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30 years later, PlayStation has lost its edge

This gen have some real gems like this, i don't know why gamers are complaining

Q51EBPw.gif
 

nial

Member
Remember on the ps3 and vita gen when Sony released games like Folklore, White Knight, Siren, Tokyo Jungle, Demon's Souls, Soul Sacrifice, Gravity Rush, Freedom Wars, Oreshika and others and most gamers decided to ignore those and praise games like Uncharted, TLU, GoW3 and Infamous like there was not tomorrow?

then suffer the consequences GIF
Your first mistake is to assume that people crying about CA headquarters ever cared about all of those. Their favorite games are all Uncharted, God of War, Killzone, etc. They never gave a shit about those Japanese titles, they pretend they did because it's the current MO of gamer culture warring.
They also like to pretend that Rise of the Ronin and Astro Bot didn't exist this year.
 
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diffusionx

Gold Member
It's a sad reminder that Sony doesn't make games like that in a game that is exactly like that?
It's one game, but there are dozens of characters across tons of games and no Sony doesn't make those games anymore.

I like grim third person action games as much as the next guy but Astro Bot reminded me a lot of what Sony doesn't make anymore and it kind of sucked. Especially when one of the special levels they did was... Horizon.

I think I liked Playroom more because the remembering was about the hardware.
 

Calverz

Member
PlayStation was peak PlayStation. So much creativity, so much cheaper than competitors. Such cool advertising here in the UK. It all went downhill from there. Don’t get me wrong, there was still so many standout games over the years but as a package ps1 was lightning in a bottle. Great memories of introducing friends to final fantasy vii. 4 player quake with the multitap. ISS Pro Evolution Soccer 2. Colin MacRae games. Ridge racer type 4 and gran turismo 1 & 2 with those Brit pop soundtracks. Halcyon days my friends. Still remember going to parties with people smoking weed, drinking and there was always a PlayStation running with either wipeout or gran turismo. It was like the snes kids grew up.
 

nial

Member
It's one game, but there are dozens of characters across tons of games and no Sony doesn't make those games anymore.

I like grim third person action games as much as the next guy but Astro Bot reminded me a lot of what Sony doesn't make anymore and it kind of sucked. Especially when one of the special levels they did was... Horizon.

I think I liked Playroom more because the remembering was about the hardware.
I can think of Sackboy, Rift Apart and Lego Horizon of titles generally keeping a same whimsical style and vibe. Sure, it's not as many as in the past, but I don't like to pretend that it's literally just Astro Bot.
Another thing is that this kind of criticism usually goes along with "all Sony makes nowadays is grim, cinematic third-person action-adventure games!" and that doesn't really describe stuff like Returnal, Gran Turismo 7, Helldivers 2 or Stellar Blade.
Horizon made the most sense as that special level, btw.
 

diffusionx

Gold Member
I can think of Sackboy, Rift Apart and Lego Horizon of titles generally keeping a same whimsical style and vibe. Sure, it's not as many as in the past, but I don't like to pretend that it's literally just Astro Bot.
Another thing is that this kind of criticism usually goes along with "all Sony makes nowadays is grim, cinematic third-person action-adventure games!" and that doesn't really describe stuff like Returnal, Gran Turismo 7, Helldivers 2 or Stellar Blade.
Horizon made the most sense as that special level, btw.
Sackboy was 10 years ago. They don't make LBP anymore.

Lego Horizon is Horizon. Everything is Horizon in nu-Sony and it is boring and stupid.

Rift Apart - two words, LOMBAX TITTIES LOMBAX TITTIES LOMBAX TITTIES
 
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Aion002

Member
Your first mistake is to assume that people crying about CA headquarters ever cared about all of those. Their favorite games are all Uncharted, God of War, Killzone, etc. They never gave a shit about those Japanese titles, they pretend they did because it's the current MO of gamer culture warring.
They also like to pretend that Rise of the Ronin and Astro Bot didn't exist this year.

Harsh... But true.

Whoever fits that description just sucks.
 

diffusionx

Gold Member
What are you talking about? It was a PS5 launch game.

And... it doesn't really matter.
So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.

I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
 
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Nintendo to me is guilty of non creativity and no new IP’s I mean they call Mario “Wonder” or Mario “Delxue” new when it’s the same character that’s gone on for 50+ years.

bill goldberg mic drop GIF by WWE

Same argument every time. Even so, Nintendo at the very least doesn't screw around when it comes to making game-ass games.
 

Unknown?

Member
So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.

I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
Your arguments about PlayStation can be applied to every company out there. They all make far less games and are more "safe". Nintendo, 3rd parties, etc have had the same problems. A sequel a year is not a thing anymore.
 

diffusionx

Gold Member
Your arguments about PlayStation can be applied to every company out there. They all make far less games and are more "safe". Nintendo, 3rd parties, etc have had the same problems. A sequel a year is not a thing anymore.
Okay, well this is a thread about PlayStation, so.
 

nial

Member
So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.

I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
What is even your point? We first started discussing if Sony still made games with the same vibe as something like LocoRoco, and now you're complaining about not enough new IPs this gen or whatever.
Early PS3 was much better than the second half of that gen, but I mostly attribute that to sequels of long-running IPs by that point (Ratchet & Clank, Everybody's Golf, My Summer Vacation). If anything, the bitching around PS3 games just proves that gamers have ALWAYS been obnoxious and whiny.
 

diffusionx

Gold Member
What is even your point? We first started discussing if Sony still made games with the same vibe as something like LocoRoco, and now you're complaining about not enough new IPs this gen or whatever.
Early PS3 was much better than the second half of that gen, but I mostly attribute that to sequels of long-running IPs by that point (Ratchet & Clank, Everybody's Golf, My Summer Vacation). If anything, the bitching around PS3 games just proves that gamers have ALWAYS been obnoxious and whiny.
My point is that Sony is creatively bankrupt.

And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
 

Unknown?

Member
Okay, well this is a thread about PlayStation, so.
So why make a thread about just one company when it's industry wide? That's like saying there are too many shooters but only talking about Call of Duty.

My point is that Sony is creatively bankrupt.

And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
LLoLoco Rico wasn't original either then, it didn't do anything new.
 
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Killjoy-NL

Gold Member
So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.

I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
The market dictates the direction these companies take.

Look at what sells and what doesn't and the answer becomes quite clear.

Sony's major titles sell 10+M copies on average, rather easily.
Smaller titles like Astro Bot, Stellar Blade and Rise of the Ronin sell maybe 1-2M on average?
Most games people are playing are a few big live-service games that are mainly 3rd party, lots which are f2p.

Times aren't the same as PS1-PS3 era and the only ones that seem to have a hard time adjusting are some old farts in the gaming community who're probably going through some mid-life crisis, trying to relive their youth.
 

nial

Member
My point is that Sony is creatively bankrupt.

And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
Sure, but did stuff like LocoRoco particularly define Sony around those years? I personally find it a bit too harsh to call anything not trying to apply weird and unusual concepts into game design as "creatively bankrupt", but if you want to disagree on that, I can understand.
 

diffusionx

Gold Member
The market dictates the direction these companies take.

Look at what sells and what doesn't and the answer becomes quite clear.

Sony's major titles sell 10+M copies on average, rather easily.
Smaller titles like Astro Bot, Stellar Blade and Rise of the Ronin sell maybe 1-2M on average?
Most games people are playing are a few big live-service games that are mainly 3rd party, lots which are f2p.

Times aren't the same as PS1-PS3 era and the only ones that seem to have a hard time adjusting are some old farts in the gaming community who're probably going through some mid-life crisis, trying to relive their youth.
And yet, Nintendo somehow manages to sell like 60 million copies of their latest bing bing wahoo.

Sony sells a lot of these games because they are comfortable doing it, and they put the most resources into it, and they have somewhat inculturated their audience to expect and play it. Even so I would argue that games like TLOU and Horizon kind of underperform relative to the investment they put into it. Even something like Spiderman 2, I don't think it did as well as it should have considering how well the 2018 game did.
 
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I lived Sony’s third person action/adventure games during the PS4 days, the quality is still there but they’ve just become stale.

Somehow Nintendo manage to release games in the same franchises for decades and they always feel fresh.

As for Microsoft, nothing but mediocrity for about 10 years
 

Killjoy-NL

Gold Member
And yet, Nintendo somehow manages to sell like 60 million copies of their latest bing bing wahoo.
Well yeah, because they also look at what the market dictates.
That's how you run a business and it's why both Playstation and Nintendo are successfull.

It's also why Playstation generates as much revenue as Nintendo and Xbox combined.
Sony sells a lot of these games because they are comfortable doing it, and they put the most resources into it, and they have somewhat inculturated their audience to expect and play it. Even so I would argue that games like TLOU and Horizon kind of underperform relative to the investment they put into it. Even something like Spiderman 2, I don't think it did as well as it should have considering how well the 2018 game did.
All their main titles are profitable, so what are you even talking about?
How are they 'underperforming'?
 

BbMajor7th

Member
The 'edge' that's missing isn't a Parappa sequel or a re-run of yesteryear's biggest hits. What's been lost is the spirit of innovation - the disruptive devil-may-care energy that backed so many weird and wonderful hits.

The portfolio is all ready-made hits that, even when they're good, do exactly what you're expecting. Helldivers 2 is a rare exception, but there's little to suggest Sony saw this as anything more than a business-level beta program for what it imagined were much more serious live service titles like Concord.

It's become overrun by a painfully polite but aggressively careerist band of metropolitan bean counters who lack imagination or personality and see game creation as a data-driven product-development pipeline intended to print money rather than capture hearts and minds.
 

bender

What time is it?
Astobot's special bots can trigger some bittersweet memories but we also can't pretend that a lot of those cameos come from series that were milked to death (Ape Escape, Everybody's Golf, Katamari (yes, I know this isn't Sony title)) before being sunsunsetted or in the case of less successful titles (LocoRoco, Gravity Rush, etc.) were given multiple opportunities to succeed through sequels and remasters.

I'm not really a fan of the vast majority of Sony's first party offerings but it's hard to argue against the success they have.
 

Zacfoldor

Member
Once Bloodborne remastered and the next Naughty Dog title is announced all will be forgiven. Patience Ponies, patience.
This deserves more than just a thumbs up because it's right.

Yall are some can't see the forest for the trees mofos up in here.

Nintendo saw them so they skipped this downturn year and will launch early next year like a psychic boss.

Sony is working behind the scenes to buy Fromsoft and will have everyone eating out of the palms of their hands after the first big game reveal of 2025. Mark it down. Watch these sad bastards jump back on the blue train in 2025. They can get a pity ride but they gotta ride in the caboose.
 

iQuasarLV

Member
My point is that Sony is creatively bankrupt.

And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
I hate to squash your rose tinted glasses, however, Sony since 2000 has been creatively bankrupt. Both in what they produce and/or allow into their Eco-system. It is just worse now because Sony is trying to close their borders like Apple. Its becoming economically risky to develop for Sony. Look at SE finally admitting they need multi platform support to pull out a profit for their games.

Lets look at 2000-2010:
metal gear solid
grand theft auto
burnout
Tony Hawk
Twisted Metal
Prince of Persia
Uncharted
Fallout
Elder Scrolls
Mass Effect
Guitar Hero / Rock Band
Call of Duty

Sequels, sequels, sequels, aaaaand sequels. Just because the market migrated to remakes/remasters doesn't ignore that Sony has allowed this stuff on their platform for 20+ years.
 
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Kabelly

Member
They were funded by them though.
Alan Wake 2? No.
Wukong? No.
Silent Hill is just another remake of a legacy game.

Stellar Blade was a multiplatform game before Sony threw some money to Shift Up's way and made it exclusive for a year. They're not a true Sony studio.

All the true Sony first party studios have done nothing exciting this gen.
We've got Helldivers 2 and Returnal.

We'll see how Ghost of Yotei turns out.

Factions could have been great, but who the hells knows how ambitious they went for that game. Naughty Dog spent years on that. Canned.

Concord looked like a deritive Overwatch clone on the surface with hideous character designs. Canned.
 

Kabelly

Member
Sony produced/co-developed and published the game once they were involved.
They got involved with Shift Up in its last year of development. Literally last year. I really doubt they had huge influence. Most of the work was most likely done. They probably helped with fully optimizing the game for PS5 and its dualsense features.

Unless I see that playstations studios logo pop up, i dont consider them a true first party. Which Stellar Blade does not.
 
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nial

Member
They got involved with Shift Up in its last year of development. Literally last year.
No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.
Unless I see that playstations studios logo pop up
Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.
 

Kabelly

Member
No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.

Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.
No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.

Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.
Oh , so sorry. 1.5 years instead of 1 with delay. Of course PS Studios will be credited for their involment but there is still no splash screen. I still will not consider them a first party and even Sony considers Shift Up a second party partnership.

Heres gameplay footage of Project Eve from 4 years ago while it was still considered multiplatform. Looks like the game we have now.







Unless we're required to sign in to PSN when Stellar Blade releases on PC I wont agree with you here.

Thats besides the point. The point still stands this gen has been very unexciting for Sony First party studios.
 
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Everyone pointing to Astrobot and saying they do make games like that and they don't sell aren't getting it.
They ain't talking about Astrobot, they talking about the things it celebrates.
All the games Sony is going "look remember this"
Is highlighting what they don't do anymore.
And they don't do it any more, because nobody would buy it.

I have little faith in the consumer of today. Not with people shilling cosmetics and mtx and battle passes just cause their favourite franchise does it and they lack the bollocks to put the fucking controller/M&K down.
 

Northeastmonk

Gold Member
A spectator telling me what’s not fun about PS? I’ve had a blast playing games on my PS5.

My biggest gripe is how he didn’t have those memories. His family did. This is like reliving them but with better gameplay.
 
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Unknown?

Member
Oh , so sorry. 1.5 years instead of 1 with delay. Of course PS Studios will be credited for their involment but there is still no splash screen. I still will not consider them a first party and even Sony considers Shift Up a second party partnership.

Unless we're required to sign in to PSN when Stellar Blade releases on PC I wont agree with you here.

Thats besides the point. The point still stands this gen has been very unexciting for Sony First party studios.
Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.
 

Puscifer

Member
Is what they say, in a era of no imagination, no creativity the only thing that left is remake, remasters and doing nostalgia stuff.

Sony doesn't need to wait their anniversary to make a pro consumer decision. They can do whatever they want, just like Steam have being doing so far.


I guess this is a price of a bad competition around. I really miss the old days of pro consumer PS4 era.
Sony is the Nvidia of the console space. They've conquered so much of the market they don't even have to try anymore. Those 4 or so years Microsoft was dominating the PS3 changed when Uncharted 2 stole E3 and they were determined to never let a mistake like that happen again. But now that they've dominated everything they can just stagnate and do whatever they want
 

nial

Member
Oh , so sorry. 1.5 years instead of 1 with delay.
1.5 years since the announcement, they obviously became involved for much longer than that, you know? And as I said, 2021 looks pretty likely.
Of course PS Studios will be credited for their involment but there is still no splash screen.
Why do you care so much about the splash screen when you already know it's a PS Studios production? Monkey King on PS4 didn't have a Japan Studio splash screen, but it was obviously produced by them if you look at the people behind it (including producers of Freedom Wars, Rain, Tokyo Jungle, etc.).
I still will not consider them a first party and even Sony considers Shift Up a second party partnership.
... to make first-party games.
Heres gameplay footage of Project Eve from 4 years ago while it was still considered multiplatform. Looks like the game we have now.
A single boss fight that doesn't give much idea of the general scope of the game right after, yeah...
There's a reason it wasn't released over 3 years after that footage.
 
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Kabelly

Member
Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.
Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.
Just shows that the best games coming out on playstation are not their own in house studios. 🤷‍♂️

I need that new Naughty Dog IP. I want to see what new type of gameplay they can cook up.
 
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