Vermillion
Banned
I felt so bad for Burke. Went out all heroic...
I've never called for a ban on anyone, but comments like these are making it really hard not too.
Agreed, I fully support PS4 this generation but I can acknowledge when a competitor may have an advantage. The reason I am pointing out the bandwidth is that Sony stated Remote Play is on by default for EVERY title. Which means the rendering would have to take place on PS4 no matter what. The reason I am suspicious is that unlike the current PS3 remote play sony implied the system could still be usable with the Vita acting as a second screen for some games.
This leads me to believe a section of the bandwidth is carved off solely for PS Vita second screen/remote play rendering.
why? if anything, these posts are insightful as hell
I have read a lot if this thread but I can't reconcile DF saying 5 GB max, with the games using 6 GB thuway says are in development.
One of them is incorrect, right?
I assume your source on this is the same one who said the PS4 OS wouldn't be more than 1GB..... please cite source. I explicitly said its UNKNOWN and used the word IF not IT IS......
By section I mean amount before some gaffer yells you don't measure bandwidth in sections
By section I mean amount before some gaffer yells you don't measure bandwidth in sections
Just think of how it is going to be when actual multiplatform games get released.
Just think of how it is going to be when actual multiplatform games get released.
My question was pretty clear and makes a whole lot of sense based on the way thuway worded things. Making jokes about DF doesn't change the fact that you're laughing at me for a dumb reason. He even said himself that he respected Leadbetter.
Multiplatform titles will always target the lowest common denominator. The job of multiplatform development is parity. If you have extra headroom, you can throw out spare effects, higher resolutions, etc. However, to the majority of GAF and the mainstream audience- they will never notice a difference.
Multiplatform titles will always target the lowest common denominator. The job of multiplatform development is parity. If you have extra headroom, you can throw out spare effects, higher resolutions, etc. However, to the majority of GAF and the mainstream audience- they will never notice a difference.
If you've followed the thread properly, you'd have read developers saying that the numbers were false, and other people with insider sources who passed "the test" also say the numbers were false.
Multiplatform titles will always target the lowest common denominator. The job of multiplatform development is parity. If you have extra headroom, you can throw out spare effects, higher resolutions, etc. However, to the majority of GAF and the mainstream audience- they will never notice a difference.
So the ps3 and 360 mutiplatform games were all dead even?
The little nuances are what drive the fanboy wars.
Thank you Kagari.
I hope this puts an end to the GAF hive mind. Stop trying to compose a narrative where the RAM available on PS4 is somehow compromising next generation titles. Famousmortimer, Bruce, Verendus, and I have all heard:
This cannot be repeated enough. No matter how many times this was said, there is "disappointment" and an insistence that Sony is crafting a machine that isn't focused on gaming. Stop it GAF.
WITH THIS SAID: There are games in development that are using 6 GB of RAM. I will not say any more about this.
I will say: the RAM situation on launch, will not reflect the RAM situation in two years, and not reflect the RAM situation at the end of the console's life cycle.
Another hint I've been trying to drop is that there is potential for an upclock a few years into the console life cycle for both Xbox One and PS4. This can give a late generation graphics boost similar to the one on PSP. (Optimistic parrot hopes for a 2.4 TF 1 GHZ GPU)
Finally,
GAF, I love you, but sometimes you have to understand people can be wrong. I've been wrong, yes, I'm sorry, but I have never personally tried to mislead anyone. Leadbetter has done incredible work on reporting the ins and outs of these machines, and is an amazing source of knowledge. I've chatted with him personally about 4k gaming and where we see the future of graphics. Do not make Leadbetter out to be some console fanboy that is getting paid in Kinnects.
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Your the one making an extraordinary claim here. And I don't have a source for anything. Please stop pulling bullshit out of your ass.
Using basic knowledge one would know that cross game chat whose bit rate is somewhere between 32 and 128kpbs. Add to that music is streamed on the HDD and the bitrate for that is generally under 320kpbs (mp3). As for background download, if we are to hypothetically assume that everyone has 50mbit connection (around 6MB/s) and for some reason has to go through RAM before it can be sent to HDD buffer before being written on it, they all add up to far less than 1GB/s.
I don't know what you're trying to pull here.
So what's the deal with Digital Foundry?
Are we sure now that it is 6GB?
No, that's not what I was saying.esram on xbone is faster of gddr 5 on ps4 ? It's a news to me. Isn't it a bit slower even at the maximun speed?
If you've followed the thread properly, you'd have read developers saying that the numbers were false, and other people with insider sources who passed "the test" also say the numbers were false.
so the ps4 only has 4.5gb of ram available?
i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
So what's the deal with Digital Foundry?
Are we sure now that it is 6GB?
I'm happy with 6.
I'm sure we can all agree at the end of the day what matters most is that it's more than XBox One.
Also devs may use it for stuff.
I've read the thread endlessly (along with the rest of them). Based on the way thuway worded things, his defending DF, and also based on what Shin said as well, there may be some truth to some of what DF published at least for the launch window which won't use all the RAM anyway. What are you having a hard time understanding?
thanks for the backup
so Overreacting guy
BTW this need more views
http://retrocityrampage.com/blog/2013/07/522/
A framebuffer for Vita would take around 2MB of memory.
Just think of how it is going to be when actual multiplatform games get released.
Oh it's going to be brutal. Check out this exact scene in BF4 ... See the elbow on that 4th guy in the back...blurry!
so the ps4 only has 4.5gb of ram available?
i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
That's a claim stated as fact. Source?
I see you don't know how a computer works.. Yes it goes to RAM first. In addition the Vita Remote play must be rendered on the PS4 as well since it is designed for EVERY GAME. Plus the 15 mins of video being CONSTANTLY recorded. MUST all travel in/out of system RAM unless the CPU is and rendering pipe are able to directly/magically write direct to the HDD. Again there are ALOT of active and memory intensive services running simultaneous which could POTENTIALLY be bandwidth hogs. So Where all you getting those numbers from??? Again I say SOURCE. All the services I listed were VERIFIED by Sony. You are the only making up things as FACT.. We don't even know if these items are compressed, uncompressed, when they travel through system RAM
so the ps4 only has 4.5gb of ram available?
i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
LOLso the ps4 only has 4.5gb of ram available?
i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
I've read the thread endlessly (along with the rest of them). Based on the way thuway worded things, his defending DF, and also based on what Shin said as well, there may be some truth to some of what DF published at least for the launch window which won't use all the RAM anyway. What are you having a hard time understanding?
so the ps4 only has 4.5gb of ram available?
i'm not surprised, i was wondering why the xbox one launch titles looked (ryse, dead rising 3, forza) looked better than the ps4 launch titles. at the end of the day i suppose the xbox one now has the slight upper hand.
Oh it's going to be brutal. Check out this exact scene in BF4 ... See the elbow on that 4th guy in the back...blurry!