This seems like a silly thing to have down below.
gotta have scouts below
This seems like a silly thing to have down below.
god's angel, columbia, gave him a big ol' sack of greenbacks.That's a lot of money from just them over the course of a few years.
Tithes. He had followers before Columbia, and I imagine they kept on comin' after the fact.
Maybe I should've clarified :x I mean all the money needed to fund Lutece's research that enabled Columbia to exist. The money used to build Columbia itself. The odd gap from "betting on the races" Booker to "built a flying city" Comstock just strikes me as odd.
Like, those are some rich followers if it's really just the early supporters from before Columbia started to take shape. I understand how he became richer AFTER Columbia but it's the period before it that confuses me.
A tithe is 10 per cent.
Comstock takes 50.
considering this was how comstock looked a few iterations ago, do you think the story was wildly different?
edit: actually, the more i look at it, the more it resembles booker. perhaps it was too obvious?
I think I prefer this Comstock design even if it does look similar to Booker ( I never guessed that when I saw previews). I'm not sure what it is but I just think he looks like a better villain than crazy bearded old man Comstock.
Just wanted to hop in here to say I absolutely loved the game and story.
The part when Elizabeth opens a Tear into rapture...chills all over me man !
I'll be honest, while I understood most of the story ( and absolutely loved it) I was still confused in one point or another by the end, it's just so much stuff going on with the different realities.... But maybe I'm just a bit slow when it comes to this ( and English is also not my native language).
Did any of you feel the same way, or were you guys able to get everything on the first play through ?
Did Booker actually have a debt or was it just Comstock wanting a child?
Would you follow a prophet that has no beard?
Be honest now.
The vigors, there are fewer vigors than there were plasmids in bioshock. And from my experience most of them were quite useless on hard. Fire and Lightning vigors were pretty much pointless, too little dmg and effect. Much easier and better to just spam possesion. That way you create a distraction, and you're guaranteed at least one dead enemy. Charge is another one that didn't really feel very useful, if you're fighting agains't 1-3 guys, it makes no sense to use it over possesion. If you're fighting more than that, you're sure as fuck not gonna want to charge right into them.
Bassically I stuck almost exclusively to possession and the bucking bronco vigors for the entirety of the game. Why wouldn't I? Possession works on fucking every thing except handymen, and bucking bronco allows me to suspend a ton of enemies in the air for a long period of time, and is pretty much spammable.
Man, the ghost fights were a bitch and a half. I wish I could figure out better how not to take damage.
It does seem that Booker is actually in debt.
Elizabeth says, "I can see ALL the doors and what's behind all the doors. And behind ONE OF THEM, I see him." Booker replies, "Comstock."
I believe because of that comment, they did kill Comstock and reset things so Booker has his baby Anna in the end.
No and that was the first thought that crossed my mind when looking at the design.
Old Comstock = 19th century American politician look
New Comstock = Biblical Prophet look
I wonder if it was changed just to throw us off the trail of the story, or if the story was altered and the character needed to be changed based off of that.
His comments about all gamers playing BI and experiencing the exact same thing over and over no matter who it is is pretty pertinent as well.
It does seem that Booker is actually in debt.
haha, I agreeWhile in terms of pure design I really like beardless Comstock, old bearded papa Comstock makes more sense as a wizened, fatherly prophet figure that could lead a group of followers. Beardless Comstock looks sleazy.
$70 in 1893 (?) was a shit-lot of money, right?
$70 in 1893 (?) was a shit-lot of money, right?
What's so special about this timeline that made it end all of the time loops previously before?
What changed/was different in this timeline? What trigger him to meet old Elizabeth in this timeline and not the past timeline?
A City of Lighthouses.
What's so special about this timeline that made it end all of the time loops previously before?
What changed/was different in this timeline? What trigger him to meet old Elizabeth in this timeline and not the past timeline?
According to Sean in the other thread, you can board the zepplins and take them down yourself, rather than waiting for songbird to kill them all.
Did anyone realize this?
According to Sean in the other thread, you can board the zepplins and take them down yourself, rather than waiting for songbird to kill them all.
Did anyone realize this?
I commented on this above, but I'll copy and paste here.
--- Elizabeth says, "I can see ALL the doors and what's behind all the doors. And behind ONE OF THEM, I see him." Booker replies, "Comstock."
I believe because of that comment, they did kill Comstock and reset things so Booker has his baby Anna in the end.---
It's just the reality of their universe it seems. She saw one opportunity to actually get rid of the reality of Comstock entirely in all possibility spaces. She then asks Booker if he's sure he wants to kill Comstock because she knows what that actually entails.
Now that Comstock will never exist in any possibility space, Booker never sells his baby Anna. Meaning Elizabeth never exists either. I think all Elizabeths disappear when Comstock dies and now we're just left with Bookers and Annas.
One thing I'm having a hard time wrapping my head around is the multiple Booker attempts throughout the game. That he's tried numerous times and this is the only one that's been successful, thus the heads or tails.
Where are the Lutece's pulling all these Bookers from? Because only one Booker in all these timelines sold his daughter to Comstock.
Or is it as simple as them pulling the Bookers from a point after he sold Anna? I guess there was a 20 year period between selling her and his life going to complete utter shit (the ruined apartment).
According to Sean in the other thread, you can board the zepplins and take them down yourself, rather than waiting for songbird to kill them all.
Did anyone realize this?
According to Sean in the other thread, you can board the zepplins and take them down yourself, rather than waiting for songbird to kill them all.
Did anyone realize this?
I was thinking about what kind of city would be interesting for a new bioshock and a 1939 World Fair City of Tomorrow would be pretty interesting but Rapture kinda hits a lot those beats already.
I honestly can't think of any kinds of "Hidden City" that would top Rapture or Columbia.
I can only come up with some sort of subterranean city, and a space station.
It's sort of like they blew their creative wad too early on Rapture, and they miraculously one upped it with Columbia, but where can they possibly go from there?
Infinite basically tells us that there's a boundless amount of Lighthouses out there, connected to an unlimited number of fantastical cities, but we've already seen the best 2, right?
There was an infinite number of Bookers who sold and infinite number of Annas to an infinite number of Comstocks.
Finished this last night. Was a pretty good game. But I kept wanting to go an play the original bioshock instead. That game just felt like it was better in all aspects.
Setting in infinite was interesting at the start, but after a while it kinda felt like they didn't do much with it, yeah there were airships and a lot of clouds, but that was kinda it. It didn't ooze with the atmosphere of being a cloud city in every nook and cranny like rapture did.
The linearity of the game was a pretty dissapointing as well considering the more open levels of bioshock. It was standard fare move from point a to b to c, etc.
Enemy encounters were vastly inferior to the ones in bioshock. It's bassically just wave after wave of enemies in infinite, felt very inspired by dragon age 2 in that regard...
The handymen as well were absolute crap compared to big daddies. Dunno if it was because I played on hard, but the vigors pretty much did fuck all to them, crows stunned them for maybe 2 seconds. They just felt stupidly strong, it was impossible to get distance on them since they can jump an infinite distance and height it seems, so even if I jumped on the rails and went to the other side of the combat area, they would be right in my face again within seconds, knocking me back and draining all shield + some health in one go. Every handyman fight bassically boiled down to me kiting like a mad man for 10 minutes while getting a few shots off here and there.
Compare that to the Big Daddies were you could set up a ton of plasmid traps and shit in a room, maybe hack some turrets as well. Then go and aggro the big daddy, lure him into your awesome trap, and then unleash hell on him, they were still strong, but at least they were reasonable strong, with limits.
The vigors, there are fewer vigors than there were plasmids in bioshock. And from my experience most of them were quite useless on hard. Fire and Lightning vigors were pretty much pointless, too little dmg and effect. Much easier and better to just spam possesion. That way you create a distraction, and you're guaranteed at least one dead enemy. Charge is another one that didn't really feel very useful, if you're fighting agains't 1-3 guys, it makes no sense to use it over possesion. If you're fighting more than that, you're sure as fuck not gonna want to charge right into them.
Bassically I stuck almost exclusively to possession and the bucking bronco vigors for the entirety of the game. Why wouldn't I? Possession works on fucking every thing except handymen, and bucking bronco allows me to suspend a ton of enemies in the air for a long period of time, and is pretty much spammable.
The story was probably the only really good part of infinite. It was very interesting, well-written and not corny. Though I saw the "twist" about dewitt being combstock coming from miles away, felt very obvious considering the whole multiverse theme they were doing. A shame really that they couldn't match the would you kindly twist from the original bioshock. But that does seem like a pretty unrealistic goal.
Overall I feel like Bioshock Infinite felt a bit like a game where they had a lot of boxes they needed to check. But didn't really have the drive and passion to make the things in those boxes truly great. Unlike the original Bioshock, which just felt like such a passion project where everything was made by people that just fucking loved the game they were making.
So yeah, that's my oppinion of the game. Dunno if this will attract a lot of angry people, since it seems like this game is extremely well liked by most people. Just keep in mind this is just how I feel personally![]()
But see that's where the confusion lies. THIS Booker sold HIS Anna to THIS Comstock. He then travels to THIS Comstock's universe and gets back HIS Anna. It's not some other Booker from some other universe taking back a completely different Bookers Anna. Else the emotional impact is negated.
Wait, seriously? That's fucking cool.
But see that's where the confusion lies. THIS Booker sold HIS Anna to THIS Comstock. He then travels to THIS Comstock's universe and gets back HIS Anna. It's not some other Booker from some other universe taking back a completely different Bookers Anna. Else the emotional impact is negated.
Just beat it. Awesome, awesome game.
Can someone tell me why Comstock is able to get visions? Did I miss something? Also, why does Elizabeth have her God powers?
There was an infinite number of Bookers who sold and infinite number of Annas to an infinite number of Comstocks.
If you didn't skyline up to one Zeppelin, while telling Songbird to take care of the other one, I can see why that set-piece wouldn't be seen as one of the greatest in modern gaming.
To get off of the zeppelin's you have to use the Vox's airships as platforms to the main deck of the ship.