Muffdraul
Member
Not sure that's possible, Ferg joined Irrational in Aug 2012 and the game released in Feb 2013. That's not enough time to do any serious re-designs on the level I'm talking about. It was Nate Wells and one of the gameplay leads, I forget his name, he has a funky ear... they were the two I recall after Infinite went public on how Levine would slave drive them to do these big ticket items and make them work their asses off on them for like a year and then so casually say, "Eh, I don't like that idea anymore, get rid of it."It was Rod Fergusson that cut all the features no? They brought him in to get the product released and he drastically cut a lot of features. To the point where some of it didn't make sense.
Example - "The Boy of Silence" enemy with the hearing horns on their helmets. Originally you had to be stealthy or they would hear you and call reinforcements. They were blind.
On release you can be as noisy as you want as long as you do not get in their field of vision. Lol! What? He can't see shit!
They changed the entire encounter design of the enemy! Now it is just a walking security cam from Bioshock 1 & 2.
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