The problem is that every time they introduced a better weapon with higher per-shot damage, they also introduced a new enemy type that still required several magazines worth of ammo to put down. It's like, you get the Valkyrie which one-hits the topside trash, and you're like, 'Finally!' but then they introduce the spine thrower, which still requires many, many hits to kill.
Oh, I agree, they weren't hard, but they were terribly tedious. All you really do is circle-strafe around the boss and hit dodge when the attack animation fires. Meanwhile, you literally have to dump the contents of every single AR magazine you're carrying into the glowing red spots.
My problem here was that roll and cover are on the same button so in all the indoor combat arenas, half the time that I went to roll I'd instead get sucked into cover and then the enemy would close with me and trigger a tedious QTE minigame. This happened repeatedly as the number of enemies and the amount of damage they could soak almost always exceeded the volume of fire you were capable of putting out.
I dunno, I guess it seemed like another interesting idea whose execution was rather lacking. There's no real sense of depth perception so it's difficult to gauge whether your attacks are going to hit something and you get swarmed by tons of highly mobile enemies which you just sort of ineffectually swat at when they come into range. Meanwhile, the boss fights end up being simple QTE minigames where you block, grab, and drill in that order until the enemy finally dies.
And it was actually after that second scorpion boss ecounter that I wrote my initial post because I replayed that section about 20 times before it finally bugged out after the third stage of the boss fight (and you have to repeat each stage every time you die as well as repeat any cutscenes the precede the boss fight).
Out of curiosity, are people playing this on normal or hard?