

Anyway PS VR2 has the next 4 months to itself, so there's not too much to worry about yet.

The bolded is exactly what I was saying. That makes perfect sense. Which is why comparing it to PSVR that released in October is kinda not fair "IF" you are looking at months 3 and 4.
 
The bolded is exactly what I was saying. That makes perfect sense. Which is why comparing it to PSVR that released in October is kinda not fair "IF" you are looking at months 3 and 4.
I'm not comparing anything, You did. I said it didn't make sense to release during the holidays and somehow you evolved the conversation from there.

But you've been avoiding the main problem here for some time, in Sony's own data posted this thread, they have just short 600,000 PS VR2's sold specifically stopping at week 6 on their chart and going no further cutting off the next 8 now 9 weeks. My issue was that we don't really know the devices current numbers so we can't really criticize or defend the thread title. The only thing we can extrapolate from Sony's PDF is that they are behind the original now, and can only question why they released this headline.

But in positive news it's very likely Sony will cross 1m sold before August. The original did more than 915,000 aligned, and while PS VR2 is behind it can't be by more than a couple hundred thousand. Maybe early to mid July Sony will make the 1m announcement.
 

Minsc

Gold Member
I'm not comparing anything, You did. I said it didn't make sense to release during the holidays and somehow you evolved the conversation from there.

But you've been avoiding the main problem here for some time, in Sony's own data posted this thread, they have just short 600,000 PS VR2's sold specifically stopping at week 6 on their chart and going no further cutting off the next 8 now 9 weeks. My issue was that we don't really know the devices current numbers so we can't really criticize or defend the thread title. The only thing we can extrapolate from Sony's PDF is that they are behind the original now, and can only question why they released this headline.

But in positive news it's very likely Sony will cross 1m sold before August. The original did more than 915,000 aligned, and while PS VR2 is behind it can't be by more than a couple hundred thousand. Maybe early to mid July Sony will make the 1m announcement.

And who knows, by most accounts they've been doing a god-awful terrible job advertising and selling the device to non-VR users. It's a unique VR device in that it literally does nothing but play games. No PC, no movies, no apps, just games.

And yet, other than what they've given us initially with GT7 and RE8 and now RE4, we've seen very little first party effort from them. Perhaps it actually needs to fail, and fail harder for them to wake up a bit and actually advertise the device to people, and show them why they should get one, you know like how Apple does in their conferences. Outside tethering a VR to a high end gaming PC, the VR2 is by far the most powerful device in terms of CPU/GPU processing in the market and that will be in the market probably for the next 5+ years. No other device, not even Apple's is going to run games better than the VR2 (outside a PC). But they seem content with just letting third parties port over Quest games, and staying quiet.

Well, that will only get them so far imo.
 
And who knows, by most accounts they've been doing a god-awful terrible job advertising and selling the device to non-VR users. It's a unique VR device in that it literally does nothing but play games. No PC, no movies, no apps, just games.

And yet, other than what they've given us initially with GT7 and RE8 and now RE4, we've seen very little first party effort from them. Perhaps it actually needs to fail, and fail harder for them to wake up a bit and actually advertise the device to people, and show them why they should get one, you know like how Apple does in their conferences. Outside tethering a VR to a high end gaming PC, the VR2 is by far the most powerful device in terms of CPU/GPU processing in the market and that will be in the market probably for the next 5+ years. No other device, not even Apple's is going to run games better than the VR2 (outside a PC). But they seem content with just letting third parties port over Quest games, and staying quiet.

Well, that will only get them so far imo.
PS VR2 can watch movies actually.

But my personal issue with this is that Sony launched the PS VR2 with an announcement ahead of time November 2022, and then launched the unit in February 2023 with an 8 month head start because Quest 3 from Meta won't released from what I gather until the end of Sept, Apple moved to early next year, and the rest are all vaporware or companies no one cares about like HTC. Sony could have used their tech lead to set new standards by now twice over.

Sony still has including this month, 4 months left before any competition is available and it doesn't look like they have any catalysts or headset moving software prepared, price cut, anything? They had most of this entire year to themselves.

I'm not saying they may still not have a surprise or two but so far I'm not very confident. It's great they got Beat Saber and that new shooter coming out to fill in the gaps but where are the next major bangers? Why didn't they have headsets in stores form the start given the months of production time before it launched? If they don't shape up before the competition drops then that can spell trouble.
 

Minsc

Gold Member
PS VR2 can watch movies actually.

But my personal issue with this is that Sony launched the PS VR2 with an announcement ahead of time November 2022, and then launched the unit in February 2023 with an 8 month head start because Quest 3 from Meta won't released from what I gather until the end of Sept, Apple moved to early next year, and the rest are all vaporware or companies no one cares about like HTC. Sony could have used their tech lead to set new standards by now twice over.

Sony still has including this month, 4 months left before any competition is available and it doesn't look like they have any catalysts or headset moving software prepared, price cut, anything? They had most of this entire year to themselves.

I'm not saying they may still not have a surprise or two but so far I'm not very confident. It's great they got Beat Saber and that new shooter coming out to fill in the gaps but where are the next major bangers? Why didn't they have headsets in stores form the start given the months of production time before it launched? If they don't shape up before the competition drops then that can spell trouble.

Sorry I meant VR movies, like 3D Blurays etc - Quest, Apple's new set, and well essentially every other VR device on the planet can do that haha. And VR apps. Obviously since you can use your PS5 like normal with it too (albeit with all the flaws of the device) it has all the normal non-VR apps, my bad.
 

Raonak

Banned
Playing beat saber really highlights how much of a upgrade PSVR2 is, everything is so much more crisp, and the fact it doesn't fog up because of the fan is such a great addition.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'm not comparing anything, You did. I said it didn't make sense to release during the holidays and somehow you evolved the conversation from there.

But you've been avoiding the main problem here for some time, in Sony's own data posted this thread, they have just short 600,000 PS VR2's sold specifically stopping at week 6 on their chart and going no further cutting off the next 8 now 9 weeks. My issue was that we don't really know the devices current numbers so we can't really criticize or defend the thread title. The only thing we can extrapolate from Sony's PDF is that they are behind the original now, and can only question why they released this headline.

But in positive news it's very likely Sony will cross 1m sold before August. The original did more than 915,000 aligned, and while PS VR2 is behind it can't be by more than a couple hundred thousand. Maybe early to mid July Sony will make the 1m announcement.

I think it's obvious that Sony wanted to kill the myth that the PSVR2 wasn't selling well. And that 270,000 had to be refuted being that it was a pure lie.

PS VR2 can watch movies actually.

But my personal issue with this is that Sony launched the PS VR2 with an announcement ahead of time November 2022, and then launched the unit in February 2023 with an 8 month head start because Quest 3 from Meta won't released from what I gather until the end of Sept, Apple moved to early next year, and the rest are all vaporware or companies no one cares about like HTC. Sony could have used their tech lead to set new standards by now twice over.

Sony still has including this month, 4 months left before any competition is available and it doesn't look like they have any catalysts or headset moving software prepared, price cut, anything? They had most of this entire year to themselves.

I'm not saying they may still not have a surprise or two but so far I'm not very confident. It's great they got Beat Saber and that new shooter coming out to fill in the gaps but where are the next major bangers? Why didn't they have headsets in stores form the start given the months of production time before it launched? If they don't shape up before the competition drops then that can spell trouble.

This is the fault of Jim Ryan. The engineers have done their job. Both hardware and software. But true leadership would have had the bolded figured out by now. I don't think it spells trouble for PSVR2 at the moment or even later this year, because at the very least Playstation knows what PSVR2 is and what it isn't. And that's a bonus that shouldn't be overlooked.

Sorry I meant VR movies, like 3D Blurays etc - Quest, Apple's new set, and well essentially every other VR device on the planet can do that haha. And VR apps. Obviously since you can use your PS5 like normal with it too (albeit with all the flaws of the device) it has all the normal non-VR apps, my bad.

I think this goes to show how much Sony DOES NOT see PSVR2 as anything more than a gaming accessory. They are NOT trying to push the industry forward in any big way outside of gaming. The old Ken Kutargi Playstation teams would have pushed PSVR2 the same way Apple was pushing the Vision Pro headset.

They used the PS2 to drive DVD adoption. The same with the PS3 and Blu-ray. But Jim Ryan doesn't have a visionary bone in his body!!!! Dude is only great at counting beans.
 
I think it's obvious that Sony wanted to kill the myth that the PSVR2 wasn't selling well. And that 270,000 had to be refuted being that it was a pure lie.
I just realized that this actually was a very clumsy move by Sony, because everything in this Sony report aligns perfectly with the Bloomberg fake sales figures.

Sony took two months to respond to those Bloomberg figures and by the time this thread was made it was already old hat news, but I assume Jim Ryan wanted some good PR because Bloomberg specifically gave a time frame between launch in feb 22nd to March 30th for their fake numbers, Sony in this op creates a chart that specifically stops at week 6 which ends on April 1st. It's the exact same time frame, and they claim the PS VR2 was 8% ahead only within the same time period as Bloombergs bogus report.

When you stop and think about it the entire headline and PDF is just damage control over an old article that people were already skeptical about. That's why Sony didn't include any week of sales after Bloombergs end date on their chart. So in reality, we are no closer to knowing how well PS VR2 is doing now than back in March and this thread is a red herring.
This is the fault of Jim Ryan. The engineers have done their job. Both hardware and software. But true leadership would have had the bolded figured out by now. I don't think it spells trouble for PSVR2 at the moment or even later this year, because at the very least Playstation knows what PSVR2 is and what it isn't. And that's a bonus that shouldn't be overlooked.
It looks like we won't have any idea the trajectory of the device until Sony announces 1m units and then we can compare how long it took to get there to have an idea of direction. The only thing we know right now is that PS VR2 is currently less than 915,000 but with no knowledge of how much less.
Sorry I meant VR movies, like 3D Blurays etc - Quest, Apple's new set, and well essentially every other VR device on the planet can do that haha. And VR apps. Obviously since you can use your PS5 like normal with it too (albeit with all the flaws of the device) it has all the normal non-VR apps, my bad.
I think they said they would explore adding apps but I'm not sure if that's still a goal or not. I was expecting some more info at the showcase but we didn't get much out of it. They supposedly have another showcase coming up soon.
 
Last edited:

yurinka

Member
I just realized that this actually was a very clumsy move by Sony, because everything in this Sony report aligns perfectly with the Bloomberg fake sales figures.

Sony took two months to respond to those Bloomberg figures and by the time this thread was made it was already old hat news, but I assume Jim Ryan wanted some good PR because Bloomberg specifically gave a time frame between launch in feb 22nd to March 30th for their fake numbers, Sony in this op creates a chart that specifically stops at week 6 which ends on April 1st. It's the exact same time frame, and they claim the PS VR2 was 8% ahead only within the same time period as Bloombergs bogus report.
This chart is from Sony's fiscal year report, which ends in March 31st and their fiscal year report ends there. No damage control here, Sony imply announced the PSVR2 for that fiscal year.

Sony announced the hardware sales numbers for the fiscal year when Sony normally announces their sales numbers for the fiscal year: in their fiscal year report Sony releases every year in the same dates.

As usual, Bloomberg lied to throw FUD to Sony, and their lies got -this time indirectly- debunked again.

It looks like we won't have any idea the trajectory of the device until Sony announces 1m units and then we can compare how long it took to get there to have an idea of direction. The only thing we know right now is that PS VR2 is currently less than 915,000 but with no knowledge of how much less.
They shown the launch sales to highlight that -as they estimated- PSVR2 is selling better than PSVR1 did launch aligned. Sony rarely keeps updating sales numbers of their accesories, so pretty likely won't update its sales number until some special news like reaching some round number worth to be highlighted, as in this case will be to say it reached 5M so that soon after that will be outselling total sales of PSVR1.

If we get lucky to see an earlier update, would be in the same report for the next year. I think Sony won't do it, but they may do it if launch aligned PSVR2 keeps outselling PSVR1 by a substantial margin, more than the one we saw in this graph.
 
Last edited:
They shown the launch sales to highlight that -as they estimated- PSVR2 is selling better than PSVR1 did launch aligned. Sony rarely keeps updating sales numbers of their accesories, so pretty likely won't update its sales number until some special news like reaching some round number worth to be highlighted, as in this case will be to say it reached 5M so that soon after that will be outselling total sales of PSVR1.

If we get lucky to see an earlier update, would be in the same report for the next year. I think Sony won't do it, but they may do it if launch aligned PSVR2 keeps outselling PSVR1 by a substantial margin, more than the one we saw in this graph.
Sony updated the originals sales all the time from launch:

1 (50,000)
2 (915,000)
3 (1m)
4 (2m)
5 (3m)

I think they will inevitably announce when they hit the big 1mill. We already got their report showing close to 600,000 on week 6 and it's been almost 9 weeks since then so they have to be close.
 
Last edited:

Raonak

Banned
I think this goes to show how much Sony DOES NOT see PSVR2 as anything more than a gaming accessory. They are NOT trying to push the industry forward in any big way outside of gaming. The old Ken Kutargi Playstation teams would have pushed PSVR2 the same way Apple was pushing the Vision Pro headset.

They used the PS2 to drive DVD adoption. The same with the PS3 and Blu-ray. But Jim Ryan doesn't have a visionary bone in his body!!!! Dude is only great at counting beans.

Sony's just smart. They know both meta and apple's dreams to expand VR into a everyday consumer device will not succeed anytime soon.

Sony knows for them, it makes more sense to focus PSVR2 on what it does best, gaming.
No-one's buying VR to watch the nonexistent VR video content, or watch 10 year old "3D" movies, or even look at flat websites, so why focus on that?

Like it or not, but gaming is always gonna be the best use case of VR.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I just realized that this actually was a very clumsy move by Sony, because everything in this Sony report aligns perfectly with the Bloomberg fake sales figures.

Sony took two months to respond to those Bloomberg figures and by the time this thread was made it was already old hat news, but I assume Jim Ryan wanted some good PR because Bloomberg specifically gave a time frame between launch in feb 22nd to March 30th for their fake numbers, Sony in this op creates a chart that specifically stops at week 6 which ends on April 1st. It's the exact same time frame, and they claim the PS VR2 was 8% ahead only within the same time period as Bloombergs bogus report.

When you stop and think about it the entire headline and PDF is just damage control over an old article that people were already skeptical about. That's why Sony didn't include any week of sales after Bloombergs end date on their chart. So in reality, we are no closer to knowing how well PS VR2 is doing now than back in March and this thread is a red herring.

The bolded is a LIE!!!! People were believing those fake Bloomberg numbers. Literally every video game podcast I listen to reported it as if it was basically true.
 
Last edited:
The bolded is a LIE!!!! People were believing those fake Bloomberg numbers. Literally every video game podcast I listen to reported it as if it was basically true.
I never said people didn't believe the fake numbers? What does that have to do with what you bolded? It actually proves my point.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I never said people didn't believe the fake numbers? What does that have to do with what you bolded? It actually proves my point.

We know WAY more now about the sale numbers than in March. What are you talking about? Back then many thought the lie was true. Now we know it sold the 2nd most VR headsets at launch in world history!
 
We know WAY more now about the sale numbers than in March. What are you talking about?
We know absolutely nothing different back in March. Back in March we knew nothing and currently we know nothing. We only have this selective PR.

Also 2nd most VR headsets at launch in VR history? It sold less than 600,000 in 6 weeks, and we still don't know actual sales because this thread PDF was current except for the small VR section which was based on information from over two months ago. I'm not saying that PS VR2 is doing bad or good I'm saying we don't know because we don't have present figures.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
We know absolutely nothing different back in March. Back in March we knew nothing and currently we know nothing. We only have this selective PR.

Also 2nd most VR headsets at launch in VR history? It sold less than 600,000 in 6 weeks, and we still don't know actual sales because this thread PDF was current except for the small VR section which was based on information from over two months ago. I'm not saying that PS VR2 is doing bad or good I'm saying we don't know because we don't have present figures.

Well.....I was going to respond to your crazy point, but you're banned. Does anybody know what happened to Draxon Gamer?
 

ArtHands

Thinks buying more servers can fix a bad patch
Sony's just smart. They know both meta and apple's dreams to expand VR into a everyday consumer device will not succeed anytime soon.

Sony knows for them, it makes more sense to focus PSVR2 on what it does best, gaming.
No-one's buying VR to watch the nonexistent VR video content, or watch 10 year old "3D" movies, or even look at flat websites, so why focus on that?

Like it or not, but gaming is always gonna be the best use case of VR.

But they do not have to remove those features just to focus the attention on games for PSVR2. That’s like saying PS5 should not have multimedia features like watching blu ray discs or streaming apps
 

StreetsofBeige

Gold Member
I'm surprised sports hasnt taken off on VR yet. Some pro leagues have limited support for cherry picked games, but thats kind of it.

Maybe they think if VR takes off people wont go to games paying full ticket prices, or maybe it's just not worth their time and costs of set up at the arena.

But if they had NHL VR subs I can watch any Leafs game live for a cheap price per game or annual sub plan, maybe I'd even jump on the VR train. If it was high quality visuals, sound and I can choose among different VR cams, I might bite if it's at a reasonable price.

Skimming google, NBA has some kind of VR games available to watch. MLB, NFL, NHL dont.
 
Last edited:
I'm surprised sports hasnt taken off on VR yet. Some pro leagues have limited support for cherry picked games, but thats kind of it.

Maybe they think if VR takes off people wont go to games paying full ticket prices, or maybe it's just not worth their time and costs of set up at the arena.

But if they had NHL subs I can watch any Leafs game live for a cheap price per game or annual sub plan, maybe I'd even jump on the VR train. If it was high quality visuals, sound and I can choose among different VR cams, I might bite if it's at a reasonable price.

Skimming google, NBA has some kind of VR games available to watch. MLB, NFL, NHL dont.
Yeah, it would be cool to be able to pick a seat (or area to watch from) and choose between them during the game.
 

StreetsofBeige

Gold Member
Yeah, it would be cool to be able to pick a seat (or area to watch from) and choose between them during the game.
They can even be greedy if they want, and set it up so the better VR seats cost more.

The amount of potential sign ups I'd think would be huge. But there must be some cost counters making it so nobody wants to do it except NBA (and even they only do it for select games as I believe they rotate and transport the VR gear from arena to arena).

End of the day, probably just too costly. And the expected fanbase that would sign up isnt worth it.
 

ArtHands

Thinks buying more servers can fix a bad patch
Sony isn’t very fond of supporting the PSVR2, so no surprise that they didn’t push sport streaming.

At the end of the day it is Takashi Mochizuki who has the last laugh, while everyone in the first few pages have to eat the crows
 

K' Dash

Member
it feels like Sony dropped this a lot faster than the first one.

And when I see that sales number, What I see is a lot of people with a device that Sony isn’t interested in maintaining.
 
it feels like Sony dropped this a lot faster than the first one.

And when I see that sales number, What I see is a lot of people with a device that Sony isn’t interested in maintaining.
I think the PSVR2 would have been in development during the peak of the covid lockdowns when people were spending huge sums of money on games. IIRC Meta Quest 2 was a big seller in that period.

Sony may have thought the market was there for PSVR2. But by 2023, things were already starting to cool on the VR front, but they more or less had to release it because of all the R & D dollars spent on it. Beyond that, no roadmap to give it real first party support, instead letting third party carry it, and not even bothering to repurpose some of their legacy PSVR content with updating tracking and controls.
 
Last edited:
I think the PSVR2 would have been in development during the peak of the covid lockdowns when people were spending huge sums of money on games. IIRC Meta Quest 2 was a big seller in that period.

Sony may have thought the market was there for PSVR2. But by 2023, things were already starting to cool on the VR front, but they more or less had to release it because of all the R & D dollars spent on it. Beyond that, no roadmap to give it real first party support, instead letting third party carry it, and not even bothering to repurpose some of their legacy PSVR content with updating tracking and controls.
I think a lot of companies bought into the ‘new normal’ bullshit being pedalled and had a bit of a reality check when things went back to normal very quickly.
 

pqueue

Member
I think the PSVR2 would have been in development during the peak of the covid lockdowns when people were spending huge sums of money on games. IIRC Meta Quest 2 was a big seller in that period.

Sony may have thought the market was there for PSVR2. But by 2023, things were already starting to cool on the VR front, but they more or less had to release it because of all the R & D dollars spent on it. Beyond that, no roadmap to give it real first party support, instead letting third party carry it, and not even bothering to repurpose some of their legacy PSVR content with updating tracking and controls.
yep. they likely did not sell enough to cover both R&D AND production costs, so it is a loser niche SKU for them. The last minute hail mary to attract pcmasterrace will likely be little more than a dent. I bet they start winding it down with further price reductions in Q1 and Q2 2025 to clear out inventory. the
 
I think a lot of companies bought into the ‘new normal’ bullshit being pedalled and had a bit of a reality check when things went back to normal very quickly.
Pretty much. Alot of companies overhired 4 years ago, all these brilliant business minds somehow figured we were going to be locked inside for all eternity.

yep. they likely did not sell enough to cover both R&D AND production costs, so it is a loser niche SKU for them. The last minute hail mary to attract pcmasterrace will likely be little more than a dent. I bet they start winding it down with further price reductions in Q1 and Q2 2025 to clear out inventory. the
I'm surprised they haven't bothered porting some of their older VR titles to PC. Since they sent the current headset that way, you'd figure they would maybe re-release something like Until Dawn Rush of Blood and/or Astrobot. Such a waste having those games marooned on the original headset.
 
Last edited:

StreetsofBeige

Gold Member
I think a lot of companies bought into the ‘new normal’ bullshit being pedalled and had a bit of a reality check when things went back to normal very quickly.
Pretty much. Alot of companies overhired 4 years ago, all these brilliant business minds somehow figured we were going to be locked inside for all eternity.
Yup.

It was a very techie thing.

Other industries kicked ass too during that time. A lot of manufacturers making food, cleaners, supplies etc… made bank too. But you didn’t see any of the big guys hiring +50,000 and building 20 more factories asap. You just rode out best you could and maybe added a night shift. And that’s kind of it. When things slowed down which everyone knew was coming along with back to office protocols, it was a matter of when things woud normalize. Not if. That’s why when sales normalized you didn’t see Coke, Clorox or random big consumer company go into the shitter. They just rode it steady.

But somehow tech companies were probably the only ones who all amped up thinking gaming and software spiking in spring 2020 after COVID was in full swing would last a lifetime with ginormous sales trend charts.
 
Last edited:
Yup.

It was a very techie thing.

Other industries kicked ass too during that time. A lot of manufacturers making food, cleaners, supplies etc… made bank too. But you didn’t see any of the big guys hiring 50,000 and building 20 more factories. You just tore out best you could and maybe added a night shift. And that’s kind of it. When things slowed down which everyone knew was coming along with back to office protocols, it was a matter of when things woud normalize. Not if.

But somehow tech companies were probably the only ones who all amped up thinking gaming and software spiking in spring 2020 after COVID was in full swing would last a lifetime with ginormous sales trend charts.
I wonder why tech in particular seemed to get it so wrong?
 

StreetsofBeige

Gold Member
I wonder why tech in particular seemed to get it so wrong?
My guess would be too much money floating around burning a hole in their pocket.

Those first few years of COVID were big inflation spikes too where costs gone up due to shortages as people hoarded and many people were sick so production lines were gimped. That was consumer goods. Transportation was also really wild westy especially if it involved trans ocean freight.

So everyone should had known interest rates would eventually catch up. And Q1 2022 was when rates started rocketing up. During COVID time, only a big time gambler would expand like crazy, or workers moving houses, or guys like embracer buying up companies etc…, because once demand normalized, people back at work and interest rates shot up youre fucked if a person or company overextended themselves thinking it’d last forever.
 

nial

Member
How's that vs quest 3?

Has it sold more than 1 million units?

I wish vr was mainstream.....
The Max Mustard developer said that around 2M units were shipped. No idea how they got that information, but maybe there's a lot of talk about this within the VR industry.
 
Last edited:

Cakeboxer

Member
Quest 3s is currently outselling every other console on the market on Amazon. Not sure that quite qualifies as a 'fad that's dying off'.
I haven't checked the Quest 3s, but we've seen in the Pro thread that Amazon charts don't mean too much:

Germany is at 3K+
France is at 400+
Spain is at 300+
Italy is at 500+
US is at 10K+
Brazil is at 1K+
Canada is at 2K+
 

Panajev2001a

GAF's Pleasant Genius
No, and Sony shouldn't invest in it for at least another 10 years.
Bad take unless you are a Meta shareholder 😂.
PS6 will likely have a WiFi 7 successor PSVR3 can use on top of a cabled option (most people will say that it is the difference maker and will use the cable option as it will always work better).

PSVR3 does not need much better screens, just better lenses (it is not bad, but there are now better and cheaper options), performance wise as more and more devs get accustomed to dynamic eye-tracked foveated rendering (at some point Quest will add it and more and more devs will have it in their engine pipelines) the console quality can render as is on the VR headset and the quality differential while targeting 90+ FPS (no more 60 FPS with async timewarp) will keep reducing and I think it will be feasible with more and more titles.

Compared to PSVR2, a Wireless option (PS5 Pro has WiFi 7 already and in 3-4 years wirelesss links will be better and faster especially for short range communications) and improved lenses are everything it needs to tackle some of the consumer demands. The rest of the work would really done by the PS6 console (and the host PC it will likely be compatible with at launch).

If they implemented the above and left the lenses and screen pretty much the same but focused on reducing the cost a lot, I think they could launch PSVR3 as a pretty successful peripheral. They do need to assure BC with PSVR2 titles (easy I think as nothing would change for those titles, losing PSVR1 compatibility and not money hating many more PSVR1 to PSVR2 free updates for people was a massive mistake that wasted a lot of the money invested in developing and launching the peripheral).
 

SweetTooth

Gold Member
Bad take unless you are a Meta shareholder 😂.
PS6 will likely have a WiFi 7 successor PSVR3 can use on top of a cabled option (most people will say that it is the difference maker and will use the cable option as it will always work better).

PSVR3 does not need much better screens, just better lenses (it is not bad, but there are now better and cheaper options), performance wise as more and more devs get accustomed to dynamic eye-tracked foveated rendering (at some point Quest will add it and more and more devs will have it in their engine pipelines) the console quality can render as is on the VR headset and the quality differential while targeting 90+ FPS (no more 60 FPS with async timewarp) will keep reducing and I think it will be feasible with more and more titles.

Compared to PSVR2, a Wireless option (PS5 Pro has WiFi 7 already and in 3-4 years wirelesss links will be better and faster especially for short range communications) and improved lenses are everything it needs to tackle some of the consumer demands. The rest of the work would really done by the PS6 console (and the host PC it will likely be compatible with at launch).

If they implemented the above and left the lenses and screen pretty much the same but focused on reducing the cost a lot, I think they could launch PSVR3 as a pretty successful peripheral. They do need to assure BC with PSVR2 titles (easy I think as nothing would change for those titles, losing PSVR1 compatibility and not money hating many more PSVR1 to PSVR2 free updates for people was a massive mistake that wasted a lot of the money invested in developing and launching the peripheral).

I bought PSVR2, I love it and it provided the biggest generation leap this gen for me. Playing GT7VR and RE4R VR modes are transformative!!

Im not talking technologies, but the fact that the market is basically rejecting this idea due to cost or sickness or whatever problems arise from using the device.

Once Sony manages to reduce both, they can explore VR once more and tbh it would be really challenging to takle both this time, thats why I suggested 10 more years before putting out another device.
 

aclar00

Member
Dont worry ladies and gents, but Sony is working on a PSVR3/Vita hybrid!

They are taking notes from Nintendo, but still want to maintain console power dominance by making a hybrid system that can connect to PS6.

Edit: Controllers will be detachable (a la Switch) and double as Vr motion controls. Just attach base console to Google cardbox like thing...sold separately of course!
 
Last edited:
Top Bottom