Aces High
Gold Member
Those are 3rd-party games except for Astro.Silent Hill 2
Stellar Blade
Astro
Wukong
Alan Wake
2024 had some great games I don't know why this negativity
Those are 3rd-party games except for Astro.Silent Hill 2
Stellar Blade
Astro
Wukong
Alan Wake
2024 had some great games I don't know why this negativity
Your first mistake is to assume that people crying about CA headquarters ever cared about all of those. Their favorite games are all Uncharted, God of War, Killzone, etc. They never gave a shit about those Japanese titles, they pretend they did because it's the current MO of gamer culture warring.Remember on the ps3 and vita gen when Sony released games like Folklore, White Knight, Siren, Tokyo Jungle, Demon's Souls, Soul Sacrifice, Gravity Rush, Freedom Wars, Oreshika and others and most gamers decided to ignore those and praise games like Uncharted, TLU, GoW3 and Infamous like there was not tomorrow?
It's one game, but there are dozens of characters across tons of games and no Sony doesn't make those games anymore.It's a sad reminder that Sony doesn't make games like that in a game that is exactly like that?
Well, they are cannibalizing Xbox and it no longer feels like PS VS Xbox. It feels like PS versus itself.Since this is Playstation's most profitable gen in it's history, maybe the problem is with certain gamers being stuck in nostalgia.
I can think of Sackboy, Rift Apart and Lego Horizon of titles generally keeping a same whimsical style and vibe. Sure, it's not as many as in the past, but I don't like to pretend that it's literally just Astro Bot.It's one game, but there are dozens of characters across tons of games and no Sony doesn't make those games anymore.
I like grim third person action games as much as the next guy but Astro Bot reminded me a lot of what Sony doesn't make anymore and it kind of sucked. Especially when one of the special levels they did was... Horizon.
I think I liked Playroom more because the remembering was about the hardware.
Sackboy was 10 years ago. They don't make LBP anymore.I can think of Sackboy, Rift Apart and Lego Horizon of titles generally keeping a same whimsical style and vibe. Sure, it's not as many as in the past, but I don't like to pretend that it's literally just Astro Bot.
Another thing is that this kind of criticism usually goes along with "all Sony makes nowadays is grim, cinematic third-person action-adventure games!" and that doesn't really describe stuff like Returnal, Gran Turismo 7, Helldivers 2 or Stellar Blade.
Horizon made the most sense as that special level, btw.
Sackboy was a launch title for PS5. Wut...Sackboy was 10 years ago. They don't make LBP anymore.
Lego Horizon is Horizon.
Rift Apart - two words, LOMBAX TITTIES LOMBAX TITTIES LOMBAX TITTIES
What are you talking about? It was a PS5 launch game.Sackboy was 10 years ago. They don't make LBP anymore.
Lego Horizon is Horizon.
Rift Apart - two words, LOMBAX TITTIES LOMBAX TITTIES LOMBAX TITTIES
Your first mistake is to assume that people crying about CA headquarters ever cared about all of those. Their favorite games are all Uncharted, God of War, Killzone, etc. They never gave a shit about those Japanese titles, they pretend they did because it's the current MO of gamer culture warring.
They also like to pretend that Rise of the Ronin and Astro Bot didn't exist this year.
So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.What are you talking about? It was a PS5 launch game.
And... it doesn't really matter.
Nintendo to me is guilty of non creativity and no new IP’s I mean they call Mario “Wonder” or Mario “Delxue” new when it’s the same character that’s gone on for 50+ years.
Your arguments about PlayStation can be applied to every company out there. They all make far less games and are more "safe". Nintendo, 3rd parties, etc have had the same problems. A sequel a year is not a thing anymore.So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.
I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
Okay, well this is a thread about PlayStation, so.Your arguments about PlayStation can be applied to every company out there. They all make far less games and are more "safe". Nintendo, 3rd parties, etc have had the same problems. A sequel a year is not a thing anymore.
What is even your point? We first started discussing if Sony still made games with the same vibe as something like LocoRoco, and now you're complaining about not enough new IPs this gen or whatever.So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.
I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
My point is that Sony is creatively bankrupt.What is even your point? We first started discussing if Sony still made games with the same vibe as something like LocoRoco, and now you're complaining about not enough new IPs this gen or whatever.
Early PS3 was much better than the second half of that gen, but I mostly attribute that to sequels of long-running IPs by that point (Ratchet & Clank, Everybody's Golf, My Summer Vacation). If anything, the bitching around PS3 games just proves that gamers have ALWAYS been obnoxious and whiny.
So why make a thread about just one company when it's industry wide? That's like saying there are too many shooters but only talking about Call of Duty.Okay, well this is a thread about PlayStation, so.
LLoLoco Rico wasn't original either then, it didn't do anything new.My point is that Sony is creatively bankrupt.
And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
Maybe read the original articleSo why make a thread about just one company when it's industry wide? That's like saying there are too many shooters but only talking about Call of Duty.
Ok broLLoLoco Rico wasn't original either then, it didn't do anything new.
These are not Sony games.Silent Hill 2
Stellar Blade
Astro
Wukong
Alan Wake
2024 had some great games I don't know why this negativity
The market dictates the direction these companies take.So, one launch game that continues a 15 year old franchise vs... the literal dozens of new games and IP they made across all genres? I find it tough to believe one could play Astro Bot and NOT come away with the idea that modern Sony actually is creatively bankrupt.
I mean this proves the point. Even on PS3 which is regarded as a failure of the system, look at the games they put out on it, especially in the first 5 years and on early PSN.
Sure, but did stuff like LocoRoco particularly define Sony around those years? I personally find it a bit too harsh to call anything not trying to apply weird and unusual concepts into game design as "creatively bankrupt", but if you want to disagree on that, I can understand.My point is that Sony is creatively bankrupt.
And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
And yet, Nintendo somehow manages to sell like 60 million copies of their latest bing bing wahoo.The market dictates the direction these companies take.
Look at what sells and what doesn't and the answer becomes quite clear.
Sony's major titles sell 10+M copies on average, rather easily.
Smaller titles like Astro Bot, Stellar Blade and Rise of the Ronin sell maybe 1-2M on average?
Most games people are playing are a few big live-service games that are mainly 3rd party, lots which are f2p.
Times aren't the same as PS1-PS3 era and the only ones that seem to have a hard time adjusting are some old farts in the gaming community who're probably going through some mid-life crisis, trying to relive their youth.
Well yeah, because they also look at what the market dictates.And yet, Nintendo somehow manages to sell like 60 million copies of their latest bing bing wahoo.
All their main titles are profitable, so what are you even talking about?Sony sells a lot of these games because they are comfortable doing it, and they put the most resources into it, and they have somewhat inculturated their audience to expect and play it. Even so I would argue that games like TLOU and Horizon kind of underperform relative to the investment they put into it. Even something like Spiderman 2, I don't think it did as well as it should have considering how well the 2018 game did.
This deserves more than just a thumbs up because it's right.Once Bloodborne remastered and the next Naughty Dog title is announced all will be forgiven. Patience Ponies, patience.
They were funded by them though.These are not Sony games.
This gen has been deritive sequels and remasters besides Returnal.
I did. It's describing every major gaming company out there. Loco Roco is tilt ball, tilt to roll ball and get around obstacles. The gameplay wasn't unique.Maybe read the original article
Ok bro
I hate to squash your rose tinted glasses, however, Sony since 2000 has been creatively bankrupt. Both in what they produce and/or allow into their Eco-system. It is just worse now because Sony is trying to close their borders like Apple. Its becoming economically risky to develop for Sony. Look at SE finally admitting they need multi platform support to pull out a profit for their games.My point is that Sony is creatively bankrupt.
And it's not just the vibes. LocoRoco wasn't just vibes, it was a totally original game. Astro Bot is an extremely well executed platformer, but it is not original.
Alan Wake 2? No.They were funded by them though.
Sony produced/co-developed and published the game once they were involved.Stellar Blade was a multiplatform game before Sony threw some money to Shift Up's way and made it exclusive for a year. They're not a true Sony studio.
They got involved with Shift Up in its last year of development. Literally last year. I really doubt they had huge influence. Most of the work was most likely done. They probably helped with fully optimizing the game for PS5 and its dualsense features.Sony produced/co-developed and published the game once they were involved.
No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.They got involved with Shift Up in its last year of development. Literally last year.
Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.Unless I see that playstations studios logo pop up
How many games must be sold to turn a profit? A million is nice but is the profit enough for third parties to consider doing similar games?Isn't 1.5M units sold a very nice amount for a game like Astrobot?
No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.
Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.
Oh , so sorry. 1.5 years instead of 1 with delay. Of course PS Studios will be credited for their involment but there is still no splash screen. I still will not consider them a first party and even Sony considers Shift Up a second party partnership.No? 'Literally' not. It was announced that they would be publishing it 1.5 years before release, and a lot points out that they became involved in 2021.
Check the game's credits, you will see A LOT of 'PlayStation Studios' over there.
And they don't do it any more, because nobody would buy it.Everyone pointing to Astrobot and saying they do make games like that and they don't sell aren't getting it.
They ain't talking about Astrobot, they talking about the things it celebrates.
All the games Sony is going "look remember this"
Is highlighting what they don't do anymore.
Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.Oh , so sorry. 1.5 years instead of 1 with delay. Of course PS Studios will be credited for their involment but there is still no splash screen. I still will not consider them a first party and even Sony considers Shift Up a second party partnership.
Unless we're required to sign in to PSN when Stellar Blade releases on PC I wont agree with you here.
Thats besides the point. The point still stands this gen has been very unexciting for Sony First party studios.
Sony is the Nvidia of the console space. They've conquered so much of the market they don't even have to try anymore. Those 4 or so years Microsoft was dominating the PS3 changed when Uncharted 2 stole E3 and they were determined to never let a mistake like that happen again. But now that they've dominated everything they can just stagnate and do whatever they wantIs what they say, in a era of no imagination, no creativity the only thing that left is remake, remasters and doing nostalgia stuff.
Sony doesn't need to wait their anniversary to make a pro consumer decision. They can do whatever they want, just like Steam have being doing so far.
I guess this is a price of a bad competition around. I really miss the old days of pro consumer PS4 era.
Those are 3rd-party games except for Astro.
1.5 years since the announcement, they obviously became involved for much longer than that, you know? And as I said, 2021 looks pretty likely.Oh , so sorry. 1.5 years instead of 1 with delay.
Why do you care so much about the splash screen when you already know it's a PS Studios production? Monkey King on PS4 didn't have a Japan Studio splash screen, but it was obviously produced by them if you look at the people behind it (including producers of Freedom Wars, Rain, Tokyo Jungle, etc.).Of course PS Studios will be credited for their involment but there is still no splash screen.
... to make first-party games.I still will not consider them a first party and even Sony considers Shift Up a second party partnership.
A single boss fight that doesn't give much idea of the general scope of the game right after, yeah...Heres gameplay footage of Project Eve from 4 years ago while it was still considered multiplatform. Looks like the game we have now.
Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.
Just shows that the best games coming out on playstation are not their own in house studios.Who cares? If they help get second party games out to make up for long development cycles, I could care less about if Rise of the Ronin isn't first party.